[PnP] Re: Armor and Weapon making

Matthew Lynn lynnm at spliteyeprod.com
Fri Oct 6 04:18:22 CEST 2006


They're going to regret starting this, aren't they!:)

I'll have to remember this one for a future game....
Matt

-----Original Message-----
From: Choinski, Burton [mailto:pnp-bounces at abroere.xs4all.nl] On Behalf
Of Choinski, Burton
Sent: Thursday, October 05, 2006 7:06 PM
To: The Powers and Perils Mailing List
Subject: RE: [PnP] Re: Armor and Weapon making


That's actually a good call.  When I type up my notes (and when I hit my
players up), I'll charge DOUBLE if you have not spent at least a season
in the location building up supplies.


-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl on behalf of Alex Koponen
Sent: Thu 10/5/2006 9:22 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Re: Armor and Weapon making
 
In a low tech society there are a lot of craftsmen storing wood for 
seasoning. Craftsmen living in the same place year after year can save 
some money by getting green wood and letting it season until it is 
ready. It should cost a bit of a premium, but seasoned logs and planks 
of local varieties of wood should be available for purchase from 
carpenters, woodwrights, et cetera. Adventurers should easily be able to

afford the premium and will have wood ready to use.

To a lesser extent other raw materials may be available for a premium. 
Example: The local forge may have bought several years supply of iron 
ore and will be willing to sell some for twice the cost per pound that 
they paid for it.

Of course this is less likely to happen in some areas...particularly far

from civilization. 


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