P&Pv2, design questions (to Richard)

Sylverrs_ dragon abnaric at HOTMAIL.COM
Fri Feb 13 18:11:35 CET 2004


1) Combat Experience is easier to come by in my opinion. I balanced that
fact with the two tables and the cost differential.


>From: Alex Koponen <akoponen at MOSQUITONET.COM>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
><POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL>
>To: POWERS-AND-PERILS at GEO.CITG.TUDELFT.NL
>Subject: Re: P&Pv2, design questions (to Richard)
>Date: Thu, 12 Feb 2004 20:04:58 +0100
>
>Why use two different Experience Tables?
>Why not use the same table for plotting both CEL and MEL?
>
>Why do spellcasters only need 25 experience to increase a current ability
>when fighters need 50?
>Why not have both use 50?
>
>

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