Phoenix
Sylverrs_ dragon
abnaric at HOTMAIL.COM
Sat Oct 18 02:53:25 CEST 2003
Appreciate the kind words. Don't know if I agree that the magic system sucks
but I do admit it needs streamlining, expansion and some major revisions.
Will definitely concentrate a lot of effort in that area when the time comes
to seriously tackle the project. Any suggestions would be considered
appreciatively.
>From: Monster Jam <unlv_runnin_rebels at YAHOO.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at geo000.CITG.TUDELFT.NL
>Subject: Re: Phoenix
>Date: Thu, 16 Oct 2003 08:39:11 -0700
>
>Interesting to see that the creator of P&P has
>returned to find many loyal fans still playing the
>game. The game is over a decade old, and although it
>has gone through countless "house-rules" everywhere
>its played, the fact that it continues to get
>play-time is a testament to the revolutionary system
>it employs. Which really is at the heart of my
>comments....
>
>I have three copies of P&P, and my local gaming group
>and I always harken back to the classic days when we
>played the grand adventures set in Donara. Today we
>play Dungeons and Dragons 3.5 (or is it 4.0? I lost
>count.) Why? I could point to a lot of reasons, but
>to summarize them all into a nutshell, it would be
>that D&D strength is P&P's weakness: Magic. In my
>honest opinion, the magic system (while I like having
>a 'MDV') is lacking in both substance, and
>application.
>
>But where does D&D falter? Thats where Powers &
>Perils has a definite edge: Melee combat. Powers and
>Perils has the most realistic combat system I've ever
>employed in any game in any genre. Weapon fatigue,
>armor damage, and the OCV v DCV combat system is
>genious.
>
>Where am I going with this? Well, the conversation
>recently has invloved a P&P 2nd Edition, right? I
>think P&P could be a marketable product if the magic
>system could be flushed out and balanced, and if the
>combat system is retained (with perhaps a few tweeks
>here and there). In any case, good luck, and I'll be
>watching, and waiting to see what comes out of the
>whoe project.
>
>Thomas Kelly
>Las Vegas, Nevada
>
>
>
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