[PnP] Rule 4.511 Spell Failure due to injury
Choinski, Burton
Burton.Choinski at matrixone.com
Thu Oct 19 14:54:02 CEST 2006
I was considering implementing a "wizard under fire" rule for my legacy game (the two magic users both have high MELs).
Basically, the wizard has to concentrate on one thing or the other in combat. He may opt to concentrate on his spellcasting for full effect, but as a result he gets a -10* in combat (* increase hit severity). He may avoid this -10* penalty in combat, but his defensive movements impose a +20 on his roll for casting the spell.
Now, this rule can obviously stack with rule 4.511 -- if he is fast enough he can get it out prior to any damage, but he may well be wasted by any incoming fire.
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Burton Choinski | Principal Software Engineer | ENOVIA MatrixOne
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burton.choinski at matrixone.com
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-----Original Message-----
From: pnp-bounces at abroere.xs4all.nl [mailto:pnp-bounces at abroere.xs4all.nl] On Behalf Of Alex Koponen
Sent: Wednesday, October 18, 2006 11:45 PM
To: pnp at abroere.xs4all.nl
Subject: [PnP] Rule 4.511 Spell Failure due to injury
Rule 4.51 "...The spell cast will not go into effect until all points
cast for it have been allocated. When they have, it takes effect in the
Magic Effect phase immediately following."
Rule 4.511 states "If a magic-user is damaged while casting a spell,
i.e. before all mana has been allocated to it, the spell will not take
effect and any mana cast is lost. He must start over to cast the spell."
Combined with the phase sequence of Mana Allocation/Missile Fire/Magic
Effect/Move & Melee this presents some questions of interpretation.
Presuming a magic-user is fast enough to fully cast a spell in one phase
(casting speed > or = to casting cost) will the spell take effect
regardless of how much damage the mage took during the missile phase?
[Since the mana was fully allocated before the missile phase.]
Some GMs rule that the mana isn't fully allocated till the spell takes
effect. Thus ruling that a missile can interrupt a single phase spell.
Option:
Perhaps damage suffered by a magic-user should reduce the likelihood of
the spell's success and increase the chance of spell failure and abysmal
failure rather than automatically negating the spell. Say 10% modifier
for each point of damage?
One could get more complex and say % of HPV or add in a Will roll to
reduce (perhaps to half) the penalty.
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