Enchant requirements

Sylverrs_ dragon abnaric at HOTMAIL.COM
Mon Jan 26 18:35:03 CET 2004

The reason wizardry gives the player a starting level as either a jeweler or
armorer should show the answer to this question. They are essential skills
if he is to enchant items of value. The item must be made by the caster from
virgin material. That means he must make the item from beginning to end.
    In the case of a ring, he must turn the gem into a jewel, make the band,
set the stone and enchant the item. For a sword, he must take the metal,
forge it into the weapon he wishes to make and enchant it.
    The same rules would logically apply with other items I believe. Have to
admit they would be a major pain in the ass for the wizard but if he wanted
to make an enchanted cloth item he would have to weave the cloth. (If he
also picked the plants and made the thread/yarn, the referee should give him
a bonus on it.)
     As to the example below of enchanting an existing item, you can choose
to allow such a blessing. If so, the gain resulting is temporary, lasting a
matter of minutes or hours. For an item to hold the affect of permanent
magics it must be newly made by the caster.

>From: Scott Adams <longshot at DARKTECH.ORG>
>Reply-To: Powers and Perils Fantasy Roleplaying Game Mailing List
>Subject: Re: Enchant requirements
>Date: Sun, 25 Jan 2004 21:39:15 -0500
>At 08:32 PM 1/24/04 -0900, you wrote:
> >Permanent Magics - Enchantment requires that the item to be enchanted be
> >'created with his own hands from VIRGIN material.'
> >
> >One - I think that doing so should give you bonuses while enchanting
> >something you just picked out of someone's trashbin would give you
> >penalties. Quality should matter as should familiarity with the object.
> >Also an object that is new might be less 'resistant' to being enchanted.
>This goes without saying and should be how its done.
> >
> >Two - What is virgin material? Say I have an armorer/enchanter who wants
> >to enchant some quilted armor. Does he buy a bolt of cloth and sew the
> >quilted armor then enchant it? Does it require that he weave the cloth?
> >(Does armorer cover that or must he also be a weaver?) Does it require he
> >sheer the sheep and spin the warn or pick the cotton?
>I go back to the old Merlin myth.  He created alot of his own stuff from
>scratch.  So in that case I think yes.  Buy cloth, a slab of metal (to be
>shaped to armor) and then put all together through your skills.  Obviously
>if you don't know how then your limited.  This prevents just any old joe
>from making an enchanted item and thus the educated must be the one to make
>it.  But its a case per case basis.
>To enchant a simple sword a GM could just say a simple sword be bought and
>then you shape it through your own hammering nad meditation and then
>implanting jewels and other ornaments to make it unique.
>Its defintely tends to be something over time nad not over night.
>Longshot - ZC of AdventureNet International Echomail Network
>Fringe BBS - EWOG II - 904-733-1721
>Telegard / Allfix Beta Site
>Website: http://users.cybermax.net/~longshot
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