[PnP] Herbalists and Miners
James McCulloch
jdmcculloch at hotmail.com
Fri Feb 23 10:39:46 CET 2007
Hey all
As skills, my group played with the idea that both herbalists and miners
could recognize and exploit areas that would potentially produce particular
types of herbs or minerals. This became useful and somewhat important while
traveling, since any particular route might lead past a patch of growth or
an interesting outcropping, or a campsite might allow a scouting expedition
to find either a specific plant or mineral, or cast a net to see if any
interesting plants or minerals happened to be in the area. I saw the
general tables for herbs and where they might grow, but it only provides for
specific growth areas that the DM has to build. Is anyone else playing with
random tables for either of these things? If not, I might still have mine
laying around...
J.D.
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