DTV
Alex Koponen
akoponen at MOSQUITONET.COM
Mon Feb 2 21:56:33 CET 2004
I wasn't trying to 'get' anyone. Sorry. But a number of games have
bleeding rules and having house rules for bleeding or for going past DTV
seems likely for anyone who played for a long time.
Finding gamers IS tougher now that computer games distract a lot of those
that once would have been playing wargames or RPGs.
A couple minor clarifications:
The Damage Tolerance Value (DTV) of a Character equals:
((C/20*)+StB)x(-1) *Round Up. Rather than ((C/20)+StB)x(-1) Round Up.
By rounding up before it becomes a negative number I insure that the DTV
isn't +1 [Example: C5 and St5 =>((5/20+(-1))x(-1))(RU)=((-15/20)x(-1))(RU)=
(15/20)(RU)=+1.
I said "Anyone reduced to 0 is more than slowed down." Okay, those with
Battle Fury can remain active down to 3xDTV. Then they keel over dead (see
Battle Fury C).
- Alex
On Mon, 2 Feb 2004 10:21:14 -0600, Kurgan <Kurgan at FASTMAIL.FM> wrote:
>Hello Alex,
>
>AK> I mispoke. I should have written:
>AK> Here I attempt to rephrase my proposed rules regarding DTV.
>
> Hah! That's hilarious. Ya got me good. I was sure I remembered
> using something like that, so assumed you were quoting rules I'd
> simply forgotten about since it's been so long. Makes me wonder
> now if I had been using something similar and just forgot about
> that, too. Interesting.
>
> Take my word for it, if you're a gamer, and you don't want to be
> forced to effectively give it up, don't move to a small town. I've
> discovered that finding fellow gamers outside of the city is
> virtually impossible.
>
>Best regards,
>
> Kurgan mailto:Kurgan at Fastmail.fm
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