Cough cough..dust in here

Scott Adams longshot at DARKTECH.ORG
Thu Jun 12 08:03:36 CEST 2003


At 06:35 PM 6/6/03 -0800, you wrote:
>What about when a character with some skill (say Armorer) wants to both
>improve the skill and make useful items for the party. There is some room
>for play in negotiating for use of an equipped smithy with or without the
>'teacher' and what amount of time is to be spent working (covering living
>expenses) vs straight study. Plus who pays who and how much.
>
>Note: My rule interpretation is that work by itself does gain the worker
>expertise at one half pt / day.


Something I always thought about working up to this line is a school system
based on higher education (college, military school and magic school).  I
never
got around to it but I suppose you coul de 2gc/month specialist thing and work
your way down.
down
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