[PnP] Construction
Choinski, Burton
Burton.Choinski at matrixone.com
Thu Jun 2 19:27:45 CEST 2005
I found this while digging through my old game archives while a build was
running. Tech items beyond P&P (scuba, pressure suits) have been removed.
Wout, if you could add this information to the construction rules I posted
earlier, that would be great.
Scott, some of these may apply for your ship construction rules.
Benjamin Levy's Universal RPG Construction/Engineering Task Modifier Table
Site Quality Labor Modifier
Wide Open and Level .75
Some brush, gentle slope 1
Rolling Land
1.25
Thick Vegetation 1.5
Ruins or Demolished Structures 2
Congested Urban Area 2.5
Swamp 3
Mountainous Rainforest 4
Underwater 5
Hellish
7
Equipment Quality Labor Multiplier
Everything they want and then some .7
The supervisors Wish List .8
State of the art .9
Well Equipped 1
Foreman read catalogues and sighed 1.2
Moderately Equipped 1.5
Minimally Equipped 2
Little mechanical assistance* 2.5
No mechanical assistance* 3.5
Mostly "field expedient" tools 5
*Mechanical assistance includes things like winches, cranes, or animal
power, when required for the task at hand.
Environmental Conditions Labor Multiplier
Indoors
.9
Shirtsleeve comfort 1
Heavy Clothing 1.1
Very Hot
1.25
Very Cold 1.5
Very Cold, with protective gear 2
Very Hot, with protective gear 2.5
Crew Quality Labor Multiplier
Elite Military Engineers .4
Military Engineers .6
Top Notch professionals .8
Professionals 1
Unskilled laborers with good leaders 1.2
High spirited amateurs 1.5
Spoiled and lazy union 2
Co-opted Peasants 3
Slaves/Prisoners 4
Disgruntled Slaves/Prisoners 5
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