Stuff

Scott Cohan scott.cohan at SSA.GOV
Thu Nov 13 16:38:03 CET 1997


Well, I'll check with my people and see what resources I have to command.

Scott

______________________________ Reply Separator _________________________________
Subject: Re: Stuff
Author:  Powers and Perils <POWERS-AND-PERILS at DUTCGEO.CT.TUDELFT.NL>  at
##Internet
Date:    11/13/97 10:07 AM


Replies to replies.  pretty hairy. :)
||     How far can each ship type travel in a day?
> ||  Nowhere are we given more than a mention in "Tower of the Dead"
> which states
> ||  that the ship the party is on (Captain, 1d6+6 crew) can make about
> 20
> ||  miles/day.
>
> I used the basics given in the RuneQuest books (they give about 3-4
> pages on navel stuff  -- P&P should have at least THAT much.)  For the
> merchant ship my players were using they were doing about 3 hexes a
> day (I don't have the books in front of me, but the speed was about 6
> miles/hour with average winds with 10 hours of day travel before
> anchoring for the night).
>
> ||  Do people thing that this is worthwhile?  Would people like to see
> naval
> ||  travel explored in more detail (since we've got almost none, any
> detail would
> ||  be nice)?  Questions, comments, suggestions?
>
> It is really needed.  Probably land travel and expenses should be
> expanded.
>     -- Burton



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