Naval Ships and Tech discussion (LONG)
Scott Adams
longshot at JAX.FIDONET.ORG
Wed Dec 10 22:31:22 CET 1997
*** Quoting scott.cohan at SSA.GOV from a message to longshot ***
sc> Too bad that "Water from Stone", "Sustenance", and "Preservation"
sc> are all LAW spells and the Climans are Chaotic.
oh yeah..:)..hmmm..err...your right. Forgot about that. So maybe they had a
wizard prisoner :) (yeah right).
sc> "Cogs, Caravels and Galleons", part of Conway's History of the
sc> Ship.
that should help...
sc> Ships: With prevailing wind: Average Speed = 2.53 knots (1.20 to
sc> 3.98) Against wind: Average Speed = 1.14 knots (1.06 to 1.24)
sc> This means, even sailing 24 hours/day at full speed, a trip of 560
sc> miles would take 9 days with the wind and 20 days against it.
Looks good info.
sc> I still have a lot of reading to do, but so far I think that I can
sc> use Genoese Crusader transports and Hanseatic cogs for most nations
sc> in the SoT, and use caravels and the Catalan nao for the more
sc> nautically advanced nations (Clima, Fomoria)
Yes. Donara and Marentia might have Carvels as well. Sivas is a major port
you know. :)
sc> catapults and my personal favorite siege weapon, the springald.
Never heard of that..
sc> full size replica of a cog in 1991. Perhaps our friends in
sc> Amsterdam have heard of this? (Maybe not, but you're a lot closer
sc> than I am)
Didn't they sail one around the country? I seem to remeber seeing a old ship
in town a few years ago..
sc> More details as I read farther, but so far, I feel comfortable
sc> changing the naval tech to this level (late 14th, early 15th
sc> century). Keeps it equitable with the armor and weapon tech.
Well if you get a final draft do post it here for us guys :)
Did you see the post I did on ships from TSR?
~~~ Telegard v3.09.g1/mL
--
|Fidonet: Scott Adams 1:112/91 at fidonet
|Internet: longshot at jax.fidonet.org
|
| Brought to you by the Net 112 Gateway.
More information about the pnp
mailing list