Armorer apprenticeships
Sylverrs_ dragon
abnaric at HOTMAIL.COM
Fri Feb 6 01:37:10 CET 2004
A good apprenticeship rule. Would make it EL/20 (RD). Someone EL20 or less
is barely more than an apprentice himself.
>From: Alex Koponen <akoponen at MOSQUITONET.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Armorer apprenticeships
>Date: Thu, 5 Feb 2004 17:21:00 +0100
>
>Suggestion:
> In working a single forge an Armorer may have up to EL/20 (RU)
>apprentices. These apprentices may add their EL, up to a maximum of 50% of
>the Armorer's EL, to the Armorers effective skill in calculating speed* in
>forging armor and weapons.
> Apprentices with less than the Armorer's EL learn at 2 expertise per
>day,
>1 expertise per day if he has more than his maximum number of apprentices.
>Literate apprentices may learn an additional 1 expertise per day if
>supplied with the proper books and manuals.
> Typically an Armorer's Manual covers the basics up to EL10, then a
>series
>of smaller, yet equally expensive books cover another 10 EL while
>describing how to make particular items or later how to improve one's skill
>in particular aspects of the skill like quenching.
>
>*In rules yet to be written...
>
>
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