DTV

Sylverrs_ dragon abnaric at HOTMAIL.COM
Sun Feb 1 02:59:53 CET 2004


Interesting idea.


>From: Alex Koponen <akoponen at MOSQUITONET.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Re: DTV
>Date: Sun, 1 Feb 2004 01:44:24 +0100
>
>More optional complexity: One could have the StB + CB equal a chance to
>stop bleeding each phase that one is below DTV.
>Thus when a Character is knocked below DTV each phase they roll a
>percentage. If the roll is equal to or less than their StB+CB they have
>stopped bleeding. If they haven't stopped bleeding and the roll is equal to
>or less than the Hit Points below 0 then the Character dies. If the roll is
>above that amount the Character bleeds a point of damage and survives
>another phase (unless that point of damage brings them to negative HPV).
>
>
>On Sat, 31 Jan 2004 05:20:32 +0100, Alex Koponen <akoponen at MOSQUITONET.COM>
>wrote:
>
> >On Thu, 29 Jan 2004 19:16:24 +0100, Alex Koponen
><akoponen at MOSQUITONET.COM>
> >wrote:
> >
> >>I think that DTV is too restrictive. You only have a few points in which
>a
> >>character is unconscious. Nor are their rules for bleeding.
> >>I suggest:
> >>1.3252 DAMAGE TOLERANCE
> >>  All Characters can withstand...
> >>...A remaining HPV greater than zero indicates that the Character is
> >>conscious and active. A value of less than DTV, but greater than
>negative
> >>HPV indicates that the Character is dying, losing 1 Hit Point per phase
> >>until negative HPV is reached at which time the Character is dead.
> >>  Magical healing or prompt medical care can stop the loss of Hit
>Points.
> >>Any healing spell or a turn (4 phases) of bandaging can stop the
>bleeding.
> >>A Character stabilized between DTV and negative HPV is in a coma and
>cannot
> >>care for themselves at all.
> >
> >
> >Further thoughts:
> >  From 0 to DTV would cover the health range where a Character is
>incapable
> >of action but is semi-conscious or asleep.
> >
> >  Adds complexity but one could also have a death roll each phase that a
> >Character is below the DTV. The Character would roll Hit Points below 0 +
> >CB + StB, any success on this roll would be fatal. Example: Jock (DTV-5
> >StB+2 and CB+3) has been struck down and is at -5. Jock doesn't have to
> >roll because it is still in DTV. A Goblin hits him for another 9 points
>and
> >Jock is below DTV and has to make a death roll each phase. The first
>phase
> >Jock is at -14 which would give him a 14% chance of dying, except that
>his
> >StB and CB improve his roll by 5, thus he has a 9% chance of dying.
> >  Presuming he survives and only loses 1 point due to bleeding but hasn't
> >had his wounds treated. He now has a 10% chance of dying, the next phase
> >11% and so on.
> >
> >  Bandaging takes 4 phases to stop the bleeding. Once the bleeding is
> >stopped the death rolls are also stopped. Trained Healers are quicker at
> >stopping the bleeding and subtract the StB granted for healing from the
> >phases of bandaging needed to stop the bleeding. Any magical healing, if
> >successful, will stop the bleeding.
>
>

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