[PnP] Permanent Magics - Luck
Alex Koponen
akoponen at mosquitonet.com
Sun Jan 2 22:40:01 CET 2005
Luck is a spell that modifies the luck of the person affected by EL+1.
This modifier affects ANY roll that person takes while the duration
lasts. The spell has a range - presumably the caster can target the
spell on anyone within that range.
Luck Items influence ALL rolls that can affect the user while the user
has it. The modifier is the EL. Apparently this influence is active ALL
the time. It doesn't need to be triggered and then last a limited
duration.
Both the spell and the item can grant good luck OR bad luck. Luck items
effect is EL, not the EL+1 of the spell. Luck items have no effect at
EL0. However, Luck items apparently affect other people's rolls that can
affect the user, unlike the spell that only affects the rolls taken by
the person affected. So with a Luck spell the person is equally as
likely to be hit as without the spell, with the Luck item the attacker's
rolls are affected as well.
This brings up the questions 'Does the attacker's MDV have any affect on
whether their rolls are modified?', 'Does the range that the attacker is
at have any affect on whether their rolls are modified?'.
Other questions include:
Does the Luck modify just the attack roll or does it also modify damage
rolls?
Is Luck restricted to the range allowed by the dice roll or does it
ignore the range and act as a modifier added to (or subtracted from) the
die roll, similar to SB on a normal hit?
Possible example: Lucky Luke has an EL7 Luck Item. He swings and gets a
normal hit (might have been a shield hit except for his being 'lucky').
He rolls a 3 for damage, presuming SB and WSB = 0, does he do 6 damage
(the normal limit of the die roll) or does he do 10 (3+7) damage?
His opponent hits (perhaps it might have been a severe hit if not for
Luke being Lucky). Presuming SB and WSB = 0, will his roll of 4 be
modified to 1 damage (the limit of the die roll) or to 0 damage?
How does one go about creating a Luck item that is ON all the time?
Ensorcelment describes how one makes an item that can cast the spell
(EL+1)/3 (RU) times a day. It describes how to make a protective item
that add MDV or immunity all the time. It doesn't describe how to
ensorcel something one way or the other when it could conceivably be
either.
Alex Koponen
More information about the pnp
mailing list