Items to bounce around
Scott Adams
longshot at JAX.FIDONET.ORG
Thu Dec 18 07:43:37 CET 1997
-=> Quoting crkdface at PCPARTNER.NET to longshot <=-
cr> For an instance such as this, I've always used the following
cr> guidelines: The beast is big and normally eats the smaller
cr> beast in question, so 01 - 90 horsie runs like hell
cr> 91- 98 horsie bucks like hell until it figures out it can
cr> run like hell
cr> 99 - 00 horsie is too frightened to move
cr> If a human handler is attempting to calm horse, then adjust
cr> the table with the following:
Well I was really asking a generic creature and human moreal
chart. Not specifically to the horse situation I gave as an
example. In the situation of the griffin combat its over in
5 phases. But the 3 forward horses did get wounded minorly.
As did some of the players but only single # damages.
cr> 01 - 30 horsie runs over handler then runs like hell
cr> The table gets adjusted if the carnivore is smaller, but
cr> horses, being large herbivores, still want to run away from all but the
cr> smallest predators. Humans may keep horses under control if a lynx is
cr> around, but they'll still be skittish.
cr> I suppose this could all be worked into one table, with
cr> skittishness at the base and the top end being over 100. Large
cr> predators would have modifiers to the roll (+50 or so in this case.)
Well if someone wants to work on that table :)....
The horses ran but didn't trample anyone as all three riders
made it to the ground away..One based on Creature INT could
work as well.
cr> Nope. I experimented with one, but the maintenance of it
cr> proved too cumbersome for the player to bother with (he wanted
cr> everything easy.)
Maint. in what way the generation of it or the feeding from it?
He was able to work it out nicely. I'd have to dig out his
old player files to remeber exactly how he did it though.
... I needed a little quiet - to think.
--- Blue Wave v2.12
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