[PnP] Ship Project - Water NMIS

Scott Adams longshot at cybermax.net
Sun Aug 13 02:54:23 CEST 2006


   * Natural Magical Items

        These Natural Magical items are found in the water or around the
     water.  These items help in sailor or water based life and society.
     To locate these items the Referee can make up a encounter chart
     or replace items in the Book 4 Natural Magical item charts.  All
     of these items have a base chance to find in a store of 1-5% only.
     But these stores are in coastal or river towns.  For other towns
     the chance is half of that.   Items listed are in no particular order.

     A. Sachranium - Plant
        This plant only grows along riverbanks and some swamp areas. They
     are common when the water overflows its banks and the seeds of this
     plant are unearthed and take root.  They will then grow as the water
     goes back to its normal level.  Each plant grows only about 3 feet
     tall but has up to 2D6 red berries.  These berries must be enhanced
     magically to get their benefit.  Each berry itself will give 1D6 Mana
     Points for Water Powers.  If at least 10 berries are crushed and mixed
     together with water and then drunk it will give 10 Mana Points for
     Water Powers. This effect will last for 24 hours but a berry once
     picked, unless preserved, will only last 48 hours.  A berry that is
     not enhanced tastes tart but is good for a quick burst of liquid.  

     B. Sea Giant Heart Stone - Animal
        When Sea Giants are killed before their natural time their hearts
     will turn into water and melt.  But in this process it will create a
     round stone the size of a golf ball.  This stone is magical and already
     enhanced.  It gives those who hold this stone or wears it in some
     fashion Mana Points for Sea Powers.  It will give 10 Mana Points for
     Sea Powers per day.  It also allows the person who holds it the
     ability to shape change (as for the spell) at MEL3/EL3.  This ability
     to change is only for water based animals (sharks, whales, fish, etc.).
     These rare stones are very difficult to obtain as once a giant dies
     it will go under the water.  So the true trick is getting the stone
     or keeping the giant above the water. 
        One scholar believes a Merman King has such a stone and uses the
     stone as a centerpiece of his power.  For him its more ceremonial
     than functional.
        Sea Giants do not get fearful of humans but if a giant sees a
     person wearing this stone he may be so stunned into inaction.  The
     exact response from shock, surprise to inaction will have to be
     determined by the Referee.  To see the stone is to show their own
     mortality.  In some cases it can even make the giant so upset in
     his anger he will kill without mercy anyone he sees.

     C. Casone - Plant Resin
        This plant is found in swamps mostly but can be found in rivers
     and in some cases the ocean coastline.  This plant which looks like
     a long pole with a fluffy top in the shape of a torch (like cat of
     nine tails).  These grow as high as 6 feet tall above the waterline.
     The top, if crushed, creates a paste which can be smeared along the
     rim of a person's eyes (must circle the eyes completely).  Once this
     paste is enhanced it allows the wearer to see clearly underwater
     without interference from salt water as if wearing a mask.  One plant
     makes enough paste for 2 eyes only and it will last for 2D6+EL hours.
     The EL is the EL of the spell enhancement used.  The paste will stay
     on the eyes until wiped by a dry cloth or if the person exits the
     water for more than an hour.  The eyes of the person will not be
     affected by pain or fatigue using this paste.  Person will still
     need to blink but otherwise can keep them open to see underwater.
        The only drawback to this paste is that the scent attracts small
     fish to inspect the person's head.  Most small fish will not get
     near the person but a brave one might approach the eyes to inspect
     the paste. In most cases the fish are scared off by the movement
     of the person's arms.  

     D. Chi Frog Slime - Animal
        The Chi frogs are only found along the rivers in Katai.  The
     orange frogs create a lot of slime on their bodies as a defense
     strategy against predators.  The slime is a mild irritant for those
     who touch it.  But if at least 16 ounces are contained in a metal
     flask it can be used in magic.  Unenhanced it allows a person to
     smear the lotion on their hands (must have enough to completely wash
     the hands with it).  This prevents a person's hands being shriveled
     up for a full day. But if the flask is enhanced it creates
     a drinkable liquid which gives a EL3 immunity against any acids or
     poisons for 48 hours.  This liquid must be drunk in total (16 ounces)
     and is not harmful.  If not drunk the liquid will stay in its new
     form for 24 hours before it reverts to slime and can't be enhanced
     again. For fisherman this is good since many fish create poisons and
     acids.  Most fisherman build a natural immunity up to such by their
     daily operations.  So this tends to be used by visitors on a ship
     not used to the daily grind of fishing.

     E. Squid Ink - Animal
        If one is good to find squid ink or capture a squid to milk for
     its ink they can use it in two different ways.  Unenhanced and mixed
     with regular ink it gives a +1 EL in using Code/Decode spell in
     writing down on scrolls.  This mixed ink will last as long as the
     regular ink lasts.  Mixture should be at least one ounce of squid ink
     to every 10 ounces of regular ink to be effective. If enhanced and
     there is enough ink to spread around the caster in a full circle it
     will give a +15 on success rolls for Sea Powers except Water Breathing.
     Once the sea spell is cast the ink evaporates or will then
     automatically evaporate within 30 minutes.
        Recently a Ticasi scholar has found a new use for the squid ink.
     If enhanced as above and mixed with lemon juice (not regular ink)
     it can create invisible magical ink.  This ink can be used to make
     secret scrolls or maps.  To uncover the writing one only needs to
     apply regular unenhanced squid ink (enough to cover the area of
     invisible ink).  The mixture of lemon juice and ink should be
     2 ounces of lemon juice for every 10 ounce flasks of ink.  Pirates
     have been known to use this technique for making secret treasure maps.  

     F. Seal Fur - Animal
        If a person can obtain enough fur from a seal to create a vest or
     coat the material can be enhanced for magical benefit. If enhanced it
     gives the wearer a EL8 Warmth spell effect. This allows a person to
     virtually enter cold water with no effects on the body.  The magic
     covers the entire body in protection. For arctic style water it allows
     a wearer to enter arctic water for a short period with no effect.
     This coat only works in cold water and not in cold climates from air
     so it is only useful in water environments.

     G. Aerated Lava - Stone
        This stone is rarely found since most of it tends to be on the
     bottom of the sea.  But in some cases it may float to the surface or
     taken to shore near the sea coastline by storms or currents. Otherwise
     this stone material is found on the sea floor near underwater volcanoes
     usually mixed with other hard lava or silt.  If there is enough stone
     of this material (size of a golf ball or larger) to fit in a cloth
     covering connected to a tight necklace (one that is tight around the
     neck rather than floating freely), it should be fashioned as such. If
     this stone which contains air bubbles, is enhanced it will allow the
     wearer to float with little difficulty as if wearing a life jacket.
     If the stone leaves the contact against the body the effect is gone
     but the stone itself will float in full buoyancy.  Sailors like this
     material especially when storms approach and they have to work on deck.
     This stone is formed only in certain situations where a volcanic vent
     mixes with underground structures (like caves) where it cools almost
     instantly in the air and keeps the bubbles in.  Only enough material
     can be found for every 30 tons of volcanic lava in a volcanic field.
     Most of these stones are trapped in the earth until released by more
     volcanic activity, earthquakes, landslides or storms that affect the
     sea floor.  A powerful wizard might be able to summon a sea
     supernatural force to obtain the material.  But it could be dangerous
     so the wizard should be able to offer the force something in return.

     H. Ayan - Herbs
        This series of herbs is found only naturally along the coastline of
     Lake Cholchara along the Asichi city coastline.  Merchants have tried
     to export it and grow it in other areas but with limited success.
     This herb can be used when grounded into a fine powder and then crushed
     together into a solid pill like form through methods only a few know
     about.  Once in pill form this herb can be magically enhanced to get
     its full benefit.  Eating one pill will give the person the ability
     not to be dehydrated for a full 24 hour period.  It is useful for
     emergency supplies on board a ship when ship water is gone.  The
     problem is these pills are hard to make and take a lot of herbal
     material.  So their price tends to be high and the supply low.  This
     anti-dehydration effect works for the entire 24 hour period and the
     person does not need to drink any water even in the most extreme
     climate and temperatures.  The person will not suffer from heat stroke
     or other heat issues that is caused from dehydration.  Only master
     herbalist who are specially trained with the knowledge to create pills
     can make these items.  Otherwise cheap versions are brittle "pill" like
     cakes which crumble when touched.  Because of this rare technique the
     price is MEL+EL SC per pill.  For the cakes they are MEL+EL CC per
     cake.  

     I. Blue Seaweed - Plant
        Seaweed is common on the shoreline and oceans of the world.  Blue
     seaweed is unique in two ways.  First the name is from its color that
     of a light blue not the normal green or brown.  The second is this
     seaweed is only found in one place, 225 miles due west of Djanesborg
     city.  The location is a floating virtual island of blue seaweed that
     is so packed together light weight animals and birds can walk on it.
     Collecting this seaweed can be dangerous however.  There are creatures
     including Eels, poisonous squid and a whirlpool which hinders this
     collection.  The whirlpool is ever shifting and can come up without
     warning to sink ships nearby this floating seaweed mass.  As a result
     not many merchants know of this location.  Those who do keep the
     secret to themselves if they can.
        Once collected the unenhanced form, dried and given as a food
     (in a single portion, around 25% of a plate) to eat cures joint
     pain like arthritis for up to EL+1 days. Usually this portion is
     around 3 ounces of plant.  The taste is bland but most folks eat
     it with orange juice mixed on it to cover the bland taste.
        The enhanced form can be used to repel large sea creatures like
     squid and sharks.  It must be collected into a string or ball of
     plant like rope which is tied onto or through a item.  This item
     is then thrown into the water.  The effect is to repel these
     creatures around the item at MEL+EL hexes.  Sailors use this for
     diving operations or for those who fall overboard in shark infested
     waters to save them.  In this form it stays pure for years.  If
     it is burnt though it is useless.  Intelligent sea creatures like
     Merman may also be affected.  The chance to affect such creatures
     is (EL+1)x10% on a D100.  The EL is the EL of the enhancement spell
     used on the plant.  There must be enough material there must be
     enough collected to match the EL of the spell.  If the EL is 5
     at least 5 feet of blue seaweed must be collected.  Then that material
     must be tied or balled up in some material which has direct contact
     to the sea (seaweed should not be in a bag for example).  Common
     examples are ropes, necklaces around sailors or stones on a chain
     with the seaweed wrapped around it.  In either form blue seaweed
     floats on the surface of the water.  So if it needs to be taken
     below the surface it should be weighted with something.  
        At least one scholar from Fomoria has discovered this rare patch
     of sea plant.  He has spent several years studying the mystery
     of its location and why its there.  He believes the patch is actually
     magical in its own right and may have been home to some ancient
     magical creature or even a god long gone.  

     J. Pearl - Concretion
        Pearls are common items in the Perilous lands.  I only mention
     the item here as they are already covered by the rules.  But the
     concretions are common for ship and sailor life.  Basically
     as Book 4 states they help in aging, death powers and combat.
     For full details see Book 4.

     K. Toadstone - Gem
        This Gem is already covered in the basic rules.  For naval and
     ship life they are used often.  In enhanced form they are known to
     detect and cure poisons.  The other major benefit of this gem is
     that no ship the wearer of this stone rides on can't sink.  For the
     full effects consult Book 4. 

     L. Agrimony - Plant
        This plant is also covered in Book 4.  it is mentioned here as
     many sailors use it to help sea related diseases that sailors on
     long treks are prone to get.  

     M. Coral - Concretion 
        As for the Book 4 description.  This water based NMI helps to
     prevent diseases sailors tend to get.  

     N. Blue Emerald - Gem
        This emerald must be swirled in a cup of water for 3 seconds
     for its effects.  The emerald is typically on a chain.  A person
     can then drink the water to prevent sea sickness while on a ship.
     The effect lasts for 24 hours.  The gem must be enhanced for
     the effect.   The stone can be used EL+1 times per day in this
     process.  The EL is the enhancement spell EL of the wizard.  The
     person drinking the water has a side effect of losing the sense
     of taste for 10-EL hours.  All food and drink is bland for this
     period.  But the person who drinks it does not get sick in the
     least even in rough or stormy seas.  

     ------------------------------------------------------------------
                                   Summary

       Name          Type                  Notes
    Sachranium      Plant   2D6 Berries each gives 1D6 Mana for Water Powers
    Sea Giant Heart Animal  Stone gives 10 Mana - Sea Powers, Shape Changing
    Casone          Plant   Paste allows clear seeing underwater
    Chi Frog Slime  Animal  Prevents drying, EL3 Immunity to acid/poisons
    Squid Ink       Animal  Helps Code/Decode spell, Invisible ink magic
    Seal Fur        Animal  EL8 Warmth effect in cold water
    Aerated Lava    Stone   Allows person wearing stone to float in water
    Ayan            Herbs   Prevents dehydration effects
    Blue Seaweed    Plant   Helps joint pain, repels sea creatures
    Pearl           Animal  Helps in aging, combat and against some spells
    Toadstone       Gem     Helps against poisons, ships can't sink
    Agrimony        Plant   Helps against diseases
    Coral           Animal  Helps against diseases
    Blue Emerald    Gem     Prevents sea sickness effects









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