[PnP] Rediscovering this classic
Scott Adams
longshotgm at comcast.net
Tue Sep 18 00:29:41 CEST 2012
At 11:59 PM 9/14/2012, you wrote:
>Thanks for the feedback, both of you. :) Paul - I saw your
>Two-Handed Weapon houserules on the site, and if I ever get a chance
>to run P&P, I'll be incorporating at least some of them! With how
>intensely valuable shields are, it's good to see a reason to haul
>around a huge axe!
Yes. Shields are important. Can mean the difference from life and
death. Even small bucklers can save lives. In my pbem I think I
have one main character that has been saved by his shield twice.
>I think my confusion on the Characteristic Points bit was that I
>wasn't thinking in end-of-session or end-of-adventure terms; in the
>book, it looked like you got your XP and EP right after a fight, and
>the Char. Points were part of that. This way makes more sense!
Actually the game does imply that. So if your fighting 10 bandits
you need to earn the full CEP to get the cp. But if only fighting a
beggar you're likely not going to get ANY cp. So using that rule is
very restrictivein that regard. So most like me prefer to pool
it. As to my last email I was done playing Diablo 3 for like 10
hours that day so was confused by the cep/mep numnbers. Was thinking
of gettng my level 55 character up to 56 with 1 more million
experience. So just brain dead. Sorry. But yeah it can even be
adjusted. I've seen one GM use 200 CP for 1 cp.
>I'm a poly-gamer, myself. I looove systems. I like finding out
>what systems are good at, playing to their strengths, and against
>their weaknesses. Old-school, new-school, whatever - as long as a
>game has unique strengths, and I can see some interesting bits to
>build an adventure around, I'm a fan! I think that's why P&P has
>stuck with me all these years - there's parts of the system I have
>literally never seen anywhere else. IMO, some work better than
>others, but I'd rather play a unique game that tries something
>innovative than a safe game that only builds off the past. So I
>have a lot of respect for games like AD&D 1e, D&D 4e, Call of
>Cthulhu, FATE-based games like Spirit of the Century, and, yes, P&P!
Well no coment on D&D. :) I like systemws that are simple in terms
of books. Not needing to bring a shipping crate of books of rules
then another few crates for supplements. Why I like pnp with only a
few boxes and books. Why I like Frngeworthy with only 1 book or
Gamam World with a few. Hawkmoon with a couple or Elric with a
couple. I also run and game in about 26 various systems. PNP is my
top fantasy with Elric/Hawkmoon being close second.
>So please keep in mind - I'm pretty critical in my extended
>review. Part of that is for comic effect, but honestly, after
>initial dismay, I found that this game still charms the heck out of
>me. I hope that shines through, as well.
Well I just prefer reviews where its bashing in terms of the
math. Yes its a lot of math. But any 5th grader (well I guess in
today's america maybe 8th grade due to education) can handle
it. After that its no big deal on the bashing. I mean sure it took
me maybe 3 hours to work on a character back in 1983. But now with
things memorized and just a couple charts I can create a cahracter in
less than 5 min. Course with my character generator a bit less. :)
Saw your site. Interesting. Lots to look at but bookmarked. Will
look when I can't get on to play D3 :)
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