[PnP] Armor construction and repair
Choinski, Burton
Burton.Choinski at matrixone.com
Thu May 13 21:22:20 CEST 2004
The simple "AV squared" rule is too simplistic. It's not like we have that
many forms of armor...I'm sure some basic research could find the time it
took medieval armorers to make the equivalent armor and just present the
data in a table.
----------------------------------------
Burton Choinski
Principal Software Engineer, Quality Engineering
email: burton.choinski at matrixone.com
phone: 978-589-4089
fax: 978-589-5903
MatrixOne, Inc.
210 Littleton Rd.
Westford, Ma 01886
www.matrixone.com
The First in Intelligent Collaborative Commerce
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-----Original Message-----
From: Wout Broere [mailto:broere at powersandperils.org]
Sent: Thursday, May 13, 2004 2:38 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Armor construction and repair
When you are the victim of a rule is always the best time to start
discussing a rules revision (grin).
Armor construction and repair is one section of the rules that keeps a
discussion going from time to time. The cost and time involved seems to
warrant a revision of the rules, and we made an attempt years ago, and
there is also a more recent revision by Alex Koponen (concentrating on
costs)
The general trouble is that it may be much more expensive to have your
armor repaired than to buy a new set. This is dealt with nicely by Alex
(see http://abroere.xs4all.nl/pnp/K_ArmorRepair.htm). Combine it with the
idea that to repair a piece of armor takes a percentage of the time to make
it, equal to the percentage it is damaged. That would all work for me.
The reason I still post the question is twofold. The secondary reason is
that Richard once mentioned (in a letter to Alex with additional
questions/errata) that the armor construction and repair rules were under
revision. I wonder if that revision could become available for discussion,
and/or if anyone else has made an attempt.
Getting to my prime reason for asking this: the armorer rule mentions the
time it takes to make a piece of armor (AV+2 squared days) and shields (AV
days). It doesn't mention helmets. So the first assumption is that to make
a helmet takes AV of the helmet +2 squared days.
That would mean it takes 16 days to make a brigandine and also 16 days to
make a metal helmet. The latter seems much less work to me, so maybe the AV
squared instead of AV+2 squared should be used.
Now make matters more complicated and make elven or dwarven armor. They
have a higher AV due to the metal and the workmanship. Same holds for some
countries in the PL, due to quality of their armorers. Does this increase
the time to make the armor, so for a dwarven metal helmet (AV 4) does it
take
a) 4+2, squared = 36 days
b) 2+2, squared = 16 days
c) something else, based on new or revised rules (or something I missed in
the rules)
Any comments?
Wout
Wout Broere broere at powersandperils.org
P&P Website: http://www.powersandperils.org/
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