[PnP] Magic users in P&P are as weak as AD&D magicians
TNT
tanghet at skynet.be
Sat May 3 08:16:45 CEST 2014
My 2 CP,
In my rules (see http://meure.be) I use the following : the bonus/malus to cast spells for a MU is = MEL – number of kg carried.
So, if a MEL 5, MU i shaving a light chain mail vest (see table below M – Maille légère) weighting 8kg with 5 more kg as various stuff (clothes, bag, food, etc) will have 5 – (8+5) = -8 to cast spells.
But, a naked shaman MEL 10 with a totem in hand (0,5 kg f.i.) will have +9 to cast spells.
Catégorie
Armure de base
Prix(SO)
Poids(kg)
Région
générale
Meilleur
artisan
Grade
Taille
Estoc
Concussion
Total Armu
Résistance
Critique
VO
VD
Vitesse
T
Vêtement épais
50
1
0
0
0
1
1
E-4
T
Gros tissu à cuir
160
3
Upper
0
1
0
1
2
e-2
+2
C
Cuir souple
450
6
Kazi
0
1
1
1
3
e
C
Cuir bouilli
760
8
Suadan
0
2
1
1
4
e+2
-2
C
Cuir clouté
1000
7
Cal’Do
20
2
2
1
5
D
-5
-1
-2
-1
C/P
Broigne
1800
10
Cal’Do
20
3
2
1
6
C
-5
-2
-3
-1
M
Maille légère
3700
8
Sal’Aq
40
3
2
2
7
b-2
M
Maille renforcée
4500
14
Don’Ara
40
3
3
2
8
b
-5
-2
-4
-1
M
Grande maille
6000
20
Cal’Do
60
3
3
3
9
b+4
-10
-3
-6
-3
P
Plaque
9600
20
Don’Ara
Ced
60
4
3
3
10
b+6
-10
-2
-4
-3
P
Plaque lourde
11500
22
Don’Ara
60
4
4
3
11
a
-15
-4
-6
-4
P
Plate de tournoi
15000
24
Jaapadza
Crast’Ara
60
4
4
4
12
a+6
-15
-6
-8
-5
P
Lamelles (1/zone)
7500
12
Ced
Ced
40
4
3
2
9
c
-2
-2
S
Arm. d’os(GLIJOS)
3000
10
Aratad
Aratad
20
2
4
1
7
D
+10
-2
-4
S
Peaubois(ELIANOR)
800
8
forêt Elin
forêt Elin
20
4
1
0
5
C
+5
-2
-1
S
Hérisson(SHREKVAS)
2200
9
Clim’A
Hard
20
3
1
2
6
D
+15
-2
Casques de métal
Q
Salade
1200
2
Crast'Ara
20
+1
+1
+2
4
b
Q
Nasal
2400
3
Cal’Do
0
+2
+2
+3
7
a-6
-5
-1
Q
Heaume
4900
6
Crast’Ara
Don’Ara
60
+2
+3
+4
9
a+2
-10
-3
-2
Bouclier
B
Bouclier à main
180
1
Kazi
0
e
+2
B
Rondache
1200
3
Cal’Do
20
c
-2
+4
-1
B
Écu
4000
5
Don’Ara
40
a
-1
+6
-2
B
Grand bouclier
5500
8
Cal’Do
40
b
-4
+8
-3
B
Long bras(EROHLT)
1600
2
No one’s
Shi’Ben
20
D
+2
De : pnp [mailto:pnp-bounces at list.powersandperils.org] De la part de Thomas O. Magann Jr.
Envoyé : samedi 3 mai 2014 02:10
À : The Powers and Perils Mailing List
Objet : Re: [PnP] Magic users in P&P are as weak as AD&D magicians
Not me. And on consideration I don't really think it fits in with elves and the occasional sidhe spell. Maybe Iron armor, but not bronze armor. But that's me
-----Original Message-----
From: "Paul L. Ming"
Sent: May 2, 2014 4:05 PM
To: pnp at list.powersandperils.org
Subject: Re: [PnP] Magic users in P&P are as weak as AD&D magicians
Hiya.
On a side note...
Has anyone else implemented some sort of 'balancing factor' with regards to wizards & armor? I did for my campaign, for all casters of Mana *and* innate powers that duplicate/mimic "spells". It's simple; for every AV point worn, the cost to cast goes up by that amount, squared. So with AV1, +1 mana/EnL. With AV 3, +9 mana/EnL. I ignore all magical bonuses to AV...only the "flat, non-magical AV of average armor" is used (so having AV 5 Chain still only counts as AV 3.
I played with other variants...AV as a -1 to EL per AV, and 5% per AV chance of any failure automatically being Abysmal, etc. In the end, I liked the "AV squared as extra Mana"; simple and no extra dice rolling.
I let priests cast spells *without* this extra MP drain, but _only_ when they are not in a rushed/combat situation (e.g., if casting a spell in combat, they pay extra; after the battle, with no more threats, casting doesn't cost extra). This gave the MU/Priest spell's an ever so slightly different flavour.
^_^
Paul L. Ming
PS: As to the original "P&P wizard = weak"...the opposite is what I've found. P&P wizards (spells, basically) are easily on-par with AD&D ones at a minimum....usually they are FAR more powerful in my experience.
On 02-May-14 12:32 PM, Burton Choinski wrote:
Actually, a funny joke in my group is that when they show up against the enemy, the question is "Which one is the wizard?"
The Law wizard is still kind of a Brute; He put into his physical stats because he rolled supernatural Intelligence.
Sort of a side effect of P&P's "more-or-less" classless system, since wizards can wear armor and be equipped with fighter level weapons.
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