[PnP] Magic spell project -- Flood revision
Scott Adams
longshotgm at comcast.net
Wed Apr 25 04:43:27 CEST 2012
Thanks. This was Richard's spell 100% I
believe. Its a bit of a blur now. But I did
some like Water Detection, Hurricane, Tempest to
name a few plus the 50 spells that just relate to
water and ships. But yeah I don't even know what
the Tightness is. So must've been Richard or
something. But I'll make a note on it. Thanks
for the comment. All is appreciated.
Now that I have an actual answer from a Expert in
Ancient Ships (sadly just a one liner answer) I
can continue some work. Sadly more is nexst
month Diablo 3 comes out and I've not had serious
game time in well...since diablo 2 came out
:) Due to computers. But now that I have a nice
computer can play a decent game. Sadly that may
delay my work. :< But from Sept to Dec. is my
vacation time. So might be able to get some
serious work on the project then if not now.
At 07:20 PM 4/23/2012, you wrote:
>Flood Revision (note: ship damage may need to be tweaked to fit your rules)
>
>
>Allows the Caster to move bodies of FRESH WATER
>in such a way as to flood surrounding terrain,
>or to move water away from an area in order to
>uncover the bottom. The source of water must be
>a part of the affect area. There are three ways the water may be moved.
>
>Firstly, as a flood the Caster causes the waters
>of a river, pond or lake to overflow its banks
>into the area affected, spreading out at the
>indicated Speed as the MR, up to the indicated
>range. The waters will then remain in the
>region for the listed duration. When the
>duration ends, the waters return VIOLENTLY to
>their original banks over 2 phases. Anyone in a
>flooded area must make a 1d100 roll against
>Strength or be washed away, taking
>(EL+1)x1d10 damage from impacts and
>drowning. Drowned characters can be saved
>through the use of an Average (x10) Healer
>skill, subtracting the amount of damage the
>victim is below 0. If saved, they recover all
>but 25% of the lost Life, otherwise they are
>dead if damage exceeds DTV. Rescue must take
>place within 5-DTV minutes, and it takes 1 minute to make a rescue attempt.
>
>Example: An EL10 flood has an effect Radius of
>220 feet around the Caster. He can draw the
>water from the source to cover any portion of
>that area at a rate of 110 per turn and the
>area will remain flooded for up to 33 turns. A
>character with DTV -4 that has been drowned must be saved within 9 minutes.
>
>Secondly, the Caster may raise a body of water
>UP so that fixed structures will be placed under
>water, or grounded ships floated. For this
>method the water may not travel more than the
>indicated range from its source but the target
>area may be raised by the indicated depth above
>the normal water level (or ground) for the
>indicated duration. The water returns as for
>the wider flood above, though the return is not
>as rough, allowing anyone in the flood area to
>use DOUBLE their Strength for their test.
>
>Example: A wizard is pissed at a merchant who he
>feels has robbed him. He uses an EL6 Flood
>spell to raise the waters of a river next to the
>merchants warehouse by 14, flooding the space
>and ruining his stock of spices.
>
>Thirdly, the water may be lowered within the
>source and pushed aside so as to expose the
>bed. The indicated depth is the amount that the
>depth at any point in the effect area can be
>reduced. The water moves away at the indicated
>speed and remains parted for the indicated
>duration. When the waters return, anyone that is
>in the bed takes drowning damage as noted in the
>first form above, resisted by an Average
>Swimming skill roll instead of Strength. Boats
>that have been grounded by this spell will take
>damage to their Structure, resisted by their
>Tightness those that are in the flood area but
>still floating take HALF damage, rounded down.
>
>NOTE The primary value of this spell, in play,
>is to put impediments in the way of enemies,
>cross water and get at of treasures on the bottom of Lakes, etc.
>
>Range: (EL+1)x20" radius
>
>Duration: (EL+1)x3 turns
>
>Depth: (EL+1)x2 feet
>
>Speed: EL+1
>
>
>
>On Apr 8, 2012, at 7:35 PM, Scott Adams wrote:
>
>>At 11:54 AM 4/8/2012, you wrote:
>>>I have some spell changes/clarifications I
>>>made for my custom system (but based in the
>>>Perilous Lands), I can convert back and mail.
>>
>>IF typed it up send them my way. I'll add them
>>to my files. I'm waiting for Mark to finish
>>some of his spells he never did finish before I
>>can close the files for good. :)
>>
>>
>>
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