P&P v2 [Was: Re: Idea bounce]

Choinski, Burt BChoinski at XSERV.BILLERICA-MA.PERITUS.COM
Mon Nov 17 13:07:07 CET 1997


> Larry D. Hols [SMTP:crkdface at PCPARTNER.NET]
> ||         I can see the demands of priesthood keeping a character
> guided on
> || the straight and narrow, and possibly the study required to be a
> mage.
> || These cloistered folk would have difficulty learning many skills
> outside
> || those they are exposed to (where would an acolyte learn to pick
> pockets?)
> || and could reasonably be locked into a given course of study.
> Others,
> || however, wouldn't be so limited and I don't want to tie them down.
>
> One could always go the "2300ad" route.  In that game, when you chose
> a career the available skills
> where broken into Primary, related and unrelated.  Related skills cost
> DOUBLE to learn; unrelated cost TRIPLE.
>
> With fewer career path "The Path of the Warrior", "The Path of the
> Shaman", etc, this cost modification may work.
>     -- Burton
>



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