[PnP] My dislike of any training rules in P&P
Melkor
mttdicor7 at inbox.com
Sat Jul 19 12:40:06 CEST 2014
Anyone uses the rules for training?
As stated in book I, Characters may use Education to learn skills. Per day allocated
to a skill, one EXPERTISE POINT is earned.
Besides, at the end of book I a method for gaining CHARACTERISTIC POINT through training is specified:
"Beyond the method specified previously, Characters can increase
any modifiable characteristic through training. Training is the
allocation of time specifically to the increase of a selected char-
acteristic. Per FOUR days allocated, the selected characteristic
may be increased by 1. With an instructor, THREE days must be
allocated for this process.
The maximum number of points that can be gained through
training equals the Character’s Native Ability PLUS (his as-
signed multiplier times 2)".
Now using these two different methods you can, through training increase and improve both characteristic points AND expertise points with weapons.
I dislike both these rules and i think i'll never use them.
I prefer my players gaining characteristic points only when they gain CEP (every 50 CEP, 1 characteristic point).
The same with expertise points, i prefer that my players gain them only through combat (that is, while adventuring).
I think that using training to gain points ruin the beauty of the game, in a sense.
So i was curious to know what other P&P players and game masters think about this topic.
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