[PnP] New Players Wanted
john haight
lithalis at yahoo.com
Thu Jan 17 22:28:54 CET 2008
Hi, this isn't Scott but I am one of his players. Just wanted you to know that for some reason your email is posting as sent on 8/25/2007 so it might not show up where Scott would notice it if he has a lot of emails. Just caught this because I was on at the time.
----- Original Message ----
From: "logicmage at comcast.net" <logicmage at comcast.net>
To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
Sent: Saturday, August 25, 2007 7:09:35 PM
Subject: Re: [PnP] New Players Wanted
Scott,
I think I would like to try to join you this time. I missed out on the last one because i had other things going on. Do you have another method of contacting you for this do idont clog up this, and what do you need from me to start?
Wes
-------------- Original message --------------
From: Scott Adams <longshot at darktech.org>
> At 12:29 PM 8/24/07, you wrote:
> >For those of us who don't know, could you explain what your PBEM Adventure is
> and how you run it? i.e. How do you run it? Do you use direct voice
> communication over ICQ or some other program or do you meet in a chatroom or
> something?
>
> A PBEM is Play By Email. In old days it was Play by Echomail.
> I've run PBEM games since the '80s on my BBS. Its done by email or rather a
> mailing list just like this one. It would be highly difficult to do via direct
> voice or chat room. Due to time zones. We have one player in Alaska and the
> other in Europe. We are taking what? 12 hours. Hard to arrange such a game. I
> do chat live almost nightly with 2 players via IC! Q and t hat's fine for questions
> and actions.
>
> Thanks to Wout I use a mailing list which is just like this one goes out to
> everyone in the game and I get and post actions from it or private email. I do
> 2 Updates a week due to my and other schedules. I work on game updates Monday
> and Thursday night for Monday (technically Monday though Tuesday) and Friday
> releases. I could arrange a chat session I'm sure but again arranging such
> schedules would be difficult. This is why PBEMs are nice in that regard. You
> can read and reply to the posts at your leisure. Some folks tend to be more
> active than others so theres plenty of things going on to keep it active most
> times.
> I tend to run it Free Form in between adventures allowing you to do things you
> want and these periods could be 3 months between adventures (game time). Most
> use it to get expertise in skills and spells ! or buil d ranches or such :) Then
> for the actual adventures I tend to move the game as a GM from part to part.
> This has to be done as if I allow folks to do what they want they could spend an
> afternoon in a tavern carousing and brawling in a table game that could take
> 5-10 min but in a pbem that could take 5-10 weeks. So I move the party usually
> with npc help from part to part and it seems to work fine.
>
> There are good and bad parts to PBEMS. Table games allow for fast play a month
> of game tme might last a afternoon session. But in a table ame a month could be
> 3-4 months of real time. Table games allow for good voices and the role playing
> aspect but in a PBEM your telling a story and introspection, dialogue, scene
> description and other aspects can be 10-20x more detailed than in a table game.
> So in the end its almost like reading a story book rather than some emails. I'm
&g! t; no w riter but I have fun doing it.
>
> As a player you only do actions for your character. Who do you fight? What do
> you say? What spells to cast? What dialogue to say.
>
> As GM I do all the rolls and then give the results in a Update for all to see.
> Aside from maybe some secret emals on secret actions.
>
> I have a game website that shows all the updates and some refernece material.
> Like right now i have 2 images of the bad guys recently encountered. Maps,
> reference materials like treasure or people. Etc.
>
> We are more or less based in Marentia.
> Adventure #1 was in Clima and lasted 6-7 years. The reason for the length is
> one player didn't understand the rules and argued alot and finally separated
> from the party only to die later myseriously. Also had a lot of other problems
> in life at the time.
>
> Adventure #2 was in the Zen'da plains! (Ga'fe l) with the home tribe of one of the
> old players investigating some possible war invasion plans by L'p'nth and Bova
> and a vampire and his minions. This one only lasted 20 months.
>
> Adventure #3 currently takes place in the Pavassa forest another homeland of a
> player character and some visions from #2 about the forest dying leading to
> various Campaign aspects. This one is 98% over and started last December so
> only 9-10 months.
>
> As you can see I've shortened the length. It does require some time for players
> to get used to the length. In game terms the entire 3 adventures took about 2
> years in game time. (1.5 I think). But the nice thing about PBEMs is you can
> come and go when you need to. If your on vacation others can do stuff while you
> are in npc mode or plan your future actions. Or you might bow out of some
> adventure and join later. That's all fine by m! e.
>
> Adventure #4 and 5 will continue the Campaign aspects intially started in #2 and
> will be in other lands. :)
>
>
> Currently we have 10 Characters playing. Since I've had 17 before (all active
> posting daily back in the day in my Gamma World PBEM - which I'm still known for
> in some circles :)) 10 is no big deal.
> 1 Druid/Elf, 1 Bard, 3 warriors, 1 shaman, 1 Faerry, 5 are magic-users.
> But likely Faerry and 1 MU will not be in #4 as they bow out for side things in
> their characters.
>
> I accept anything but as you can see 50% are MUs and the Bard and Druid are the
> first v2 I've used this adventure. I am using v2 rules and each time I look at
> the rules seem to learn something new as I've not read it cover to cover yet.
>
> I don't mind the race mix as where the party tends to travel its not a problem.
> Now in #5 it could be a issue ;) That'! ll be f un. :)
>
> How I run it? Well I allow folks to role play something even table games have
> gotten away from. It comes down to fun rather than worrying about tedious rules
> and such. Some players only need to read the update (5-10 min max - 20 min a
> week!). Course I do bulk of the work since some combat can take 3-4 hours I
> spend some 4-8 hours a week on the game. I'm in ICQ nightly so can take
> questions.
> But int he end I am a Balance guy. I don't go out of my way to kill characters
> unless you do something stupid. "So you really want to run REALLY REALLY FAST
> over that lava so you can get to the gold chest right?" Stuff like that. As
> characters get better and better and this group certainly has I have to balance
> it with making it more tougher and tougher missions. Some like toys with tons
> of magical toys and protections so they don't fail in actions or spells. But I > balance it in various aspects by making it possible to fail even with toys.
> Nothing is a sure thing. But those who may only have a dagger and loin cloth
> may be lucky compared to the person with plate and magical armor. The loin
> cloth dude is balanced by bravery and luck compared to toys. I don't go out of
> my way to target the plate mail guy but I don't make it easy either :) If you
> understand. This last combat we almost lost 2 characters but one lived by luck
> and the other by a npc's magic. Close but b!
> alanced.
> Think of it this way if a person with 30 magical items, armor and wepaons is
> standing by a guy with no magical items the prson with magic is a bulls-eye for
> magic sensing/mana sensing creatures and thus the more "powerful" and thus a
> target. With great power comes great responsibility (oh dear will I get sued by
> Stan lee for that?). Balance.
> But in th! e end I try to have fun.
>
> In the end check out my game site. Proof is in the pudding.
> Check out the work. The first 10 or so links at the top detail what a pbem is,
> faq, how to join and other things like campaign summary. detailed player/npc
> descriptions among other stuff.
>
> Then check out some typical actions from players then my updates. Pick 1 or 2
> regular updates and then see how a combat update is done. That's how its done.
> Then if further questions ask them.
>
> Maybe my players will chime in here and complain..err I mean glorify me! (right
> players?).
>
> www.funport.com/longshot/pbem
>
> It has adv#2's site there. #1 is archived and is over 1 meg of text which would
> be about a 800 page novel :)
>
>
>
>
>
>
>
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