Lethality Index

Sylverrs_ dragon abnaric at HOTMAIL.COM
Sun Feb 1 13:59:12 CET 2004


Alex Koponen has been speaking about an idea on DTV. Though I would never
take it to the negative HPV level he proposes, I have given it some thought.
It could add an interesting element to the game. My rules on the concept
follow below:

LETHALITY INDEX

     Each character has a Lethality Index. The value = DTV * 4. If your DTV
is -4, your LI is -16. Effects are as follows:
Between 0 and DTV - The character is limited and semiconscious. He may take
one action per tactical turn OR move MR/10 (RU) in a tactical turn.
When less than DTV and not less than LI - The person is unconscious.
Less than LI - Dead
     When a wound is suffered that leaves the character with an HPV value
less than ONE, a roll is taken on the Death Table below. The victim may
subtract his CB from the roll. If the wound was inflicted by a SEVERE hit
add TWO to the roll. If it is a DEADLY hit add TWO plus the number of DICE
used to roll the deadly. (If a 5D10 deadly, add SEVEN). The roll is taken
with 2D10.
                         DEATH TABLE
ROLL        MEANING
3 or Less   Much of the affect of the blow is in fact a STUN. Recover 2D6
hits in 1D6 turns.
4 - 7        Increase damage ONE point per CB phases until the bleeding is
stopped.
8 - 15      Damage increases 1D6 - CB points each phase with a minimum
increase of ONE.
16 - 19    Damage increases 1D10 - CB each phase with a minimum increase of
TWO.
20 + Up   The wound inflicted is instantly terminal. (Head removed, Heart
pierced, etc)
STOPPING THE BLEEDING
     The character is allowed to roll to stop the bleeding if the blow does
not kill him outright. If he succeeds, the damage level no longer increases.
Until he succeeds it increases as specified in the table above. The absolute
value of the LI is used for this. If the roll on D100 is .LT. or equal to
the LI the bleeding is stopped. If it is greater but less than 95 it
continues. If it is 96 - 100 it increases ONE point per phase.
     Should the player manage to get access to healing supplies while dying,
roll against LI * 2.
NOTE - The system above covers only an individual doing what he can solo.
Aid from another player or a healer will modify the situation as covered in
the extant rules. Those involved in the effort can do nothing else while
attempting to save the threatened life.

The rule above is a rough idea only. Obviously, some tweaking on the concept
is in order. Let me know what you think.

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