Phoenix
Scott Adams
longshot at DARKTECH.ORG
Thu Oct 16 06:54:39 CEST 2003
At 12:01 PM 10/16/03 -0400, you wrote:
>
> || Where am I going with this? Well, the conversation
> || recently has invloved a P&P 2nd Edition, right? I
> || think P&P could be a marketable product if the magic
> || system could be flushed out and balanced, and if the
> || combat system is retained (with perhaps a few tweeks
> || here and there). In any case, good luck, and I'll be
> || watching, and waiting to see what comes out of the
> || whoe project.
>
> I partially agree in that while the spell set was limited, it also had a lot
> of "flavor" that should be retained.
>
> That said, it was not easy to create new spells. And the ones that existed
> seemed to have nearly arbitrary associations between cost to cast and their
> effects (Quarrels is a big one here).
>
> What is needed is some sort of "spell creation toolkit" that allows you to
> create new spells. I'm not saying this should be generally used by players,
> or perhaps not even used by the GM. For example, using Champions you can
> create a "spell" of given effects, and as a result you will know the "mana"
> cost involved, along with a "cost to learn" and any other attributes. The
> toolkit could be made a part of the general rules (at the end of the new
Book
> 2), with various rules for spell crafting by players. Created spells should
> be grossly ineffecient or dangerous as compared to the "pre-made" ones. A
> player may be able to refine his new spell (shaving off mana cost, cost to
> learn, or any MDV adds ("blow-up bonus" :) over game time with research
> rolls.
>
> The presence of the toolkit will allow for an immense possibility of
spells.
> If the various "flavors" can be hooked in as well (Chaos vs Law vs
Balance vs
> Elder, etc), all the better.
I agree that would be very very useful.
Longshot - ZC of AdventureNet International Echomail Network
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