[PnP] Teleport Q

Albert Sales drite_mi at yahoo.com
Sat May 22 22:32:30 CEST 2004

The first question was at the option of the enemy. The question answered was can you teleport away from them (can they chose to come with). I would probably say that if they didn't want to go, they could self-exclude, and if the spell didn't beat their mdv, they could keep the wizard there. If the wizard wanted to include them, they could not self-exclude, but the wizard would have to overcome their MDV.

Scott Adams <longshot at darktech.org> wrote:At 04:51 AM 5/21/04 -0700, you wrote: 
>    This has brought up a couple of thoughts on this matter (first time I
> considered this situation). They are: 1) Can the Enemy stay behind (such as
> if the wizard has a group of guards of dangerous location to go to), and 2)
> What happens if the Wizard does not overcome the Enemy's MDV? Does the spell
> fail, or what?

#1 was answered preiously. 2. Well your not really using it offensively
so MDV would not matter in this case. You'd poof out. But then again
if there was a spell of protection or ward against teleport there then you'd
have to roll against it.

At least how I'd do it.

Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933

pnp mailing list
pnp at abroere.xs4all.nl
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://www.powersandperils.org/pipermail/pnp/attachments/20040522/ca030f83/attachment.html>

More information about the pnp mailing list