[PnP] Permanent Magics - Qs

Alex Koponen akoponen at mosquitonet.com
Sun Jan 2 12:46:40 CET 2005


Of the following, which are valid enchantments? Which are invalid? Why?

Having made a pair of leather boots the enchanter casts the following:

An Ensorcelment, (reversed of a defensive item), such that the boots 
have the MDV of the ensorcelment helping, rather than hindering, any 
enchantment spell cast on the boots;

An EL2 Enchantment to increase the armor value from AV1 to AV3 
(presumably this should also dramatically increase how long the boots 
last);

An Enchantment to reduce the weight of the boots by (EL+1)x5%
(If EL2 would decrease the weight of the boots from 1 lb to 0.85 lbs.);

An Enchantment to increase the Attribute of the boot's traction (EL2 
would give 60% more traction);

An Enchantment to Increase the Attribute of the boot's comfort (EL2 
would be 60% more comfortable to wear);

An Enchantment to Increase the Attribute of the boot's waterproofing 
(EL2 would be 60% more resistant to being soaked by water);

An Enchantment to allow the boots to Modify its size Attribute in order 
to fit (EL2 would be able to adjust in size by 60% in order to fit 
smaller or larger feet - one might have adjust up to 30% larger or 30% 
smaller than a base size);

An Enchantment to increase the Hit Chance when kicking with the boots 
(EL2 would give a 3 modifier to the roll);

An Enchantment to increase the Fatigue Value of the boots so they don't 
break when used to kick in combat (EL2 would increase the FV by 5);

An Enchantment to increase the WSB of the boots when used in combat so 
they do more damage (EL2 would give +1WSB, perhaps improving NWI by 1);

An Enchanted Dedication to double the effective EL of the boot's 
enchantments when the boots are used by (a given individual whose blood 
is used in the dedication) while halving the effective EL for everyone 
else;

A Curse Ensorceled into the boots such that anyone, other than the 
person the boots are dedicated for, putting the boots on must hand the 
boots back to the owner;

An Ensorcelment on the boots such that Speed at EL2 (+3 to PMR) is 
always affecting the wearer;

A booby trap such that anyone, other than the owner, wearing the boots 
has their PMR reduced by a reversed EL2 Speed Ensorcelment;

An Ensorcelment giving the Boots AND their wearer EL2 immunity to Slime;

A Ward Pact placed on the boots so that the owner will be warned each 
time someone other than the owner touches the boots.


      Kind of curious,               Alex Koponen 





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