[PnP] Permanent Magics - Luck

Alex Koponen akoponen at mosquitonet.com
Sun Jan 2 22:40:01 CET 2005


Luck is a spell that modifies the luck of the person affected by EL+1. 
This modifier affects ANY roll that person takes while the duration 
lasts. The spell has a range - presumably the caster can target the 
spell on anyone within that range.

Luck Items influence ALL rolls that can affect the user while the user 
has it. The modifier is the EL. Apparently this influence is active ALL 
the time. It doesn't need to be triggered and then last a limited 
duration.

Both the spell and the item can grant good luck OR bad luck. Luck items 
effect is EL, not the EL+1 of the spell. Luck items have no effect at 
EL0. However, Luck items apparently affect other people's rolls that can 
affect the user, unlike the spell that only affects the rolls taken by 
the person affected. So with a Luck spell the person is equally as 
likely to be hit as without the spell, with the Luck item the attacker's 
rolls are affected as well.

This brings up the questions 'Does the attacker's MDV have any affect on 
whether their rolls are modified?', 'Does the range that the attacker is 
at have any affect on whether their rolls are modified?'.

Other questions include:
Does the Luck modify just the attack roll or does it also modify damage 
rolls?
Is Luck restricted to the range allowed by the dice roll or does it 
ignore the range and act as a modifier added to (or subtracted from) the 
die roll, similar to SB on a normal hit?

Possible example: Lucky Luke has an EL7 Luck Item. He swings and gets a 
normal hit (might have been a shield hit except for his being 'lucky'). 
He rolls a 3 for damage, presuming SB and WSB = 0, does he do 6 damage 
(the normal limit of the die roll) or does he do 10 (3+7) damage?
His opponent hits (perhaps it might have been a severe hit if not for 
Luke being Lucky). Presuming SB and WSB = 0, will his roll of 4 be 
modified to 1 damage (the limit of the die roll) or to 0 damage?

How does one go about creating a Luck item that is ON all the time? 
Ensorcelment describes how one makes an item that can cast the spell 
(EL+1)/3 (RU) times a day. It describes how to make a protective item 
that add MDV or immunity all the time. It doesn't describe how to 
ensorcel something one way or the other when it could conceivably be 
either.

                        Alex Koponen 





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