pnp v2
Lyndon Alton Liberty
lliberty at ERINET.COM
Sat Nov 15 01:29:37 CET 1997
-----Original Message-----
From: Scott Adams [SMTP:longshot at JAX.FIDONET.ORG]
Sent: Friday, November 14, 1997 4:42 PM
To: POWERS-AND-PERILS at DUTCGEO.CT.TUDELFT.NL
Subject: pnp v2
From: Wout Broere <w.broere at CT.TUDELFT.NL>
Subject: P&P v2 [Was: Re: Idea bounce]
>3) the randomness in the character generation process
Always a good thing except for the abuse of the 'good' dice rolls :)
>>>>nice lists of random numbers rolled by players BEFORE the game starts
helps a lot. This way they get to do all the rolls, but the order is done by the GM,
and then you just cross them off as you go down the list. Makes it VERY hard to
cheat..... ;) (I'm a meany, I am.)
>IMO the special events are not things to be chosen, but events the character
>and the player have no control over. That would suggest a random choice, id
>est a die roll.
Yeah chooing to be royalty or a felon? Who in their right
mind would choose to have a felony on their character. :)
>>>>ME ! ME ! Oooh, Pick ME !!!! :)
~~~ Telegard v3.08.b12/mL
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