[PnP] pnp Digest, Vol 68, Issue 5

Schnockel dasandersx at comcast.net
Mon Apr 19 19:33:42 CEST 2010


Alex,

I have a suggestion.  Use the "Multipliers for Problem Solving" table, and 
use 1/2 of their Agility rating (RD) for non-thief characters.  Trained 
thieves could be given their full Agility to roll against.  Normally it 
should be *at best* 'very difficult'...and normally 'impossible' if the 
guards are professionals or actually guarding something.  Getting by gate 
guards to a walled city might be 'Difficult' or 'Moderate'.  Being in 
anything heavier than leather armor would be a negative modifier...perhaps 
even a reduction in the Agility.  Helmetted guards, especially full helms, 
might have positive modifiers because it's harder for them to hear.

Keep in mind that it's not just being silent.  Because of periferal vision, 
the guards also see well.  If they are in full helms, then they don't have a 
great field of vision...even metal helms, with side shields, would hinder 
sight.  A guard down a corridor with his back to the corridor wall is going 
to notice a person coming down the corridor no matter how silent they are. 
The silent mover might get closer before noticed...but will almost certainly 
be noticed by the guard...unless he's napping or some such.

Dave



----- Original Message ----- 
From: <pnp-request at abroere.xs4all.nl>
To: <pnp at abroere.xs4all.nl>
Sent: Sunday, April 18, 2010 3:00 AM
Subject: pnp Digest, Vol 68, Issue 5


> Send pnp mailing list submissions to
> pnp at abroere.xs4all.nl
>
> To subscribe or unsubscribe via the World Wide Web, visit
> http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp
> or, via email, send a message with subject or body 'help' to
> pnp-request at abroere.xs4all.nl
>
> You can reach the person managing the list at
> pnp-owner at abroere.xs4all.nl
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of pnp digest..."
>
>
> Today's Topics:
>
>   1. sneak....silence (Alex Koponen)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 17 Apr 2010 23:55:14 -0800
> From: Alex Koponen <akoponen at mosquitonet.com>
> Subject: [PnP] sneak....silence
> To: The Powers and Perils Mailing List <pnp at abroere.xs4all.nl>
> Message-ID: <4BCABAE2.6070504 at mosquitonet.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> So what is the approved method of determining if a character has been
> silent enough to sneak past sentries that have their backs turned?
> Roll Thief or Trailing skill as a %?
> Roll difficulty (Rule 5)...perhaps using Agility as the determining
> characteristic? The difficulty determined by how alert and close the
> sentries are?
>
> I do notice that P&P has a paucity of spells that help one be more silent.
>
>             Alex K
>
>
>
> ------------------------------
>
> _______________________________________________
> pnp mailing list
> pnp at abroere.xs4all.nl
> http://abroere.xs4all.nl/cgi-bin/mailman/listinfo/pnp
>
>
> End of pnp Digest, Vol 68, Issue 5
> **********************************


--------------------------------------------------------------------------------



No virus found in this incoming message.
Checked by AVG - www.avg.com
Version: 9.0.801 / Virus Database: 271.1.1/2819 - Release Date: 04/18/10 
11:31:00





More information about the pnp mailing list