Introduction
Paul L. Ming
pming at YT.SYMPATICO.CA
Fri Mar 26 09:19:06 CET 1999
Hiya.
Welcome to a very cool game system! :)
Yes, in a manner of speaking. There is really only one place on the net
for all things P&P:
http://dutcgeo.ct.tudelft.nl/broere/rpg/powers_and_perils/default.htm
Enjoy!
^_^
Denakhan the Arch-Mage.
>Hi, I was going through a box recently and found Powers and Perils. After
>looking thorugh it, I wondered why it got put away in the first place.
>
>I can only assume it was when I was in my powergaming phase...oh well, I've
>been over THAT for eyars.
>
>Anyway, I see there was other material published for the game..are there
>synopses available on the web?
>
>Well, thanks for reading this.
>
>Kevin
>
Date: Tue, 13 Apr 1999 01:49:49 -0400
Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
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Sender: Powers and Perils Fantasy Roleplaying Game Mailing List
<POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
From: Scott Adams <longshot at DARKTECH.ORG>
Subject: Re: Query on skills
In-Reply-To: <3.0.5.32.19990322182827.009f2380 at dutchpu.ct.tudelft.nl>
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At 06:28 PM 3/22/99 +0100, you wrote:
>At 07:25 PM 3/8/99 -0500, you wrote:
>>Cape parry - can you give basic descrption?
>I don't have any description, ask Burton Choinski, it is in his expansion
>rules
I got some email from him on that. So I think I can fix it.
>>Shield - shouldn't this be further defined like buckler and such?
>Nothing explicitely said in the basic rules. It makes sense in a way to
>have separate skills just like weapon skills, but we use a single shield
>skill for all shields.
Same here. I'll keep it single then.
>>Bowyer (makes bows) ok..so why 2 cost factors? :)
>One for bows and higher one for crossbows.
Ahhh!!!..thanks will change that in the program :)
>>Lastly I gave intrigue bonus skills of stealth and disguise artist at
>>starting any opposition? :)
>what is the description of intrigue?
>And no chance of standing up to the almighty GM ;>
Basically its the skill of intrigue :) har har...
no seriously its training for spies, intel people...recon, stealth,
codes, etc...that kinda thing. (bad on descriptions) :)
But you get the jist :)
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