Naval Ships and Tech discussion (LONG)

Scott Cohan scott.cohan at SSA.GOV
Tue Dec 2 17:36:52 CET 1997


Scott Cohan [SMTP:scott.cohan at SSA.GOV]

||  Yes, but what do you do if your players want to travel from Fort
Kira to
||  Clima?
||
||  It's established in the system that ships travel between Pelara and
Maoun
||  across the open sea.

  "Open sea hex where required, coastal hug if possible".

  Ok, that's nice, but my entire point was that triremes _cannot_ make long open
  sea voyages, because you can only fit two (2) days worth of food on them.
  Admittedly, you can eliminate the lower two rows of rowers and use that space
  for cargo, but then you are going slower and are not as seaworthy.  Also,
  sailing ships can rotate between crews can make headway 24 hours a day, while
  triremes cannot, because everyone on board is rowing at the same time, so you
  have to beach somewhere, which is hard to do in the open sea.  I'm still
  trying to find more (any!) information on the later Imperial Rome/Medieval
  Shipping, because that would be more in line with the rest of the world.  I'm
  tempted to just use the ship info I do have, but that's for Pirate era ships
  (1635-1720), which is pushing it a bit.


  Scott Cohan



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