P&Pv2, design questions (to Richard)

Choinski, Burton Burton.Choinski at MATRIXONE.COM
Wed Feb 4 16:40:17 CET 2004


I was playing around with some ideas for v2 as proposals to the list, or as
a simpler "house version".  I was just tinkering with the very start of
things, characteristics.

Richard, what was the reasoning behind allowing players to alter the native
ability modifier for the existing 8 characteristics, but not Con and App?
What was the reasoning behind making those two "special" (besides the
obvious mechanic in that you have multipliers that you can roll that you
cannot allocate).

WHy wasn't the system simply streamlined such that things were normalized
for the standard "x1 to x4" range?  Or why not Emp as well?  Perhaps they
all should use a rolled table (which will differentiate the races more), and
the players simply "bid" for their rolls by adding native ability points.
when all are used up you are stuck with what you roll.

Example: Joe has 21 Native ability points.  He really wants to have a decent
S and St, and so bids 5 each (the max) for each of those rolls.  He also
wants a good con and bids 5 into that.  The remaining 6 points are bid as 2
into A, 2 into D and 1 each into W and I.

Looking at the human table, he rolls a d10 for each characteristic, adding
any bid amount, the result being his native aptituce multiplier.  The table
could go a little beyond 10 (perhaps 11-14 for a tad more, and 15 for 1
level higher).  Each person would get the same number of bidding points
(don't roll the 2d6+14), and go from there.


Are there plans to stick with the standard 10, or will there be some changes
there? (more, fewer, or different)


----------------------------------------
Burton Choinski
Principal Software Engineer, Quality Engineering
email: burton.choinski at matrixone.com

phone: 978-589-4089
fax:      978-589-5903

MatrixOne, Inc.
210 Littleton Rd.
Westford, Ma 01886
www.matrixone.com

The First in Intelligent Collaborative Commerce
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