[PnP] pnp Digest, Vol 112, Issue 3

David Sanders dasandersx at comcast.net
Sat Dec 6 22:48:25 CET 2014


Also, you aren't manufacturing anything...you merely should need to be a more powerful mage to engage the more powerful natural magic attributes.

The other option?  Only have a handful of the truly powerful NM items available in the whole world.

Even then, with the plants, for instance, the mage should be made to pick the herb or weed at the right time of day, month and maybe year...or cycle of years.  A proper roll against herbalist skill with the more powerful items having higher difficulties.  Then there would be the repercussions of using what you thought was done properly but was not...

But that's just me.  In my mind all magic should be rare...powerful magic should be costly to user and difficult to obtain.

Should I ever make my world ready, you would find many restrictions on its use.

Sent from my iPad

> On Dec 6, 2014, at 3:00 AM, pnp-request at list.powersandperils.org wrote:
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>   1. Re: pnp Digest, Vol 112, Issue 1 ( Thomas O. Magann Jr.)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Fri, 5 Dec 2014 08:32:31 -0800 (GMT-08:00)
> From: " Thomas O. Magann Jr." <tmagann at earthlink.net>
> To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
> Subject: Re: [PnP] pnp Digest, Vol 112, Issue 1
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> 
> Yes, natural magic can be powerful, but tying power levels to the enhancement spell makes then manufactured magic, not natural. That's the point: their power levels are NATURAL not impossed by a spell.
> 
> 
> -----Original Message-----
>> From: David Sanders <dasandersx at comcast.net>
>> Sent: Dec 4, 2014 8:47 PM
>> To: "pnp at list.powersandperils.org" <pnp at list.powersandperils.org>
>> Subject: Re: [PnP] pnp Digest, Vol 112, Issue 1
>> 
>> I have always thought that enhancement should vary with both the MEL as well as the EL and that natural magic items were WAY too powerful.  The more powerful items or attributes would require high MEL to be able to bring them forth.  The EL can be used to vary the 'plusses'.  For instance, enhanced agate could increase Eloquence by 5+EL...starting at MEL3.  It could add EL/2 to MDV vs storm powers at MEL 5.  At MEL 10 the item could provide EL immunity to emotional spells...etc.  
>> 
>> 
>> 
>> Dave Sanders
>> 
>> Sent from my iPad
>>> 
>>> 
>>> Today's Topics:
>>> 
>>>  1. Enhancement limitations, new gems (Burton Choinski)
>>> 
>>> 
>>> ----------------------------------------------------------------------
>>> 
>>> Message: 1
>>> Date: Wed, 03 Dec 2014 17:07:59 -0500
>>> From: Burton Choinski <bchoinski at verizon.net>
>>> To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
>>> Subject: [PnP] Enhancement limitations, new gems
>>> Message-ID: <F2961015-D49B-4742-A8B4-4763555E4593 at verizon.net>
>>> Content-Type: text/plain; charset=us-ascii
>>> 
>>> Enhancement is a spell where what you put into it will determine what you get out...one simply cannot cast EL0 and end up with a +20 STR gemstone.  Why would you ever cast (or need) higher levels?
>>> 
>>> When Enhancement is cast on a material, the EL is a limiter to any enhanced effects.  Any EL or BL gain is limited to (EL+1)x2; any attribute value is limited to (EL+1)x5.
>>> 
>>> ---------------------
>>> In my campaign (using a custom system), my players have been exploring the upper world via a series of "dungeon crawls" using Pathfinder sources.  However, some of the gems returned were not listed in book 4, so I have to dive into the web to look up supposed mythological properties, or derive them from existing gems.  The following new gems have been derived so far, if you want to throw something different at your players.
>>> 
>>> 
>>> Ivory
>>> Unenhanced ivory has no magical value. Enhanced, it will grant the following benefits:
>>> a) As a talisman, the wearer subtracts FIVE from all poison resistance rolls.
>>> b) When drinking from an enhanced Ivory cup any poison BL is reduced by by 5.
>>> 
>>> 
>>> Salt Water Pearl
>>> Unenhanced salt water pearl has no magical value. The enhanced item will give the following benefits
>>> to the wearer:
>>> A) Per TEN days that pass, the wearer will age one day.
>>> B) in combat, any attacker must add FIVE to his combat roll.
>>> C) The wearer's MDV is doubled against Sea Powers, and Desiccation.
>>> 
>>> 
>>> Deep Blue Spinel
>>> Unenhanced spinel has no magical value. When enhanced, a Deep Blue Spinel grants the following benefits:
>>> A) Increase MDV against diseases by TEN
>>> B) Automatically detect the presence of hostile, kotothi-aligned forces 1d6 turns before they can attack.
>>> C) The wearer is totally immune to Fascination, Abandon and other attention-affecting spells.  The wearer
>>> does not lose focus on his current target.
>>> 
>>> 
>>> Zircon
>>> Unenhanced Zircon has no value. When enhanced and worn the wearer has the following benefits:
>>> A) The MDV is increased by FIVE against Chaos magic.
>>> B) Increase Stamina by TWENTY.
>>> C) The wearer adds FIVE to any missile attack rolls against them.
>>> 
>>> 
>>> Hematite
>>> Unenhanced Hematite has no value. When enhanced and worn the wearer has the following benefits:
>>> A) The MDV is increased by FIVE against Fascination or other will-affecting spells.
>>> B) When worn, the user's DTV is DOUBLED.
>>> C) The wearer of a Hematite has DOUBLE their normal Healing Ability (double any HP healed).
>>> 
>>> 
>>> Tiger's Eye
>>> Unenhanced Tiger's Eye has no value. When enhanced and worn the wearer has the following benefits:
>>> A) The wearer's MDV is increased by FIVE against any emotion affecting spells.
>>> B) In any cases where the wearer must make a Will roll, subtract TEN from their roll.
>>> C) The wearer has EL 5 immunity to the Pain spell.
>>> 
>>> 
>>> Rock Quartz
>>> Unenhanced Rock Quartz has no value. When enhanced and worn the wearer has the following benefits:
>>> A) If boiled in water, the resulting fluid will negate any poison up to BL5.
>>> B) If so desired, in any case where a child is desired, any sexual encounter will always produce a male child.
>>> C) If a simple ritual is performed, the next day will be overcast and constantly rainiy...in tundra climes this
>>> will result in snow.  In Desert climates there is no effect.
>>> 
>>> 
>>> 
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>>> End of pnp Digest, Vol 112, Issue 1
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> End of pnp Digest, Vol 112, Issue 3
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