[PnP] Tower of the Dead Party Makeup
Thomas O. Magann Jr.
tmagann at earthlink.net
Sun Oct 4 02:47:03 CEST 2009
Floyd,
if you're opting for natural mage and are worried about players feeling over shadowed by the mage, especially in a convention game, consider doing the equivalent to all 4 (as long as it's a one shot)
for instance:
Natural mage on
Physical Power (on an elf, in V1, this would likely mean alfar, and a good innate spell ability, plus self enchanted gear) for a fighter type
Supernatural agility and dexterity on a thief/assassin
and, for the forth, maybe Supernatural sterength and innate or fanatical light powers for an undead hunter.
also remember that even a normal mage will be fairly potent with max abilities, as that determines his mel, spell el, number of starting spells, etc
it's all in how tough you want them
Thank you for your time,
Thomas O. Magann Jr.
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