MMORPG based on Powers and Perils

Maouse maouse at FULTON-NET.COM
Tue May 29 14:23:23 CEST 2001


This would be great, but there are some serious issues to overcome. #1,
what do you do about special events (which NORMALLY unbalance the game
quite a bit). #2, eventual character growth turns out fine, but when one is
maxed out, what is left to do? You can get your CEL up, fine, but that
turns the game into a hack and slash... Better Idea would be to search out
new training I guess. #3 Mages can learn spells up to certain EL's, what is
to prevent a stat maxed mage from sitting back and "practicing" his art
until he is the all powerful mage on high? (NOTHING I HOPE!).

Actually the game mechanics would lend themselves to an online game fairly
well. Eventually you could even have upper/lower worlds for people to
adventure in (and terrorize). Going to the Upper World Chaos regions
(translation - Hells) would be pretty cool... Me, I'd want some pretty
decent protections. Also, what would you do with possession, fascination,
etc... character dies? or would you actually have the AI "use" them for
something... that could be pretty cool... but online gamers wouldn't want
to wait while their "best character" got used in some epic battle launched
by L'p'nth, Clima, or Formoria...

ps. swimming in armor could also be fun to do... oops, you drowned... have
a nice day!

-Marcel



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