[PnP] Multiplier Increase Option
Alex Koponen
akoponen at mosquitonet.com
Wed May 1 20:04:39 CEST 2013
True. I should have looked it up.
Alex K
On 5/1/2013 9:19 AM, Thomas O. Magann Jr. wrote:
> If I'm reading the cart right, Humans can hit a 5 mult in C, too.
>
>
> The only ones to get a multiplier higher than four are those races
> that already get the multiplier higher than four in those
> attributes (Dwarves in C, Sidh and Humans in Ap if GM allows any
> change in that attribute). The optional rule as I wrote it still
> has the racial maximum to attribute multipliers, it just allows
> one to improve past the starting multipliers towards that racial
> maximum with a lot of xp devoted towards that improvement.
>
> Alex K
>
> On 5/1/2013 1:35 AM, Melkor wrote:
>> Hi all,
>>
>> i really cannot understand this house rule:
>>
>> http://www.powersandperils.org/A_MultIncrease.htm
>>
>> I'm begging for help. The only thing that i got (if i'm not
>> wrong) is that the author is suggesting that players may use a
>> multiplier more than that officially allowed by the original
>> rules (4.0) for each characteristic during character creation.
>>
>> If so, i didn't understand how he provides "logical" argument for
>> that. He seems to suggest that you can do that if you have an
>> high amount of experience points (did i get it?).
>>
>> I would like to understand this rule in detail because this
>> aspect of the game matters a lot to me.
>>
>> I mean,i find fascinating the possibility of having a multiplier
>> higher than four. i don't want characters in my game to be
>> super-heroes, nonetheless having the chance of assigning a 5.0
>> multiplier when you create a new character is intriguing,
>> especially if you can provide ground to "support" this claim and
>> decision.
>>
>> thanks in advance
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>
>
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