Shield rules
Scott Adams
longshot at DARKTECH.ORG
Sat Dec 28 02:36:25 CET 2002
At 06:38 PM 12/26/02 +0000, you wrote:
>But learning is not just planning something, and then proving that it works.
>If you raise your arm, that just happens to have a shield on it, in time to
>block a stone being thrown at your head, it takes a pretty dense being not
>to realize that the reflex they just used might not be used in a less random
>way.
If your raising the shield to scratch your head and just happen to block the
stone
and might not even know it happeened since you don't notice that's not
learning
or experience. It is simply scratching your head. Stuff like that should
not be given experience. IMHO.
>
>The experience and expertise system used here is fairly unique, and one of
>the main problems peopole have with it. traking expertise for each skill
>does lead to book-keeping. But it adds a relatively simple layer of
>realism. Instead of trying to track each swing, I let the dice do that for
>me. A shield hit, which occurs about 50% of the time, is just that; a use
>of a shield defensively. If the shield is not ready, as in a surprise
>round, the shield hit becomes a normal hit.
I have no problem with the bookeeping or system of point gains. Its just
there
is a fine line sometimes between knowing how to use a shield in combat and
just happen to be in the right place and right time like above.
>
>What about the Tower shield? That question was asked. The skill in using a
>tower shield, not to mention the strength needed to use it effectively, is
>fighting around it as much as hiding behind it. If you wanted to build a
>"Hide behind wall while fighting" skill, it would be the same thing. The
>skill of still fighting, but using the wall (non-mobile) to you advantage or
>your opponents disadvantage.
ITs like cops who dive behind a car to avoid bullets. Do they get
car hiding shield expertise? it gets a bit silly if things are taken to
the extreme. That's basically what I'm saying in all this.
>
>
>Just my thoughts...
Mine too..
Longshot - ZC of AdventureNet International Echomail Network
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Date: Sat, 4 Jan 2003 11:58:33 -0900
Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
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From: Alex Koponen <akoponen at MOSQUITONET.COM>
Subject: lost contacts
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Alex's P&P game is again making headway. However several of the players
are having their email bounce. If you are in this game and not receiving
recent updates please send me an email with a working email address I can
send updates to. If you are a player and know of a better email address
for another player let me know.
Thank you, Alex Koponen
Date: Wed, 12 Mar 2003 23:45:32 -0600
Reply-To: Kurgan <Kurgan at Fastmail.fm>
Sender: Powers and Perils Fantasy Roleplaying Game Mailing List
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From: Kurgan <Kurgan at FASTMAIL.FM>
Subject: test
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Testing testing...1...2...3...
Haven't seen a msg in ages. Anyone getting this?
Best regards,
Kurgan
Mailto:Kurgan at Fastmail.fm
Today's Zen Wisdom:
Don't get it sandy. We can eat the chocolate.
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