Subdual ...

Jason Taylor jazmodeus at MSN.COM
Wed Nov 19 05:11:12 CET 2003


>From: Scott Adams <longshot at DARKTECH.ORG>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL
>Subject: Re: Subdual ...
>Date: Tue, 18 Nov 2003 22:43:47 -0500
>
>At 08:59 PM 11/16/03 -0800, you wrote:
> >
> >    I don't recall seeing the designation for lethal damage anywhere in
>the
> > character gains section... It lists damage dealt in combat. ... but to
>cut my
> > own rope on this one, that would also mean that characters would get
>points
> > for invulnerable and healed damage scored... (I support healed/
>regenerated
> > gains, but not invulnerable gains). This is turning wierd in my head.
> >    HOWEVER, to try to keep it simple for me, if subdual combat is
>resolved as
> > normal combat, with the exception of lethality, we can look elsewhere in
>the
> > character gains section. If you run away, you get 1/2 normal, and you
>get
>1/4
> > if you are knocked out. If a ref wanted to minimize ltl (less than
>lethal)
> > gains, I suppose some reduction could be devised from this. Since they
>fight
> > believing that death will not occur, an award of 1/2 is warranted. If
>they
> > run from a subdual fight, 1/4, and if knocked out, no points. That makes
> > sense to me for a reduction (but I personally feel that no reduction is
> > needed. In my gains, death is better than subdual >:). )
>
>
>I forgot about the running away stuff.  hmmm.......makes sense.  But I'll
>see
>what Richard thinks of this all..  Rich? :)
>
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
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>Website: http://users.cybermax.net/~longshot
>ICQ: 24436933
>


Also, what about a situation where you know if you lose (get knocked out) in
HtH that you'll be killed (executed for instance).  In that case you better
believe you'd fight just as hard as if you had a weapon and feared for your
life, would a gain in this situation be reduced?  Just throwing that out
there to support my belief that damage scored via any combat means is worth
the same amount of experience :)

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