DTV

Alex Koponen akoponen at MOSQUITONET.COM
Mon Feb 2 10:57:11 CET 2004


It appears that one of the main objections to my proposed DTV changes are
that I allow a person to survive almost to negative HPV.
  The average human in P&P has perhaps AHP10 and DTV-2 (DTV range of 3,
HP/DTV ratio of 10/3). They would die by HPV-10. A truly extraordinary hero
might have HPV60 and DTV-8 (DTV range of 9, HP to DTV ratio of 20/3). It
takes 60 damage to knock him down far enough to where he isn't active
anymore. I think 8 more hits to death is pretty small for something that
takes that much. However, my proposed DTV changes still allow for him to
die when he reaches -9. If reduced to -17 the odds are that he will die
before he stops bleeding unless friends bandage him.
  Anyone reduced to 0 is more than slowed down. They are dead meat if
someone chooses to spend a phase or two cutting them up (-25 modifier with
hits increased in severity).
  As to what happens when he does survive...feel free to use the Major
Wounds chart on http://abroere.xs4all.nl/pnp/C_MajorWounds.htm
Of course magic might be able to reduce or negate some of the bad results.


On Sun, 1 Feb 2004 16:38:27 -0800, Albert Sales <drite_mi at YAHOO.COM> wrote:

>   I've noticed that HPVs can get quite high. I know how much the body can
endure, but it does have limits. This range seems pretty big to me.
For "softer" characters, this might seem more fair (by softer, I mean light
a magician or scholar). However, when you look at the HPV of some pure
warrior, it can be seem that incredible trauma ALREADY only slows them
down. Having the Death Point be -HPV would have them be unstoppible. They
may be slowed, and for a long time, but they WILL get back up. At 3-4 x
DTV, they might get back up.
>   Also, when talking about what the body CAN survive, we should also look
at what happens when it DOES survive. Modern weapons are soft as compared
to archaic one's. A small hole goes through vital organs, system shock
leads to unconsciousness, maybe death. Compare this to being gashed with a
sword or axe. bones break, tissue is torn, organs rupture. Death is usually
the result of system failure vice shock. Now, let us glance at the long
running effects. Siggurd Siggurdsen was described as an enormous man. Has
had his left shoulder struck by a sword, the wielder was described as "mild
of stature". This is the last of Siggurdsen's tales, but in his son's
tales, they note that he can barely use the arm.
>   This would be way too far. However, in considering what would remain of
such trauma that the person is beyond TWICE dtv makes me question why we
are trying to expand this. P&P is a lethal RPG. That makes it more fun. We
do not need to add ways for players to hold onto characters. The threat of
losing a character should make the player think twice before doing
something foolish. One of the selling-points I've used with P&P is "A
peasant with a bow or spear can take great sir-knight down. This is a
thought based game." I understand that many new gamers like nerf. I don't
think P&P should ever go nerf. It is excellent as a dangerous system with
an incredibly fun char-gen process. Why change that?
>
>Alex Koponen <akoponen at MOSQUITONET.COM> wrote:
>Here I attempt to rephrase the rules regarding DTV.
>
>Rule 1.3252 DAMAGE TOLERANCE
>All Characters can withstand excessive amounts of damage. The Damage
>Tolerance Value (DTV) of a Character equals:
>
>((C/20*)+StB)x(-1) *Round Up.
>
>While HPV remains greater than zero the Character is conscious and
>active. When HPV is reduced to 0 or below the Character loses the ability
>to do combat or movement actions and until below DTV is semi-conscious or
>asleep, at most capable of a slow crawl (10 feet every two minutes) or of
>attempting to bandage themselves at 1/4th speed (16 phases to do so).
>A value of less than DTV, but greater than negative HPV indicates that
>the Character is completely unable to take any action (is in a coma) and
>until treated is dying, losing (bleeding) 1 Hit Point per phase. The
>bleeding will continue until it stops by itself, is stopped by magic or
>medical care or it kills the Character.
>A Character below DTV rolls 1D100 each phase. If the roll is equal to or
>less than their DTVx(-1) they have stopped the bleeding and no longer need
>to make bleeding rolls. If the roll is greater than DTVx(-1) but equal to
>or less than (Hit Points below 0)x(-1) the Character dies from shock and
>trauma. If the roll is above that amount the Character bleeds a point of
>damage and survives another phase (unless that point of damage brings them
>to negative HPV at which time the Character is dead).
>
>Magical healing or prompt medical care can stop the loss of Hit Points.
>Any healing spell or 4 phases of bandaging can stop the bleeding. Once the
>bleeding is stopped the bleeding rolls are also stopped. Trained Healers
>are quicker at stopping the bleeding and subtract the StB granted for
>healing from the phases of bandaging needed to stop the bleeding. Any
>magical healing, if successful, will stop the bleeding.
>
>Example: Jock (DTV-5 StB+2 and CB+3) has been struck down and is at -5.
>Jock doesn't have to make a bleeding roll because it is still in DTV. A
>Goblin hits him for another 9 points and Jock is below DTV and has to make
>a death roll each phase. The first phase Jock is at -14. A roll of 1-5 will
>stop the bleeding, a roll of 6-14 will kill him. A roll of 15-100 will lose
>1 point due to bleeding. The next phase (presuming no care nor more
>injuries) Jock is at -15. A roll of 1-5 will stop the bleeding, a roll of
6-
>15 will kill him. A roll of 16-100 will lose 1 point due to bleeding. This
>could continue until he reaches negative HPV when he would die.
>
>
>Rule 1.331) HIT POINT VALUE
>The number of hit points that a Character can take before he loses the
>ability to do combat or movement actions is his Hit Point Value (HPV)....
>
>Rule 3.3) COMBAT EXPERIENCE GAIN
>Per hit point scored on an active opponent, excluding...
>
>



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