[PnP] how to resolve skill checks?

Tanghe, Thierry thierry.tanghe at logica.com
Wed May 30 07:51:39 CEST 2012


Dear PP-friends,



To contribute to the skill check question i want to share what i do with the french version (http://meure.be).

In the Book 1 you will find 80 general skills and 40 combat skills.

All are expressed in a EL ranging from 00 to 80 (max) like a percentage.

When needed a check is called using the good-old table:




Number of (skills/carac)

Bonus XT*

Difficulté

1

2 (A et B)

3 (A, B et C)



Very easy

No test

No test

No test



Easy

A x 3

(A + B) x2

(A + B + C) x1

-1

Average

A x 2

(A + B) x1

(A + B + C) /2



Difficult

A x 1

(A + B) /2

(A + B + C) /3

+1

Very difficult

A / 2

(A + B) /4

(A + B + C) /6

+2

Impossible

A / 3

(A + B) /6

(A + B + C) /9

+3


The result is read with the following table:
D100

Result

Abbr


D100 <= CR/10

Critical success

tRC

CR/10 < D100 <= CR

Normal success

tRN

CR < D100 <= CR+25²

Partial success

tRP

CR+25 < D100 <= 90+CR/10 1

Failure

tEN

D100 > 90+CR/10 1

Critical failure

tEC




Hope you find this info useful.



TNT




Think green - keep it on the screen.

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