Undiscovered
Kurgan
Kurgan at FASTMAIL.FM
Fri Mar 21 11:38:17 CET 2003
Hey guys,
Well, Undiscovered got here today. I've given it a basic
look-over, and my first impression is that it's a hybrid of Powers
& Perils and Rolemaster. A lot of it does look like they got the
ideas from P&P, but the formulas are more simplistic. Combat is
fairly simplistic, and a lot like P&P. You've got an attack value,
which you add a modifier to. You take that final number, roll
percentile dice, and then deduct the rolled result from the
number. For example, you have an attack value of 65, roll a 42,
and end up with 22. If 22 is higher than the defenders defensive
value, you hit. Damage is simply a set number of dice based on the
weapon (like 3d10+3).
Skills I haven't quite got down yet, but they appear to be a
semi-ranked affair. Some sort of cross-indexed system of levels
versus title, like Initiate/lvl 3 or something like that. More on
that after I've figured it out.
As promised, no classes or levels. Lots of races, too. Elves
are called Alfar (where have we heard that before?). Civilized
humans are the base, with no alterations to stats. Barbarian
humans, and other races get modifications. They overdid it a bit
on adding die rolls for height and weight, though. It doesn't do
much to keep the averages intact. Simple base + percentile. Your
average human male is 6 feet 200 pounds. Oops. I always skip
things like that and let the players just choose whatever makes
them happy.
The list of weapons, equipment, and armor is fairly short and
straightforward. Looks like they're leaving it to us to add all
the unique variations that we hardcore gamers seem to love.
Magic is covered in three primary areas. Psionics, Miracles,
and Magic. I'll start off with Magic. First, you use points, I
think, to "buy" into various Covens of Magic. Each Coven covers a
different style and focus of Magic. Once you start the game,
that's it. If you want to learn new spells, you've got to find a
teacher. Psi & Miracles are different. They get better and you get
new abilities with new "levels" of skill and experience. Those,
too, are broken into groupings just like the Covens. Psi is pretty
much self-explanatory. Miracles, as you may have guessed, are
based on Divine power. Clerics, channeling, whatever. Heh, they've
even got a table for flubbed spells. <evil grin> A 00 causes some
super good looking man or woman to randomly appear, which causes
everyone to stop doing whatever they were doing and stare. lol
The main book is a hardcover that costs 35 bucks. The Player's
Guide is softcover and retails for 25. Actually, the player's
guide is the same first 276 or so pages of the main book, which
covers just about everything. The additional material in the
hardcover is for the ref, and except for a few pages that explain
how to generate and distribute experience to the players, could be
ignored. The ref's section is mainly 3 sections. How to give out
experience; a detailed description of the world the game is set
in, and a monster manual. If someone were to photocopy the
experience pages then all anyone would really need was the
player's guide, if you wanted to simply use your own game world. I
got my copies off of eBay cheap (like I'd ever pay anything close
to retail! Hah!), so I'd suggest watching there for it. Otherwise,
you can check out the website here: http://www.eilfin.com/
Anyway, the jury's still out, since I've only given it a quick
look, but I'll do some more reading and give final opinions. The
company's got more supplements, a couple of freebie downloads,
adventures, etc. They've also got an e-zine, which is 5.00 an
issue for a little over 100 pages. I think you can subscribe, but
I'm not sure. There's a membership area (free signup) with
additional free material. I've signed up, but it'll be 24 hours
before I'll get my confirmation and be able to get into it. Oddly
enough, I can no longer find the listing for the upcoming GM
screen, which was supposed to contain a cd that had copies of the
previously released e-zines, along with other material. Strange.
So, bottom line is that it looks promising, but can't be sure
yet. I'll keep ya posted.
Best regards,
Kurgan
Mailto:Kurgan at Fastmail.fm
Today's Zen Wisdom:
Defeat never comes to any man, unless he admits it.
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