[PnP] Teleport Q
drite_mi at yahoo.com
Sat May 22 22:32:30 CEST 2004
The first question was at the option of the enemy. The question answered was can you teleport away from them (can they chose to come with). I would probably say that if they didn't want to go, they could self-exclude, and if the spell didn't beat their mdv, they could keep the wizard there. If the wizard wanted to include them, they could not self-exclude, but the wizard would have to overcome their MDV.
Scott Adams <longshot at darktech.org> wrote:At 04:51 AM 5/21/04 -0700, you wrote:
> This has brought up a couple of thoughts on this matter (first time I
> considered this situation). They are: 1) Can the Enemy stay behind (such as
> if the wizard has a group of guards of dangerous location to go to), and 2)
> What happens if the Wizard does not overcome the Enemy's MDV? Does the spell
> fail, or what?
#1 was answered preiously. 2. Well your not really using it offensively
so MDV would not matter in this case. You'd poof out. But then again
if there was a spell of protection or ward against teleport there then you'd
have to roll against it.
At least how I'd do it.
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