Hand to Hand variant
Choinski, Burt
BChoinski at XSERV.BILLERICA-MA.PERITUS.COM
Thu Sep 25 14:12:18 CEST 1997
The present rules in book 2 allow the use of the hand-to-hand rule to do
damage, but there is nothing about grappling. The rules we use are as
follows:
1) Attacker must declare his intent to grapple rather than hit.
2) Roll on combat table on the proper line for OCV-DCV, subtracting
attacker HTH and adding defender HTH. A miss indicates the attacker was
way off. A shield hit indicates that the attacker was warded off by the
shield and does not succeed, if the target has a shield. If the target
does not have a shield, but is instead parrying with a 2-h weapon (or a
second 1-h) weapon, the attack is a failure UNLESS the attacker accepts
a normal hit from the target. For a target with no shield or parryable
weapon, a shield hit counts as a normal hit.
3) Roll "damage", the value rolled indicating the degree of control.
4) On the target's turn they may roll to escape or "act" by making their
own HTH roll. Shield hits count as hits in this case. For an escape,
any "hit" they roll their "damage" as escape points. If the target's
escape points are greater than the attackers, they escape. If their
escape points are DOUBLE or more that of the attacker they may
immediately make a second HTH roll to grapple the attacker (thus
switching positions). For an "act" they are allowed to make a normal
combat action(like attack the grappler or another target).
5) Each phase the target is grappled, the attacker may do 1d6+(control
points/10) subdual damage to the target (AV reduced to HALF protection
for this).
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Addendum A: If multiple attackers attempt to subdue a single target,
their control points are TOTALED and the person being grappled may only
escape one grappler at a time. In this case, rolling DOUBLE the control
points allows two grapplers to be removed.
-- Burton
---------------------------------------------------------
Burton Choinski, Peritus Software Services Inc.
bchoinski at peritus.com
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