[PnP] Dispersion / Damnation
Sylverrs_ dragon
abnaric at hotmail.com
Fri Oct 1 00:53:49 CEST 2004
Dispersion BMC 10
The spell is a potent blast used to eradicate the power of evil. It can be
cast in combat and as a ritual. Combat casting affects the targets HPV and
EnL equally. If either is reduced to zero or less, the enemy is killed.
Apply the damage determined for the EL used to both factors.
The cost to use the spell as a ritual is double normal. Used in this
manner, it is a precise assault on all that is evil in the target. It can
only be used to maximum affect on a person of the enemy alignment and must
be cast on an altar purified for the priests alignment. Supernatural forces
thereof will at best be slain by the effort.
Dispersion of evil in this case yields a chance to eradicate any evil
influences on the person. This can be anything from being a life long member
of the enemy to being the victim of an enemy curse. The caster must have a
sufficient MDV Limit to affect what he is attacking.
If he does, the damage done is his percentage chance of eradicating the evil
completely. Should his effort fail to erase all evil, he may cast the spell
again. If it succeeds, the new damage done is added to the previous damage
to yield the final percentage chance.
RANGE EL+1
DAMAGE (EL+1)D10
MDV Limit (EL+1)x5
EXAMPLE ONE An EL5 spell is cast by a priest of Inanna against a
Heliophobic demon. He scores 31 hits with his 6D10. That amount is
subtracted from the demons EnL and HPV. The physical damage kills it.
EXAMPLE TWO A Korchi wizard (MDV22) is chained to Ashurs altar. An
MEL12/EL7 Dispersion rite is cast. The MDV Limit is 40 so he can be
affected. When the spell succeeds, the priest scores 42 points with 8D10.
This yields a 42% chance that ALL evil in and influencing the wizard is
dispersed. He loses anything considered to be evil by Ashur, starting with
all knowledge of Chaos magic.
Damnation BMC 15
The rite of Damnation must be cast on a temple altar purified for the
casters faith. Unless the priest chooses to risk heresy, it may only be
cast on a person who has been judged damned. The affect of the spell sends
the victims shackled, generally unconscious, body to the divinity the rite
is cast for. Optionally, the victim can be slain at the end of the rite and
sent. In either case the result is his or her removal from the game unless
the Referee wants to play out interaction with the Gods.
One week of purification is required before attempting this spell. Its sole
intent is delivery of abomination onto the Gods. If the god who receives
someone does not agree the person should be damned, the priest may have some
trouble to deal with.
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