Experience option
Tobie Bonahoom
bonahoom at HOTMAIL.COM
Tue Sep 5 05:58:07 CEST 2000
I have actually had two players hit their maxims, but then again it took
almost 2 1/2 years to do so. At that point they lost interest in their
characters. Trying to figure out some thing that can be done about it now.
Any suggestions?
Tob
>From: The Choinski Family <choinski at TIAC.NET>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
> <POWERS-AND-PERILS at geo000.CiTG.TUDelft.NL>
>To: POWERS-AND-PERILS at geo000.CiTG.TUDelft.NL
>Subject: Re: Experience option
>Date: Mon, 4 Sep 2000 11:08:17 +0000
>
> > Here is an optional rule for comment.
>
>Not to pick nits, but this is an example of a "rough corner' that need to
>be
>smoothed.
>
>Of ALL the attributes, why are Ap and C the only ones that start maxed? I
>certainly makes as much sense as a stat that start out at maximum as those
>two.
>
>Now granted, if C did not start maxed new players would be pretty weak and
>likely to croak real early, but there is no reason I can see that Ap and C
>could not also be made into "increasable" stats -- simply modify the table
>for initial attribute increase up by 20% for all entries.
>
> > Optional Rule re multipliers
> > May increase multipliers up to 5 at high cost in EP. [MEP may not be
>used
> > for S,
> > A, C or Ap. CEP may not be used for C or Ap.]
> > 1.5 to 2 costs 50 Characteristic Points (each at 25 MEP or 50 CEP) that
> > cannot be
> > used for other purposes i.e. increase stat. [1,250 MEP or 2,500 CEP].
> > 2.0 to 2.5 costs 100 Characteristic Points [2,500 MEP or 5,000 CEP].
> > 2.5 to 3.0 costs 150 Characteristic Points [3,750 MEP or 7,500 CEP].
> > 3.0 to 3.5 costs 250 Characteristic Points [6,250 MEP or 12,500 CEP].
> > 3.5 to 4.0 costs 400 Characteristic Points [10,000 MEP or 20,000 CEP].
> > 4.0 to 4.5 costs 650 Characteristic Points [16,250 MEP or 32,500 CEP].
> > 4.5 to 5.0 costs 1050 Characteristic Points [26,250 MEP or 52,500 CEP].
>
>If I take this table correctly, your average PC is going to be paying 250
>points per _1_ point attribute increase in is areas of competance. This is
>way too painful.
>
>Show of hands -- how many here have had players that actually maxed out the
>attributes? It's not very cmmon, and since the skills are limited by
>current attributes it's kind of unfair.
> -- Burton
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