[PnP] Magic users in P&P are as weak as AD&D magicians

TNT tanghet at skynet.be
Sat May 3 08:16:45 CEST 2014


My 2 CP, 

 

In my rules (see http://meure.be) I use the following :  the bonus/malus to cast spells for a MU is = MEL – number of kg carried.

So, if a MEL 5, MU i shaving a light chain mail vest (see table below M – Maille légère) weighting 8kg with 5 more kg as various stuff (clothes, bag, food, etc) will have 5 – (8+5) = -8 to cast spells.

But, a naked shaman MEL 10 with a totem in hand (0,5 kg f.i.) will have +9 to cast spells.

 


Catégorie 

Armure de base

Prix(SO)

Poids(kg)

Région
générale

Meilleur
artisan

Grade

Taille

Estoc

Concussion

Total Armu

Résistance

Critique

VO

VD

Vitesse


T

Vêtement épais

50

1

 

 

0

0

0

1

1

E-4

 

 

 

 


T

Gros tissu à cuir

160

3

 

Upper

0

1

0

1

2

e-2

 

 

+2

 


C

Cuir souple

450

6

 

Kazi

0

1

1

1

3

e

 

 

 

 


C

Cuir bouilli

760

8

 

Suadan

0

2

1

1

4

e+2

 

 

-2

 


C

Cuir clouté

1000

7

 

Cal’Do

20

2

2

1

5

D

-5

-1

-2

-1


C/P

Broigne

1800

10

Cal’Do

 

20

3

2

1

6

C

-5

-2

-3

-1


M

Maille légère

3700

8

 

Sal’Aq

40

3

2

2

7

b-2

 

 

 

 


M

Maille renforcée

4500

14

 

Don’Ara

40

3

3

2

8

b

-5

-2

-4

-1


M

Grande maille

6000

20

 

Cal’Do

60

3

3

3

9

b+4

-10

-3

-6

-3


P

Plaque

9600

20

Don’Ara

Ced

60

4

3

3

10

b+6

-10

-2

-4

-3


P

Plaque lourde

11500

22

 

Don’Ara

60

4

4

3

11

a

-15

-4

-6

-4


P

Plate de tournoi

15000

24

Jaapadza

Crast’Ara

60

4

4

4

12

a+6

-15

-6

-8

-5


P

Lamelles (1/zone)

7500

12

Ced

Ced

40

4

3

2

9

c

 

-2

-2

 


S

Arm. d’os(GLIJOS)

3000

10

Aratad

Aratad

20

2

4

1

7

D

+10

 

-2

-4


S

Peaubois(ELIANOR)

800

8

forêt Elin

forêt Elin

20

4

1

0

5

C

+5

-2

 

-1


S

Hérisson(SHREKVAS)

2200

9

Clim’A

Hard

20

3

1

2

6

D

+15

 

 

-2


 

Casques de métal


Q

Salade

1200

2

 

Crast'Ara

20

+1

+1

+2

4

b

 

 

 

 


Q

Nasal

2400

3

 

Cal’Do

0

+2

+2

+3

7

a-6

-5

-1

 

 


Q

Heaume

4900

6

Crast’Ara

Don’Ara

60

+2

+3

+4

9

a+2

-10

-3

 

-2


 

Bouclier


B

Bouclier à main

180

1

 

Kazi

0

 

 

 

 

e

 

 

+2

 


B

Rondache

1200

3

 

Cal’Do

20

 

 

 

 

c

 

-2

+4

-1


B

Écu

4000

5

 

Don’Ara

40

 

 

 

 

a

 

-1

+6

-2


B

Grand bouclier

5500

8

 

Cal’Do

40

 

 

 

 

b

 

-4

+8

-3


B

Long bras(EROHLT)

1600

2

No one’s

Shi’Ben

20

 

 

 

 

D

 

 

+2

 

																	

 

 

De : pnp [mailto:pnp-bounces at list.powersandperils.org] De la part de Thomas O. Magann Jr.
Envoyé : samedi 3 mai 2014 02:10
À : The Powers and Perils Mailing List
Objet : Re: [PnP] Magic users in P&P are as weak as AD&D magicians

 

Not me. And on consideration I don't really think it fits in with elves and the occasional sidhe spell. Maybe Iron armor, but not bronze armor. But that's me

-----Original Message----- 
From: "Paul L. Ming" 
Sent: May 2, 2014 4:05 PM 
To: pnp at list.powersandperils.org 
Subject: Re: [PnP] Magic users in P&P are as weak as AD&D magicians 

Hiya.

 On a side note...

 Has anyone else implemented some sort of 'balancing factor' with regards to wizards & armor? I did for my campaign, for all casters of Mana *and* innate powers that duplicate/mimic "spells". It's simple; for every AV point worn, the cost to cast goes up by that amount, squared. So with AV1, +1 mana/EnL. With AV 3, +9 mana/EnL. I ignore all magical bonuses to AV...only the "flat, non-magical AV of average armor" is used (so having AV 5 Chain still only counts as AV 3.

  I played with other variants...AV as a -1 to EL per AV, and 5% per AV chance of any failure automatically being Abysmal, etc. In the end, I liked the "AV squared as extra Mana"; simple and no extra dice rolling.

  I let priests cast spells *without* this extra MP drain, but _only_ when they are not in a rushed/combat situation (e.g., if casting a spell in combat, they pay extra; after the battle, with no more threats, casting doesn't cost extra). This gave the MU/Priest spell's an ever so slightly different flavour.

^_^

Paul L. Ming

PS: As to the original "P&P wizard = weak"...the opposite is what I've found. P&P wizards (spells, basically) are easily on-par with AD&D ones at a minimum....usually they are FAR more powerful in my experience.





On 02-May-14 12:32 PM, Burton Choinski wrote:

Actually, a funny joke in my group is that when they show up against the enemy, the question is "Which one is the wizard?" 

 

The Law wizard is still kind of a Brute; He put into his physical stats because he rolled supernatural Intelligence.

 

Sort of a side effect of P&P's "more-or-less" classless system, since wizards can wear armor and be equipped with fighter level weapons.









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