[PnP] pnp Digest, Vol 123, Issue 1
Scott Adams
longshotgm at comcast.net
Thu Dec 3 08:00:47 CET 2015
Yep. I suppose there is no perfect solution. Maybe flying to yoru
destination. But then Aerial encounters. Maybe
Teleporting. Ohhh..a chart! Teleport encounters. ;)
1-25 TSA Inspectors
26-50 Toll booth who charge for passage
51-75 Lost Wizard who asks if where he is
76-100 Sudden Obstacle a tree that oddly just seems to appear from no where.
At 09:19 AM 12/2/2015, you wrote:
>You would think that the people in the adventure areas would get
>smart and not allow any character class people in their
>kingdoms. After all, if there were no heroes, there would be no
>monsters generated. Simple self preservation response...
>
>Heehee
>
>Dave
>
>Sent from my iPad
>
> > On Dec 1, 2015, at 9:58 PM, pnp-request at list.powersandperils.org wrote:
> >
> > Send pnp mailing list submissions to
> > pnp at list.powersandperils.org
> >
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> >
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> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of pnp digest..."
> >
> >
> > Today's Topics:
> >
> > 1. Xmas Gift (Scott Adams)
> > 2. pnp v2 Monster Encounter Charts (Scott Adams)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Wed, 02 Dec 2015 01:02:39 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] Xmas Gift
> > Message-ID: <mailman.382.1449035937.3239.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii"; format=flowed
> >
> > Happy Christmas and Happy Holidays to all,
> >
> > What follows is my version 2 of P&P Encounter Charts.
> >
> > Since no one seemed to comment on the Phase 1 stuff I
> > finished now. Took only a few weeks.
> >
> > Some aspects/issues:
> >
> > o Size is large at almost 3,000 lines (around 2972 or so). This
> > is because I use one line per creature. The reason behind this
> > is so I can easily fix errors. The best method would be doing
> > 2-3 columns of creatures per line to reduce space. But if I did
> > this editing would be a nightmare. I find that X monster should
> > not belong here and I have to reformat the whole chart and reshuffle
> > the numbers. So for the Draft Version this is the best.
> >
> > o In version 1 of the rules it was clear that the alphabetical
> > order. This is fine but I felt to add a feature to the system.
> > Easy for programs or apps or what not. I wanted to add possible
> > for Avoiding and Attracting encounters. All done by modifiers.
> > With tgese cgarts set I set it up into sections.
> >
> > o Each chart has a Mundane, Moderate and Difficult set of monsters.
> > The Mundane are like the basic average animals like Dogs. The
> > moderates are somewhat harder like Gargoyles. The Difficults
> > are the Dragons or such. This may lead to some thinking this
> > a bad solution but for me it works. You are free to edit your
> > own version. This draft basically allows you to do so with the
> > Version 2 creatures added to the charts which was the critical
> > reason for this project.
> >
> > o In order to use this new system I place the Mundanes at
> > top at 1-50. Typically these are the Animals but can be at
> > times other things. The Moderates are 51-75. The Difficult
> > are 76-100. I've tried to figure out the best way to do this
> > as some suggested a 1-75, 76-90, 91-100 system. But some charts
> > have well over 100 monsters. Right there that's 1 per number.
> > Many charts had to already use 2 Night charts since they had
> > too many. So I think the 1-50, 51-75 and 76+ system works
> > the best. But again you are free to rework the charts to
> > your desire. This draft simply gives you the version 2 monsters
> > that were missing from the old charts.
> >
> > o The Modifiers. I only came up with a few. If folks wish to
> > include more please let me know. One can use the Basic Encounter
> > chance or the Chart Encounters. The Basic is the 1-10 for Creature
> > 11-20 Human and 21-100 for None type numbers. The chart modifiers
> > can be used to increase or decrease the chance for the more
> > difficult encounters. If Hydra is 98 and you can get a Modifier
> > of -8 then no chance of ever seeing one. This of course removes
> > a bit of the Random nature of the system. So again you are free
> > to modify this system or shift monsters around. I came up with
> > stats and skills as a basic Mod set. This could always be tweaked
> > later.
> >
> > o The system I came up may be weird in that who makes me decide
> > which is difficult and such? Frankly I'm only a GM and Player
> > of the game for 25 odd years. But again this is just a guess
> > in my part. To me I use a basic middle level group of say
> > CEL 5/OCV 6/DCV 6 or MEL7 type group. Obviously a group that
> > just made new characters at CEL1 and MEL1 will even have trouble
> > with a simple goblin. So this is all just a guess and estimate.
> > I've not played up against 90% of the version 2 monsters (this
> > is WHY I did these charts so we can start to use them) but I
> > did read and was around when Richard and I worked on the new
> > creature data. I'm no expert but I can figure out this creature
> > might be difficult for player A but not for B based on my
> > current group for example. The nice thing about this game and
> > the rules is you can change anything so do so! If you think
> > a Roc is simple then put it in the Moderate group. If you think
> > a Dwarf is difficult since they are clever then place them in
> > the Difficult group from Moderate. I AM open to a debate on
> > the list as to if you think this creature should be shifted.
> > Let's hear it! Why I kept this as a Draft version. Maybe if
> > the thread dies down by summer it can be a Final version with
> > better columns or in various other formats.
> >
> > o New Terrains - I've added Grasslands and Tundra. I know folks
> > figure Grasslands is Plains. But in my mind I'm thinking of Plains
> > as a Old West movie plains with knee high grass at best with wide
> > open arid terrain or like plains of Africa. Grasslands on the
> > other hand I think of fields of knee high grass with light woods
> > at best. In my world the Grasslands are mostly in the south
> > continent below the Sea of Tears. Tundra is the obvious north
> > areas of the map we see which assumes to be desolate. The
> > Grasslands are numerous creatures but Tundra was not. I used
> > a bit of the Sea data for Tundra only in that Tundra tends to
> > have a lot of shore like areas. Plus I needed to fill in the
> > charts. :) If you see issues like basic encounter chance of
> > the creatures or such that should not belong let me know.
> > For Sea charts I did add this from the articles posted from I
> > think Heroes? Since I already had it in my Ship Project files
> > It was easy to manage. So I just added the Sea Charts to
> > this master file.
> >
> > o Data origin. I actually used my source code data for my
> > old Encounter program years ago. I found some mistakes and
> > too lazy to fix and outdated anyways. It was just a matter
> > of cut/pasting a lot of time that, saved time. I did notice
> > some odd things in the Swamp charts that had creatures in Day
> > time but to me seemed Night. I may go back and examine this
> > later. Not sure if it was a mistake from the old charts
> > that I copied into the program or a mistake on the original
> > charts itself. As I worked on this I used my Monster v2
> > file as well for data. I also noticed some minor typos
> > and such and fixed it in my version. I should resend to
> > Wout but it was only like 4 minor edits or so.
> >
> > o I did have to split up a lot of the Night charts into 2
> > charts due to number of creatures. So just split up the
> > data from Phase 1 into 2 parts.
> >
> > o Common sense: Remember to use common sense on these
> > encounters. You ask why is Mermen in Underground? Well
> > What if its a underground cave 500 feet under water?
> > One could even say Mermen swim up a underground river in
> > a underground cave system. But one must use common sense.
> > If this situation is confusing then re-roll. If you see
> > such logic issues let me know and I can chop it out and
> > explain my reasoning.
> >
> > o Guardians: This chart was a bit odd to do as what
> > considers a Guardian? Obviously a peace loving creature
> > that does not seek like Dzaliri would not make a good
> > guardian. So I had to guess on some of this.
> >
> > o Upper World: Not happy with this. I have never really
> > done much in the UW so I'm a nube here. I don't have the
> > wisdom of Richard. I had wanted to add a Random factor to this
> > rather than listing possible creatures. But I just was not
> > happy with it. I did add some v2 creatures to areas I THINK may
> > fit. I could not figure out like where Neutrals might be so
> > I had to remove some off my Phase 1 list that I felt should
> > be in UW but could not place. Maybe some new areas like
> > Realm of Neutrality might be added.
> >
> > o Waterways: Might be a oddball issue with some night creatures
> > that don't fit or should fix. I noticed the v1 chart seemed
> > a bit off at times.
> >
> > o Lower World: As with UW maybe some new areas should be
> > added for the v2 stuff. I think Humans should be in the LW and
> > the UW. If not as prisoners or slaves than as a insane
> > wizard who seeks glory or destruction. So why can't there be
> > pockets of very tiny human areas? This might conflict with
> > the overall Mythos but we have seen in the descriptions like
> > humans taken to the UW.
> >
> > o Avoiding/Attracting. The concept behind this is to
> > change chance of encounters overall. A group may wish
> > to Avoid or Attract. A hunter in a forest may actually
> > try to Attract that great buck. But a child in the
> > mountains may want to avoid a bear by clapping rocks
> > and making noise. So thus the system of modifiers.
> >
> > So let me know what you guys think. If no one has major
> > comments I may reformat (if not feeling too lazy) by summer
> > and do a final version. Wout though is fine with taking
> > any version for the website. I have no idea if there is
> > a limit to posting size. If so I'll cut the file into parts
> > due to size.
> >
> > Enjoy your present!
> >
> >
> >
> >
> > ------------------------------
> >
> > Message: 2
> > Date: Wed, 02 Dec 2015 01:03:58 -0500
> > From: Scott Adams <longshotgm at comcast.net>
> > To: pnp at list.powersandperils.org
> > Subject: [PnP] pnp v2 Monster Encounter Charts
> > Message-ID: <mailman.383.1449035937.3239.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii"; format=flowed
> >
> >
> > * Random Encounter Charts - P&P Version 2
> >
> > 1. Introduction
> >
> > This is my attempt at redoing the Random Encounter Charts
> > based on the version 2 creatures file. I worked with Richard
> > himself on adding new monsters and tossing back and forth ideas.
> > But I am in no way an expert on the v2 monsters. Being in today's
> > world it is a customized society. I felt these new charts should
> > be a bit more detailed. This is why I split it into different
> > sections.
> >
> > I also tried to come up with methods and modifiers for avoiding
> > or attracting encounters. The old system was pretty much listed
> > in alphabetical order for the most part. This was fine but just
> > a clumping of things. So I came up with 3 categories - Mundane,
> > Moderate and Difficult. The Mundane creatures would be the
> > everyday things like dogs, eagles and horses as an example. The
> > moderate would be the next tier of fierce encounters that do
> > not mean hostile just one step above. These might be things like
> > the hippogriff or goblins. The difficult group are those who
> > folks tend to avoid. These might include Dragons or Hydra.
> > The issue is how does one decide which group goes where? I
> > can only estimate their value based on what I read about them
> > while I generated the terrain charts (which monsters were in
> > which terrain for basic setup). The Referee is free to
> > reform any or all of the charts. A novice group will have
> > trouble with everything but Mundanes. But a elite group
> > who can stare at a dragon and kill it will find Difficult
> > the easy ones. This is just a suggestion and not set in stone.
> >
> > Once the groups are decided one must allocate the numbers
> > to each creature. In order to emphasize each group I have
> > determined a basic 1-50% (Mundane), 51-75 (Moderate) and 76-100
> > for Difficults. This reflects that based on the modifiers one
> > can avoid or attract encounters. The more difficult creatures
> > would be the high numbers. This isn't statically even but I
> > think this system works.
> >
> > There are times when the terrain has too many creatures and
> > dividing it into three parts is impossible. Badlands for example
> > has 32 Moderates and 29 Difficults for 62% of the chart. So in
> > those cases I had to fit accordingly.
> >
> > I have added two new terrains - Grasslands and Tundra. I imagine
> > the south west continent is full of grasslands. While the north
> > is full of tundra/ice fields. So I wanted to add these two areas.
> > I had to again guess what might be there.
> >
> > If you have any suggestions please feel free to email me or post
> > in the main P&P mailing list. My email is longshotgm at comcast.net.
> > I hope you can work with these charts. I keep each monster line by
> > line rather than say columns so that you can easily adapt and change
> > things as you see fit.
> >
> > 2. Basic Encounter Chance Modifiers -
> >
> > These modifiers are for the Basic Encounter chance. This does
> > not even go into the monster charts yet. This set of modifiers can
> > all, none or some of them used. It is up to the Referee. The GM
> > will determine if party is Avoiding or Encouraging the encounter.
> > If this is not known then avoiding will be the default. If you
> > are avoiding you subtract the modifier to get to the more mundane
> > creatures. If you are encouraging then you add the modifier to
> > increase your chance of harder monsters.
> >
> > Normal Movement is that movement mode in which the party is
> > trying to get from one point to another point via some mode of
> > transportation (foot, boat, flying, or mounted). There is no
> > modifier for encounters in this standard mode of movement.
> >
> > Hunting is the mode in which the party is hunting for food for
> > survival. There is a 5% better chance of an encounter in this
> > mode.
> >
> > Searching is the mode in which the party is actively trying to
> > find or track something specific. There is a 10% better chance
> > of an encounter in this mode (-10 to roll) due to the slowness
> > of movement.
> >
> > Camped is the stationary mode in which the party is camped or
> > resting in an area suitable for a camp. While camped because
> > of the defensive way of camps there is a 5% chance less of an
> > encounter (+5 to roll).
> >
> > Forester - Ability to detect danger and avoid them. The Skill
> > EL will determine the modifier. The higher the EL the
> > less chance of an encounter UNLESS person chooses to ignore
> > his skill for avoiding danger. Only applies to Forest
> > encounters.
> >
> > Survival - As with Forester but for the terrain they have skill
> > in if in that terrain. The higher the EL the less chance
> > of an encounter. May be combined with the Forester modifier.
> >
> > Tracking - Highest Tracker EL will determine the Modifier.
> > This allows those who wish to have an encounter (-EL/10)
> > or avoid an encounter (+EL/10).
> >
> >
> > Hillsman
> > Mountainer
> > Plainsman
> > Seaman
> > Other Terrain related skills
> > Allows party with highest EL to avoid or increase chance of
> > encounter in above terrains. With +EL/10 to avoid or -EL/10
> > to increase chance of encounter.
> >
> >
> > Method of Transport Modifier Roll
> > Normal 0 0
> > Hunting + 5% -5
> > Searching +10% -10
> > Camped - 5% +5
> > Forester +/-EL/10% +/-EL/10 RU
> > Survival +/-EL% +/-EL
> > Tracking +/-EL/10% +/-EL/10 RU
> > Hillsman +/-EL/10% +/-EL/10 RU
> > Mountainer +/-EL/10% +/-EL/10 RU
> > Plainsman +/-EL/10% +/-EL/10 RU
> > Seaman +/-EL/10% +/-EL/10 RU
> > Other Terrain Skill +/-EL/10% +/-EL/10 RU
> > Intelligent +/-Int/10% +/-Int/10 RU
> >
> > Example: Sid is avoiding an encounter of pack of Kotothi
> > creatures. He has EL43 in Forester, Forest Survival of EL8.
> > so has a +4% and +8% for a total of +12% (+12 to encounter
> > basic chance).
> >
> > 3. Monster Type Chart Encounter Modifiers
> >
> >
> > Once an encounter is determined optional rule is that Int can
> > play a roll. To avoid less dangerous creatures you can use Int/10%
> > (-Int/10). To increase chance of more difficult monsters then +Int/10%
> > (+Int/10). But the GM The GM can even use the Basic Encounter mods
> > as well if so desired.
> >
> > 4. Encounter Charts
> >
> > A. Aerial Encounters
> > Number of Creatures: 53
> >
> > Day
> > Creature Human None
> > 1-14 15 16-100
> >
> > Night
> > Creature Human None
> > 1-09 10 11-100
> >
> > Aerial Day Encounters
> >
> > Roll Result
> > 01-12 Animals, Eagle
> > 13-24 Animals, Falcon
> > 25-37 Animals, Hawk
> > 38-50 Fire Snake
> > 51-52 Demons, Storm
> > 53-54 Elementals, Air
> > 55-58 Faerry
> > 59-60 Flaming Steed
> > 61-62 Giants, Storm (in lair)
> > 63-65 Griffin
> > 66-67 Hippogriff
> > 68-69 Jinn Races, Peri
> > 70-73 Pegasus
> > 74-75 Vily, Aerial
> > 76-77 Ahuras, Ahura
> > 78-79 A'Equin
> > 80-81 Chimearas, Chimana
> > 82-83 Cadue
> > 84-85 Dragons, Lun
> > 86-87 Dragons, Dragons
> > 88-89 Lis X
> > 90-91 Merkabah
> > 92-93 Roc
> > 94-96 Wyvern
> > 97-98 Demons, Storm Dragons
> > 99-100 Seker
> > X
> >
> > Aerial Night Encounters
> >
> > Roll Result
> > 01-25 Animals, Hawk
> > 26-50 Tonah, Bird form only
> > 51 A'Equin
> > 52-53 Akhkharu, Vampire Bat
> > 54 Asura
> > 55 Baobhan Sith
> > 56 Bouba
> > 57-58 Faerry
> > 59-60 Gargoyle
> > 61-62 Jinn Races, Peri
> > 63-64 Jinn Races, Ifret
> > 65-66 Jinn Races, Jinn
> > 67 Lis
> > 68 Midge
> > 69 Mir
> > 70-71 Poltergeist
> > 72-73 Shadow Hawk
> > 74-75 Sprite
> > 76 Ahuras, Ahura
> > 77 Ahuras, Kerubim
> > 78 Akhkharu, Vampire
> > 79 Charontes
> > 80 Chimearas, Chimeara
> > 81 Daive
> > 82 Demons, Imp
> > 83 Demons, Storm
> > 84 Demons, Storm Dragons
> > 85 Demons, Terrestial
> > 86 Demons, Iritxu
> > 87 Demons, Decay
> > 88 Demons, Disease
> > 89 Demons, Harab Serapel
> > 90 Dragons, Dragons
> > 91 Dragons, Elder
> > 82 Elementals, Air
> > 93 Kejan'po
> > 94 Herensuge
> > 95 Merkabah
> > 96 Rakshasha
> > 97 Seker
> > 98 Soul Daiva
> > 99 Giants, Storm (in lair)
> > 100 Wyvern
> >
> >
> > B. Badlands Encounters
> > Number of Creatures: 97
> >
> > Day
> > Creature Human None
> > 1-09 10-20 21-100
> >
> > Night
> > Creature Human None
> > 1-15 16-20 21-100
> >
> >
> > Badlands Day Encounters
> >
> > Roll Result
> > 01-02 Animals, Antelope
> > 03-04 Animals, Cliff Bear
> > 05-06 Animals, Donkey/Burro
> > 07-08 Animals, Draft Horse
> > 09-11 Animals, Eagle
> > 12-14 Animals, Falcon
> > 15-17 Animals, Goat
> > 18-20 Animals, Hawk
> > 21-22 Animals, Leopard
> > 23-24 Animals, Lion
> > 25-26 Animals, Mule
> > 27-28 Animals, Ox
> > 29-31 Animals, Sheep
> > 32-33 Animals, Tiger
> > 34-35 Animals, Waste Lion
> > 36-38 Animals, Wolf
> > 39-40 Camel [Domestic, Draft]
> > 41-42 Camel [Domestic, War]
> > 43-44 Camel [Wild]
> > 45-46 Fire Snake
> > 47-48 Riding Horse I (Steppe Pony)
> > 49-50 Riding Horse II (Mustang)
> > 51-52 Fire Lions
> > 53-54 Giants, Earth
> > 55-56 Giants, Fire
> > 57-58 Giants, Hill
> > 59-60 Giants, Storm
> > 61-62 Great Ape
> > 63-64 Great Serpen
> > 65-66 Griffin
> > 67-68 Hippogriff
> > 69-70 Orchi
> > 71-72 Scorpion Beast
> > 73-74 Te'sla
> > 75 Tower
> > Lord X
> > 76 Anakim (Immortal)
> > 77 Basilisk
> > 78-79 Chimearas, Chimana
> > 80-82 Demons, Storm Dragons
> > 83 Dragons, Dragons
> > 84 Dragons, Lun
> > 85 Dragons, Wyrm
> > 86-87 Earth Eater
> > 88-89 Edali
> > 90-91 Firbolg
> > 92-93 Lis
> > 94 Roc
> > 95-96 Searbhani
> > 97 Shiroona
> > 98 Vrykalakas
> > 99-100 Wyvern
> >
> > Badlands Night Encounters
> >
> > Roll 1D2 1- Chart A 2 - Chart B
> >
> > Chart A
> >
> > Roll Result
> > 01-07 Animals, Antelope
> > 08-14 Animals, Asp
> > 15-21 Animals, Cliff Bear
> > 22-28 Animals, Desert Lion
> > 29-35 Animals, Hyena
> > 36-42 Animals, Leopard
> > 43-50 Animals, Mustang
> > 51 Akhkharu, Vampire Bat
> > 52 Aatxe
> > 53 Barquest
> > 54 Border Redcap
> > 55 Cu Sidhe
> > 56 Dalhan
> > 57 Daoine Sidhe
> > 58 Demons, Disease
> > 59 Demons, Firehound
> > 60 Demons, Herab Serapel
> > 61 Demons, Imp
> > 62 Demons, Storm
> > 63 Dirasa
> > 64 Dwarf
> > 65-66 Fire Lions
> > 67-68 Fire Snake
> > 69 Gargoyle
> > 70 Great Ape
> > 71-72 Great Serpent
> > 73 Lis
> > 74 Orchi
> > 75 Tonah
> > 76-78 Anakim (Immortal)
> > 79-80 Basilisk
> > 81-82 Charontes
> > 83-84 Chimearas, Chimeara
> > 85-86 Daive
> > 87-89 Demons, Storm Dragons
> > 90-92 Demons, Terrestial
> > 93-95 Dragons, Wyrm
> > 96-98 Giants, Earth
> > 99-100 Giants, Fire
> >
> > Chart B
> >
> > Roll Result
> > 01-08 Animals, Steppe Pony
> > 09-16 Animals, Tiger
> > 17-25 Animals, Waste Lion
> > 26-33 Animals, Wild Cat
> > 34-41 Animals, Wild Dog
> > 42-50 Animals, Wolf
> > 51 Devils
> > 52 Div
> > 53 Fata Sheen
> > 54 Fusin
> > 55 Gartula
> > 56 Gwyligi
> > 57 Hags
> > 58 Haunier
> > 59 Nar'morel
> > 60 Nebora
> > 61 Osnada
> > 62 Qutrub
> > 63-64 Scorpion Beast
> > 65 Searbhani
> > 66 Sernemu
> > 67 Spriggans
> > 68-69 Te'sla
> > 70-71 Trolls, Rock Troll
> > 72-73 Trolls, Troll
> > 74 Herensuge
> > 75 Zombie
> > 76-78 Giants, Hill
> > 79-81 Giants, Storm
> > 82-83 Kejan'po
> > 84-85 Poltergeist
> > 86-88 Shadow Hawk
> > 89-91 Shadow Warrior
> > 92-93 The Kiana'shan
> > 94-95 Tower
> > Lord X
> > 96-97 Vrykalakas
> > 98-100 Wyvern
> >
> > C. City Encounters
> > Number of Creatures: 49
> >
> > Day
> > Creature Human None
> > 1-03 14-30 31-100 (Normal)
> > 1-04 15-45 46-100 (if Foreign or wealthy)
> > 1-04 15-60 261100 (if foreign & wealthy)
> >
> > Night
> > Creature Human None
> > 1-05 06-25 26-100 (Normal)
> > 1-06 07-40 41-100 (if Foreign or wealthy)
> > 1-06 07-50 511100 (if foreign & wealthy)
> >
> > Note: Reduce human chance of encounter by 15 if a person is
> > heavily armored or physically intimidating.
> >
> > City Day Encounters
> >
> > Roll Result
> > 01-02 Animals, Bull (Cattle) X
> > 03-04 Animals, Cow
> > 05-07 Animals, Cat
> > 08-09 Animals, Deer
> > 10-12 Animals, Dog I (Domestic Dog)
> > 13-14 Animals, Dog II (Domestic Dog)
> > 15-16 Animals, Dog III (Domestic Dog)
> > 17-18 Animals, Donkey/Burro
> > 19-20 Animals, Draft Horse
> > 21-22 Animals, Eagle
> > 23-24 Animals, Falcon
> > 25-26 Animals, Goat
> > 27-28 Animals, Hawk
> > 29-30 Animals, Mule
> > 31-32 Animals, Ox
> > 33-34 Animals, Riding Horse I (Steppe Pony)
> > 35-36 Animals, Riding Horse II (Mustang)
> > 37-38 Animals, Riding Horse III
> > 39-40 Animals, Riding Horse IV
> > 41-42 Animals, Sheep
> > 43-44 Animals, War Horses
> > 45-46 Camel [Domestic, Draft]
> > 47-48 Camel [Domestic, War]
> > 49-50 Camel [Wild]
> > 51-56 Demons, Disease
> > 57-62 Anakim (Mortal) X
> > 63-68 Kumiho
> > 69-75 Master
> > 76-77 Akhkhara, Vampire*
> > 78-80 Akhkhara
> > 81-82 Akhkhara, Lamia*
> > 83-84 Pseudothei
> > 85-100 Other Animals**
> >
> > City Night Encounters
> >
> > Roll Result
> > 01-09 Animals, Cat
> > 10-19 Animals, Dog
> > 20-27 Animals, Deer
> > 28-35 Animals, Pig
> > 36-43 Animals, Wild Cat
> > 44-50 Animals, Wild Dog
> > 51-52 Akhkharu, Vampire Bat
> > 53-54 Anakim (Mortal)
> > 55-56 Demon, Decay
> > 57-58 Demons, Disease
> > 59-60 Demons, Hellhound
> > 61-63 Demons, Imp
> > 64-65 Demons, Terrestial
> > 66-68 Ghost
> > 69-71 Jinn Racss, Jinn
> > 72-73 Kumiho
> > 74-75 Shadow Hawk
> > 76-77 Akhkharu, Lamia*
> > 78-79 Akhkharu, Sucubus (Female)
> > 80-81 Akhkharu, Vampire*
> > 82-83 Akhkharu, Vampire Worm
> > 84-85 Barquest
> > 86-87 Devils
> > 88-89 Kejani Ki (Shadow Temple only)
> > 90-91 Lalassu
> > 92-93 Poltergeist
> > 94-95 Pseudothei
> > 96-97 Were-creatures
> > 98-100 Other Animals**
> >
> > Note: * The encounter is with the diurnal resting place of
> > the creature. Thralls of the creature will be in the
> > area near the master
> > ** Any other common animal found in a city.
> >
> >
> > D. City Margins Encounters
> > Number of Creatures: 73
> >
> > Day
> > Creature Human None
> > 1-05 16-20 31-100
> >
> > Night
> > Creature Human None
> > 1-09 10-15 16-100
> >
> > Note: City Margins are FIVE miles, or the city population
> > divided by 2000 miles (rounded up) of a city.
> >
> > City Margins Day Encounters
> >
> > Roll Result
> > 01-02 Animals, Boar
> > 03-04 Animals, Bull (Cattle)
> > 05-06 Animals, Cat
> > 07-08 Animals, Cow
> > 09-10 Animals, Deer X
> > 11-12 Animals, Dog I (Domestic Dog)
> > 13-15 Animals, Dog II (Domestic Dog)
> > 16-17 Animals, Dog III (Domestic Dog)
> > 18-19 Animals, Donkey/Burro
> > 20-21 Animals, Draft Horse
> > 22-23 Animals, Eagle
> > 24-25 Animals, Falcon
> > 26-27 Animals, Goat
> > 28-29 Animals, Hawk
> > 30-31 Animals, Mule
> > 32-33 Animals, Ox
> > 34-35 Animals, Riding Horse I (Steppe Pony)
> > 36-37 Animals, Riding Horse II (Mustang)
> > 38-39 Animals, Riding Horse III
> > 40-41 Animals, Riding Horse IV
> > 42-43 Animals, Sheep
> > 44-45 Animals, War Horses
> > 46-47 Animals, Wolf
> > 48 Camel [Domestic, Draft]
> > 49 Camel [Domestic, War]
> > 50 Camel [Wild]
> > 51-54 Master
> > 55-58 Shiroona
> > 59-62 Demon, Diease
> > 63-66 Anakim (Mortal)
> > 67-70 The Brown Man
> > 71-75 Anari
> > 76-78 Druga X
> > 79-81 Kumiho X
> > 82-84 Lis X
> > 85-87 Pseudothei X
> > 88-90 Trazire X
> > 91-93 Vrykalakas X
> > 94-96 Other Animals***
> > 97-100 Closest Terrain***
> >
> > City Margins Night Encounters
> >
> > Roll Result
> > 01-05 Animals, Cat
> > 06-10 Animals, Dog I (Domestic Dog)
> > 11-15 Animals, Dog II (Domestic Dog)
> > 16-20 Animals, Dog III (Domestic Dog)
> > 21-25 Animals, Deer
> > 26-30 Animals, Hyena
> > 31-35 Animals, Pig
> > 36-40 Animals, Wild Cat
> > 41-45 Animals, Wild Dog
> > 46-50 Animals, Wolf
> > 51 Akhkharu, Vampire Bat
> > 52 Akhkharu, Vampire Worm
> > 53 Anari
> > 54 Demons, Disease
> > 55 Demons, Imp
> > 56-57 Dead
> > 58 Dirasa
> > 59 Herensuge
> > 60-61 Ghost
> > 62-63 Jinn Racss, Jinn
> > 64 Lis
> > 65-66 Poltergeist
> > 67-68 Shadow Fox
> > 69-70 Shadow Hawk
> > 71 The Brown Man
> > 72-73 Tonah
> > 74-75 Were-creatures
> > 76 Akhkharu, Lamia*
> > 77 Akhkharu, Sucubus (Female)
> > 78 Akhkharu, Vampire*
> > 79 Alu
> > 80 Anakim (Mortal)
> > 81 Asura
> > 82 Daive
> > 83 Demons, Iritxu
> > 84 Demons, Decay
> > 85 Demons, Terrestial
> > 86 Devils
> > 87 Druga
> > 88 Edimmu
> > 89 Kumiho
> > 90 Lalassu
> > 91 Lich
> > 92 Lunafey
> > 93 Pseudothei
> > 94 Qutrub
> > 95 Rakshasha
> > 96 Soul Daiva
> > 97 Trazire
> > 98 Vrykalakas
> > 99 Closet Terrain***
> > 100 Other Animals***
> >
> > Note: * The encounter is with the diurnal resting place
> > of the creature. Thralls of the creature will be
> > in the area near the master. This can include
> > wild animals as well.
> > ** Reroll on the closet terrain to the city
> > margins. ');
> > *** Any other common animal found in a city.
> >
> > E. Desert Encounters
> > Number of Creatures: 78
> >
> > Day
> > Creature Human None
> > 1-06 17-15 16-100
> >
> > Night
> > Creature Human None
> > 1-16 17-25 26-100
> >
> >
> > Desert Day Encounters
> >
> > Roll Result
> > 01-04 Animals, Antelope
> > 05-06 Animals, Boar
> > 07-08 Animals, Cliff Bear
> > 09-10 Animals, Donkey/Burro
> > 11-12 Animals, Draft Horse
> > 13-15 Animals, Eagle
> > 16-18 Animals, Falcon
> > 19-21 Animals, Goat
> > 22-24 Animals, Hawk
> > 25-26 Animals, Leopard
> > 27-28 Animals, Lion
> > 29-31 Animals, Mule
> > 32-33 Animals, Riding Horse I (Steppe Pony)
> > 34-35 Animals, Riding Horse II (Mustang)
> > 36-38 Animals, Sheep
> > 39-40 Animals, Waste Lion
> > 41-42 Animals, Wild Dog
> > 43-45 Animals, Wolf
> > 46-47 Camel [Domestic, Draft]
> > 48-49 Camel [Domestic, War]
> > 50 Camel [Wild]
> > 51-53 Blancara
> > 54-56 Griffin
> > 57-60 Hippogriff
> > 61-63 Jinn Races, Peri
> > 64-66 Lis
> > 67-69 Master
> > 70-72 Shadow Hawk
> > 73-75 Tower Lord
> > 76-78 Basilisk
> > 79-82 Demons, Disease
> > 83-85 Dragons, Dragons
> > 86-88 Dragons, Lun
> > 89-92 Elefan
> > 93-96 Roc
> > 97-100 Wyvern
> >
> >
> > Desert Night Encounters
> >
> > Roll Result
> > 01-05 Animals, Antelope
> > 06-10 Animals, Asp
> > 11-15 Animals, bear
> > 16-20 Animals, Deer
> > 21-25 Animals, Desert Lion
> > 26-30 Animals, Hyena
> > 31-35 Animals, Leopard
> > 36-40 Animals, Waste Lion
> > 41-45 Animals, Wild Dog
> > 46-50 Animals, Wolf
> > 51 Akhkhara, Vampire Worm
> > 52 Barquest
> > 53 Border Redcap
> > 54 Bouba
> > 55 Dark's Serpent
> > 56 Demons, Firehound
> > 57 Demons, Imp
> > 58 Fata Sheen
> > 59-60 Gargoyle
> > 61 Gartula
> > 62 Gwyligi
> > 63 Haunier
> > 64 Jinn Racss, Jinn
> > 65 Jinn Races, Peri
> > 66 Lis
> > 67 Nar'morel
> > 68 Scorpion People
> > 69 Sernemu
> > 70 Serpent Women
> > 71 Shadow Hawk
> > 72 Te'sla
> > 73 Tonah
> > 74 Basilisk
> > 75 Charontes
> > 76 Daive
> > 77 Dalhan
> > 78 Demons, Disease
> > 79 Demons, Herab Serapel
> > 80 Demons, Heliophobic
> > 81 Demons, Terrestial
> > 82 Demons, Iritxu
> > 83 Dragons, Dragons
> > 84 Dragons, Surge (Devil)*
> > 85 Dragons, Wyrm
> > 86 Devils
> > 87 Dirasa
> > 88 Div
> > 89 Fire Lions
> > 90 Fusin
> > 91 Giants, Fire
> > 92 Herensuge
> > 93 Lich
> > 94 Lunafey
> > 95 Osnada
> > 96 Qutrub
> > 97 Rakshasha
> > 98 Scorpion Beast
> > 99 Spriggans
> > 100 Wyvern
> >
> > Note: * - Surge is special rare encounter that should be
> > given in his main desert. So the Referee will have to
> > reroll if outside that desert or come up with a reason for
> > him to be in current desert.
> >
> >
> > F. Forest Encounters
> > Number of Creatures: 152
> >
> > Day
> > Creature Human None
> > 1-10 11-25 26-100
> >
> > Night
> > Creature Human None
> > 1-20 21-25 26-100
> >
> > Forest Day Encounters
> >
> > Roll Result
> > 01 Animals, Antelope
> > 02 Animals, Auroch
> > 03-05 Animals, Bear
> > 06-08 Animals, Boar
> > 09 Animals, Bull (Cattle)
> > 10 Animals, Cow
> > 11-13 Animals, Deer
> > 14 Animals, Dog I (Domestic Dog)
> > 15 Animals, Dog II (Domestic Dog)
> > 16 Animals, Dog III (Domestic Dog)
> > 17 Animals, Donkey/Burro
> > 18 Animals, Draft Horse
> > 19-21 Animals, Eagle
> > 22-25 Animals, Falcon
> > 26 Animals, Goat
> > 27-29 Animals, Hawk
> > 30 Animals, Lion
> > 31 Animals, Mule
> > 32 Animals, Riding Horse I (Steppe Pony)
> > 33 Animals, Riding Horse II (Mustang)
> > 34 Animals, Riding Horse III
> > 35 Animals, Riding Horse IV
> > 36 Animals, Sheep
> > 37 Animals, Tiger
> > 38 Animals, War Horses
> > 39-41 Animals, Wild Cat
> > 42-44 Animals, Wild Dog
> > 45-46 Animals, Wolf
> > 47 Animals, Zehani Wolf
> > 48 Argol
> > 49 Blancara
> > 50 Bush Warrior
> > 51 Cadue
> > 52 Centaur
> > 53 Cu Sith
> > 54 Dae'ta Koti
> > 55 Demons, Disease
> > 56 Dryad
> > 57 Edali
> > 58 Elefan
> > 59 Fay Horses
> > 60 Fire Lions
> > 61 Fire Snake
> > 62 Forestals
> > 63 Great Ape
> > 64 Great Serpent
> > 65 Great Spider
> > 66 Green Lady
> > 67 Lis
> > 68 Master
> > 69 Minotaur
> > 70 Nakinal
> > 71 Orchi
> > 72 Pegasus
> > 72 Satyr
> > 73 Serpent Women
> > 74 Shiroona
> > 75 Sidh Boar
> > 76 Tower Lord
> > 77 Vily, Forest
> > 78 Ahuras, Vereghina
> > 79 Anakim (Mortal)
> > 80 Anakim (Immortal)
> > 81 Anari
> > 82 Demons, Storm Dragons
> > 83 Dragons, Dragons
> > 84 Druga
> > 85 Ents
> > 86 Firbolg
> > 87 High Vily
> > 88 Kumiho
> > 89 Leon
> > 89 Naga
> > 90 Omari
> > 91 Pseudothei
> > 92 Seirim
> > 93 Soul Son
> > 94 The Brown Man
> > 95 Trazire
> > 96 Tree of Souls
> > 97 Vrykalakas
> > 98-100 Wood Nymph
> >
> > Forest Night Encounters
> >
> > Roll 1d2 1- Chart A 2- Chart B
> >
> > Chart A
> >
> > Roll Result
> > 01-06 Animals, Antelope
> > 07-13 Animals, Bear
> > 14-19 Animals, Boar
> > 20-26 Animals, Cat
> > 27-33 Animals, Deer
> > 34-40 Animals, Hyena
> > 41-46 Animals, Leopard
> > 47 Athach
> > 48 Boabhan
> > 49 Baobhan Sith
> > 50 Besamar
> > 51 Blood Wolf
> > 52 Bugbear
> > 53 Bush Warrior
> > 54 Cait Sith
> > 55 Centaur
> > 56 Cuca Queen
> > 57 Cu Sidhe
> > 58 Daeta A'Miri
> > 59 Dae'ta Koti
> > 60 Daoine Sidhe
> > 61 Demons, Disease
> > 62 Demons, Imp
> > 63 Dirasa
> > 64 Dryad
> > 65 Dzaliri Elf
> > 66 Ents
> > 67 Faerry
> > 68 Fata Sheen
> > 69 Fauns
> > 70 Fay Horses
> > 71 Fire Lions
> > 72 Forestals
> > 73 Fusin
> > 74 Gartula
> > 75 Anakim (Mortal)
> > 76 Anakim (Immortal)
> > 77 Anari
> > 78 Barquest
> > 79 Daive
> > 80 Demons, Iritxu
> > 81 Demons, Storm
> > 82 Demons, Storm Dragons
> > 83 Demons, Terrestial
> > 84 Devils
> > 85 Div
> > 86 Dragons, Wyrm
> > 87 Druga
> > 88 Giants, Forest
> > 89 Giants, Storm
> > 90 Gwydi
> > 91 Gwyligi
> > 92 Hags
> > 93 Haunier
> > 94 High Vily
> > 95 Kejan'po
> > 96 Kumiho
> > 97 Labbrila
> > 98 Larshee
> > 99 Leon
> > 100 Lich
> >
> > Chart B
> >
> > Roll Result
> > 01-07 Animals, Tiger
> > 08-14 Animals, Wild Cat
> > 15-21 Animals, Wild Dog
> > 22-28 Animals, Wolf
> > 29-35 Animals, Zehani Wolf
> > 36-42 Akhkharu, Vampire Bat
> > 43-49 Akhkharu, Vampire Worm
> > 50 Goblin
> > 51 Great Ape
> > 52 Great Serpent
> > 53 Great Spider
> > 54 Green Lady
> > 55 Hob
> > 56 Hobgoblin
> > 57 Lis
> > 58 Ogre
> > 59 Orchi
> > 60 Minotaur
> > 61 Mir
> > 62 Pegasus
> > 63 Poltergeist
> > 64 Satyr
> > 65 Searbhani
> > 66 Serpent Women
> > 67 Shadow Fox
> > 68 Shadow Hawk
> > 69 Sidh Boar
> > 70 Sprite
> > 71 Tonah
> > 72 Trold Folk
> > 73 Trolls, Wood Troll
> > 74 Tower Lord
> > 75 Unicorn
> > 76 Whispers
> > 77 Zombie
> > 78 Lunafey
> > 79 Manticore
> > 80 Midge
> > 81 Molani
> > 82 Naga
> > 83 Nar'morel
> > 84 Nebora
> > 85 Pseudothei
> > 86 Omari
> > 87 Qutrub
> > 88 Romati
> > 89 Scorpion Beast
> > 90 Seirim
> > 91 Shadow Beast
> > 92 Soul Son
> > 93 The Brown Man
> > 94 The Kiana'shan
> > 95 Trazire
> > 96 Tree of Souls
> > 97 Vily, Forest
> > 98 Vrykalakas
> > 99 Wood Nymph
> > 100 Zshar-ptitsa
> >
> >
> > G. Grasslands Encounters
> > Number of Creatures: 107
> >
> > Day
> > Creature Human None
> > 1-09 10-15 16-100
> >
> > Night
> > Creature Human None
> > 1-18 19-23 24-100
> >
> > Grasslands Day Encounters
> >
> > Roll Result
> > 01-02 Animals, Antelope
> > 03 Animals, Auroch
> > 04-05 Animals, Bear
> > 06-07 Animals, Boar
> > 08-09 Animals, Bull (Cattle)
> > 10-11 Animals, Cow
> > 12-13 Animals, Deer
> > 14-15 Animals, Donkey/Burro
> > 16-17 Animals, Draft Horse
> > 18-19 Animals, Eagle
> > 20-21 Animals, Falcon
> > 22-23 Animals, Goat
> > 24-25 Animals, Hawk
> > 26-27 Animals, Leopard
> > 28-29 Animals, Lion
> > 30-31 Animals, Pig
> > 32-33 Animals, Riding Horse I (Steppe Pony)
> > 34-35 Animals, Riding Horse II (Mustang)
> > 36-37 Animals, Riding Horse III
> > 38-39 Animals, Riding Horse IV
> > 40-41 Animals, Sheep
> > 42-43 Animals, Tiger
> > 44 Animals, War Horses
> > 45-46 Animals, Wild Cat
> > 47-48 Animals, Wild Dog
> > 49-50 Animals, Wolf
> > 51-52 Argol
> > 53-54 Blancara
> > 55-56 Centaur
> > 57-58 Cu Sith
> > 59-60 Elefan
> > 61-62 Firbolg
> > 63-64 Fire Lions
> > 65-66 Fire Snake
> > 67-68 Great Ape
> > 69-70 Hippogriff
> > 71 Master
> > 72-73 Pegasus
> > 74-75 Tonah
> > 76-79 Demons, Storm
> > 80-83 Demons, Terrestial
> > 84-88 Giants, Forest
> > 89-92 Giants, Storm
> > 93-96 Hydra
> > 97-100 Shiroona
> >
> > Grasslands Night Encounters
> >
> > Roll 1D2 1 - Use Chart A 2 - Use Chart B
> >
> > Chart A
> >
> > Roll Result
> > 01-06 Animals, Antelope
> > 07-12 Animals, Bear
> > 13-18 Animals, Boar
> > 19-24 Animals, Cat
> > 25-30 Animals, Deer
> > 31-35 Animals, Hippopotamus
> > 36-40 Animals, Hyena
> > 41-45 Animals, Leopard
> > 46-50 Animals, Lion
> > 51 Athach
> > 52 Besamar
> > 53 Blood Wolf
> > 54-55 Bouba
> > 56 The Brown Man
> > 57-58 Bush Warrior
> > 59-61 Cait Sith
> > 62-64 Centaur
> > 65 Cuca Queen
> > 66 Cu Sidhe
> > 67-68 Daeta A'Miri
> > 69-70 Dae'ta Koti
> > 71-72 Demons, Disease
> > 73-74 Faerry
> > 75 Fata Sheen
> > 76-77 Demons, Iritxu
> > 78-79 Demons, Storm
> > 80-81 Demons, Terrestial
> > 82-83 Devils
> > 84 Dirasa
> > 85 Div
> > 86 Dragons, Wyrm
> > 87-88 Druga
> > 89-90 Dzaliri
> > 91-92 Fusin
> > 93-94 Gartula
> > 95-96 Giants, Forest
> > 97-98 Giants, Storm
> > 99 Gwydi
> > 100 Haunier
> >
> > Chart B
> >
> > Roll Result
> > 26-28 Animals, Mule
> > 29-31 Animals, Ox
> > 32-34 Animals, Tiger
> > 35-37 Animals, War Horses
> > 38-40 Animals, Wild Cat
> > 41-43 Animals, Wild Dog
> > 44-46 Animals, Wolf
> > 47-50 Animals, Zehani Wolf
> > 51-52 Fauns
> > 53 Fay Horses
> > 54-55 Fire Lions
> > 56-57 Fire Snake
> > 58-59 Goblin
> > 60-61 Great Ape
> > 62-63 Great Serpent
> > 64-65 Hobgoblin
> > 66 Lis
> > 67-68 Minotaur
> > 69 Orchi
> > 70 Pegasus
> > 71-73 Tonah
> > 74-75 Zombie
> > 76 Herensuge
> > 77 Hydra
> > 78 Kumiho
> > 79 Labbrila
> > 80 Larshee
> > 81 Leon
> > 82 Lunafey
> > 83 Manticore
> > 84 Matapone
> > 85 Midge
> > 86 Mir
> > 87 Nar'morel
> > 98 Nebora
> > 89 Omari
> > 90 Pseudothei
> > 93 Qutrub
> > 92 Searbhani
> > 93 Shachihoko
> > 94 Shadow Hawk
> > 95 Soul Son
> > 96-98 Sprite
> > 99 Vrykalakas
> > 100 Zshar-ptitsa
> >
> >
> > H. Guardian Encounters
> > Number of Creatures: 76
> >
> > There are no base encounter chance for this table. It
> > may be used by the Referee to assign a random guardian to a
> > treasure that he has created, or to select a guardian of
> > his choice. (If the Referee chooses to select a guardian,
> > he may also use the Treasure Relevant Creature list in
> > Book Four).
> >
> > Guardian Possible Encounters
> >
> > Roll Result SS Common Settings*
> > 01 A'Equin N/A Sacred Area, Temple
> > 02 A'mora InT Common Area
> > 03 Ahuras, Ahura N/A Sacred Area, Temple
> > 04 Ahuras, Kerubin N/A Sacred Area, Temple
> > 05 Akhkharu, Immortal Nig Underground Shrine
> > 06 Akhkharu, Lamia Nig Enclosed Area, Temple
> > 07 Akhkharu, Sucubus (Female) Nig Enclosed Area, Temple
> > 08 Alal N/A Temple, Open Shrine
> > 09-10 Animals, Zehani Wolf Nig Cave
> > 11 Argol Day Open Area
> > 12 Asura N/A Sacred Area, Temple
> > 13 Athach N/A Enclosed Area, Cave
> > 14 Barquest Nig Any settings
> > 15 Beasts, Corruption N/A Enclosed Area, Temple
> > 16 Beasts, Disorder N/A Enclosed Area
> > 17 Beasts, Fiery Hate N/A Enclosed Area
> > 18 Beasts, Terror N/A Enclosed Area, Altar
> > 19 Beasts, Kekoni (Darkness) N/A Altar
> > 20 Beithir Int Lake, River
> > 21 Bouba Nig Cave, Corridor
> > 22 Charontes N/A Temple, Cave, Altar
> > 23 Chimearas, Chimana Day Open Area, Temple
> > 24 Chimearas, Chimeara Nig Open Area
> > 25 Cuca Queen Nig Lake, Rivers
> > 26 Cu Sidhe Nig Daoine Sidhe castle
> > 27 Cu Sith Day Forest,
> Elf/Faerry palace
> > 28 Daive N/A Cave, Enclosed Area
> > 29 Daoine Sidhe Nig Sacred & Enclosed Areas
> > 30-31 The Dead N/A Cemetary, Ruin
> > 32 Dark's Serpent Nig Desert Cave, Ruin
> > 33-34 Demons, Decay N/A Crypt, Masoleum
> > 35-36 Demons, Disease Nig Any setting
> > 37-38 Demons, Fiery Spirit N/A Any setting
> > 39-40 Demons, Firehound Nig Any lightless area
> > 41-41 Demons, Herab Serapel N/A Any setting
> > 42-43 Demons, Heliophobic N/A Any lightless area
> > 44-45 Demons, Hellhound N/A Underground, Roadway
> > 46-47 Demons, Iritxu Nig Any setting
> > 48-49 Demons, Nergali N/A Undergroumd, Temple
> > 50-51 Demons, Storm N/A Open Area
> > 52-53 Demons, Storm Dragons Int Open Area
> > 54-55 Demons, Terrestial N/A Any setting
> > 56 Devils Nig Any setting
> > 57 Div Nig Sacred Area, Temple
> > 58 Dragons, Dragons Day Cave, Ruin
> > 59 Dragons, Elder Nig Cave, Ruin
> > 60 Dragons, Lun Day Cave, Ruin
> > 61 Dragons, Wyrm Int Any settings
> > 62-63 Dwarf Nig Dwarf city, Underground
> > 64 Edimmu N/A Barrow, Crypt, Masoleum
> > 65-66 Elf Nig Forest, Grove
> > 67 Elementals** N/A Any setting
> > 68-69 Faerry Nig Forest, Grove
> > 70 Fata Sheen Nig Forest, Grove
> > 71 Firbolg Nig Any wooded area
> > 72 Fire Lions N/A Any setting
> > 73-74 Griffin Day Cave, Temple
> > 75 Gwydi Int Sacred Area, Temple
> > 76 Gwyligi Nig Any lightless area
> > 77 Hydra N/A Cave, Temple, Swamp
> > 78 Kejani Ki N/A Any lightlnss area
> > 79 Kejan'po N/A Any lightlnss area
> > 80 Kiana'nir N/A Any lightlnss area
> > 81 Kumiho N/A Any lightlnss area
> > 82 Lammashta N/A Altar
> > 83 Larshee Nig Enclosed Area, Ruin
> > 84 Leon Int Any setting
> > 85 Lich Nig Enclosed Area, Altar
> > 86 Manticore Nig Any setting
> > 87 Master Day Sacred Area, Temple
> > 88 Mer People, Merman Int Underground, Water
> > 89 Mer People, Mermaid Nig Underground, water
> > 90 Molani Nig Any setting
> > 91 Mushrussu Day Temple
> > 92 Naga Int Any setting
> > 93-64 Poltergeist N/A Any lightless setting
> > 95 Sentinel Beast N/A Altar, Temple
> > 96 Tatzlwurm Int Any setting
> > 97 Tower Lord N/A Tower, Castle
> > 98 Vrykalakas Int Cemetary, Ruin
> > 99-100 Zombie Nig Cemetary, Ruin
> >
> > Note: * Areas where the creature specified is most likely
> > to be serving as a guardian, if any setting is
> > listed there are no restrictions.
> > ** Elementals that are found as guardians will be
> > activated by violation of a ward on the area.
> > They will be in a container as specified in the
> > Elemental section.
> >
> >
> > I. Hill Encounters
> > Number of Creatures: 128
> >
> > Day
> > Creature Human None
> > 1-10 11-25 26-100
> >
> > Night
> > Creature Human None
> > 1-20 21-30 31-100
> >
> > Hill Day Encounters
> >
> > Roll Result
> > 01 Animals, Auroch
> > 02-04 Animals, Bear
> > 05-07 Animals, Boar
> > 08 Animals, Bull (Cattle)
> > 09 Animals, Cliff Bear
> > 10 Animals, Cow
> > 11-13 Animals, Deer
> > 14-16 Animals, Dog I (Domestic Dog)
> > 17-18 Animals, Dog II (Domestic Dog)
> > 19-20 Animals, Dog III (Domestic Dog)
> > 20 Animals, Donkey/Burro
> > 21 Animals, Draft Horse
> > 22-24 Animals, Eagle
> > 25-27 Animals, Falcon
> > 28-30 Animals, Goat
> > 31-33 Animals, Hawk
> > 34 Animals, Leopard
> > 35 Animals, Lion
> > 36 Animals, Mule
> > 37 Animals, Ox
> > 38 Animals, Riding Horse I (Steppe Pony)
> > 39 Animals, Riding Horse II (Mustang)
> > 40 Animals, Riding Horse III
> > 41 Animals, Riding Horse IV
> > 42-44 Animals, Sheep
> > 45 Animals, War Horses
> > 46 Animals, Waste Lion
> > 47-50 Animals, Wolf
> > 51 Abnari
> > 52 Afanc
> > 53 Argol
> > 54 Athach
> > 55 Blancara
> > 56 Demons, Disease
> > 57 Edali
> > 58 Elefan
> > 59 Firbolg
> > 60 Fire Lions
> > 61 Giants, Hill
> > 62-63 Great Ape
> > 64 Great Serpent
> > 65-66 Griffin
> > 67-68 Hippogriff
> > 69 Lis
> > 70 Leon
> > 71 Master
> > 72 Nakinal
> > 73 Orchi
> > 74 Shiroona
> > 75 Vily, Hill X
> > 76 Anari
> > 77 Ahuras, Vereghina
> > 78 Anakim (Mortal)
> > 79-80 Chimearas, Chimana
> > 81 Chimearas, Chimeara
> > 82 Dragons, Dragons
> > 83-84 Dragons, Lun
> > 85 Dragons, Wyrm
> > 86 Druga
> > 87-88 Giants, Earth
> > 89-90 Giants, Storm
> > 91-92 Omari
> > 92 Roc
> > 93-94 Soul Son
> > 95-96 Tatzlwurm
> > 97 Trazire
> > 98 The Brown Man
> > 99-100 Wyvern
> >
> > Hill Night Encounters
> >
> > Roll 1D2 1 - Chart A 2 - Chart B
> >
> > Chart A -
> >
> > Roll Result
> > 01-07 Animals, Antelope
> > 08-15 Animals, Boar
> > 16-22 Animals, Cat
> > 23-29 Animals, Deer
> > 30-36 Animals, Hyena
> > 37-43 Animals, Leopard
> > 44-50 Animals, Lion
> > 51 Akhkharu, Vampire Bat
> > 52 Aatxe
> > 53 Athach
> > 54 Boabhan
> > 55 Besamar
> > 56-57 Border Redcap
> > 58-59 Bugbear
> > 60-61 Cait Sith
> > 62-63 Cu Sidhe
> > 64 Demons, Disease
> > 65 Dirasa
> > 66-67 Dwarf
> > 68-69 Elf
> > 70 Fata Sheen
> > 71 Fay Horses
> > 72 Fire Lions
> > 73 Fusin
> > 74 Gargoyle
> > 75 Gartula
> > 76 Anakim (Mortal)
> > 77 Anari
> > 78 Daive
> > 79-80 Demons, Terrestial
> > 81 Devils
> > 82 Druga
> > 83 Dragons, Wyrm
> > 84 Dragons, Dragons
> > 85 Dzaliri
> > 86-87 Giants, Earth
> > 88-89 Giants, Fire
> > 90-91 Giants, Hill
> > 92-93 Giants, Storm
> > 94 Haunier
> > 95 Herensuge
> > 96 Kejan'po
> > 97 Kumiho
> > 98 Labbrila
> > 99 Larshee
> > 100 Lich
> >
> > Chart @ -
> >
> > Roll Result
> > 01-07 Animals, Pig
> > 08-14 Animals, Tiger
> > 15-21 Animals, Waste Lion
> > 22-28 Animals, Wild Cat
> > 29-35 Animals, Wild Dog
> > 36-43 Animals, Wolf
> > 44-50 Animals, Zehani Wolf
> > 51 Goblin
> > 52-53 Great Ape
> > 54-55 Great Serpent
> > 56 Gwydi
> > 57 Gwyligi
> > 58 Hags
> > 59 Hob
> > 60-61 Hobgoblin
> > 62 Tonah
> > 63 Jinn Races, Ifreet
> > 64 Lis
> > 65 Leon
> > 66-67 Ogre
> > 68 Orchi
> > 69-70 Trolls, Rock Troll
> > 71-72 Trolls, Troll
> > 73 True Sidhe
> > 74-75 Zombie
> > 76 Lunafey
> > 77-78 Manticore
> > 79 Midge
> > 80 Mir
> > 81 Pseudothei
> > 82-83 Poltergeist
> > 84 Omari
> > 85 Qutrub
> > 86 Rakshasha
> > 87 Romati
> > 88 Searbhani
> > 89-90 Shadow Hawk
> > 91 Spriggans
> > 92 Tatzlwurm
> > 93 Soul Son
> > 94 Trazire
> > 95 The Brown Man
> > 96-97 Whispers
> > 98-99 Vily, Hill
> > 100 Vrykalakas
> >
> > J. Jungle Encounters
> > Number of Creatures: 42
> >
> > Day
> > Creature Human None
> > 1-10 11-20 21-100
> >
> > Night
> > Creature Human None
> > 1-15 16-20 21-100
> >
> > Jungle Day Encounters
> >
> > Roll Result
> > 01-07 Animals, Antelope
> > 08-14 Animals, Asp
> > 15-22 Animals, Boar (x2)*
> > 23-30 Animals, Crocodile
> > 31-37 Animals, Eagle
> > 38-45 Animals, Lion
> > 46-50 Animals, Swamp Buffalo
> > 51-52 Daeta A'Miri
> > 53-54 Demons, Disease
> > 55-56 Elefan
> > 57-58 Fire Snake
> > 59-61 Great Ape
> > 62-63 Great Spider
> > 64-65 Leon X
> > 66-67 Lis X
> > 68-69 Molani
> > 70-71 Naga X
> > 72-73 Nakinal
> > 74-75 Serpent Women
> > 76-79 Bouba
> > 80-83 Dae'ta Koti
> > 84-87 Dirailla-ta
> > 88-90 Dragons, Dragons
> > 91-93 Dragons, Wyrm
> > 94-97 Seker
> > 98-100 Tree of Souls
> >
> > Note: * = The Jungle Boar is twice the size of the normal
> > creature. Modify the listed AHP, CV and S by 2.
> > All other factors will remain the same unless the
> > Referee wants to reduce the speed, A or D or wants
> > to increase its DTV.
> >
> >
> > Jungle Night Encounters
> >
> > Roll Result
> > 01-06 Animals, Anaconda
> > 07-13 Animals, Asp
> > 14-20 Animals, Boar (x2)*
> > 21-26 Animals, Crocodile
> > 27-32 Animals, Hippopotamus
> > 33-38 Animals, Hyena
> > 39-44 Animals, Leopard
> > 45-50 Animals, Tiger
> > 51 Aatxe
> > 52 Akhkharu, Vampire Worm
> > 53-54 Bouba
> > 55-56 Bush Warrior
> > 57-58 Daeta A'Miri
> > 59 Demons, Disease
> > 60 Dirailla-ta
> > 61 Dirasa
> > 62-63 Fire Snake
> > 64 Fusin
> > 65-66 Great Ape
> > 67 Great Serpent
> > 68-69 Great Spider
> > 70-71 Leon
> > 72 Lis
> > 73 Serpent Women
> > 74-75 Tonah
> > 76-77 Dae'ta Koti
> > 78-79 Demons, Terrestial
> > 80-81 Dragons, Dragons
> > 82-83 Dragons, Wyrm
> > 84-85 Gartula
> > 86 Kejan'po
> > 87-88 Labbrila
> > 89-90 Molani
> > 91-92 Naga
> > 93-94 Nebora
> > 95 Seker
> > 96 Shachihoko
> > 97 Soul Son
> > 98 The Kiana'shan
> > 99-100 Tree of Souls
> >
> > Note: * = The Jungle Boar is twice the size of the normal
> > creature. Modify the listed AHP, CV and S by 2.
> > All other factors will remain the same unless the
> > Referee wants to reduce the speed, A or D or wants
> > to increase its DTV.
> >
> > K. Lower World Encounters
> > Number of Creatures: 117
> >
> > Creature Human None
> > 1-24 25 26-100
> >
> > The Lower World is a twilight world of great peril. The Tables
> > that follow are divided up into the The Elder Lands, The Pale
> > of Kototh, and the Elemental Kingdoms. The Elder Lands are
> > ruled by the Sidh & other Elder Races. The Pale of Kototh is
> > governed by Kototh, his children and the races that they have
> > spawned. Elemental Kingdoms are areas composed of pure
> > elements, and is populated by Elementals and creatures that
> > are tied to the dominant element of the area. For further
> > details see Book Three section 1.3. The last Region is Other
> > Regions. This is the area between realms or areas where
> > creatures have been taken into this area by other forces.
> >
> > Lower World Encounters
> >
> > The Elder Lands
> > Roll Result
> > 01-02 Alfar
> > 03-04 Afanc
> > 05-06 Anwora
> > 07-08 Asrai
> > 09-10 Barquest
> > 11-14 Besamar
> > 15-18 Cait Sith
> > 19-22 Centaur *
> > 23-26 Cu Sith
> > 27-30 Dwarf *
> > 31-32 Dryad **
> > 33-34 Dzaliri
> > 35-38 Elf *
> > 39-42 Faerry *
> > 43-46 Fay Horses *
> > 47-48 Fata Sheen
> > 49-50 Gwydi
> > 51-52 Hags
> > 53-54 Haunier
> > 55-56 High Vily
> > 57-60 Hob
> > 61-62 Jinn Races, Ifreet
> > 63-64 Jinn Racss, Jinn
> > 65-66 Jinn Races, Peri
> > 67-68 Larshee
> > 69-70 Naga
> > 71-74 Peist
> > - 75-76 Satyr
> > 77-78 Searbhani
> > 79-82 Sidh Boar
> > 83-84 Simurgh
> > 85-88 Tonah *
> > 89-92 Unicorn
> > 93-96 Vily
> > 97-98 Whispers
> > 99-100 Wood Nymph
> >
> >
> > The Pale of Kototh
> > Roll Result
> > 01-02 Bouba
> > 03-04 Baobhan Sith
> > 05-07 Border Redcap
> > 08-10 Bugbear
> > 11-13 Cu Sidhe
> > 14-15 Cuca
> > 16-17 Cuca Queen
> > 18-20 Dae'ta Koti
> > 21-23 Daoine Sidhe*
> > 24-25 Dragons, Elder *
> > 26-28 Earth Eater
> > 29-30 Fauns
> > 31-32 Firbolg
> > 33-34 Gartula
> > 35-37 Giants, Earth *
> > 38-40 Giants, Fire *
> > 41-43 Giants, Forest
> > 44-46 Giants, Frost
> > 47-49 Giants, Hill
> > 50-52 Giants, Mountain *
> > 53-54 Giants, Sea
> > 55-57 Giants, Storm
> > 58-60 Goblin
> > 61-63 Great Serpent
> > 64-66 Great Spider
> > 67-68 Grundwergen
> > 69-70 Herensuge
> > 71-73 Hobgoblin
> > 74-75 Midge
> > 76-78 Minotaur
> > 79-80 Nebora
> > 81-83 Sprite *
> > 84-86 Trolls, Eld Troll
> > 87-89 Trolls, Rock Troll *
> > 90-92 Trolls, Troll *
> > 93-95 Trolls, Wood Troll
> > 96-98 Trold Folk *
> > 99-100 Wyvern
> >
> > Elemental Kingdoms
> > Roll Result
> > 01-24 Elementals, Earth
> > 25-48 Elementals, Fire
> > 49-73 Elementals, Water
> > 74-77 Elementals, Air ****
> > 78-100 Elemental Creature ***
> >
> > Other Regions
> > Roll Result
> > 01-02 Abnari
> > 03-04 Anakim (Mortal)
> > 05-06 Boabhan
> > 07-08 Elefan
> > 09-10 Ents
> > 11-13 Forestals
> > 14-15 Green Lady
> > 16-18 Leon
> > 19-21 Lis
> > 22-23 Lunafey
> > 24-25 Matapone
> > 26-27 Nakinal
> > 28-29 Nar'morel
> > 30-31 Romati
> > 32-33 Seirim
> > 34-35 Shiroona
> > 36-38 True Sidhe
> > 39-41 Argol
> > 42-44 Cadue
> > 45-47 Edali
> > 48-49 Labbrila
> > 50-52 Master
> > 53-55 White Otter
> > 56-59 Asura
> > 60-63 Fire Lions
> > 64-66 Omari X
> > 67-68 Daive
> > 69-70 Dark's Serpent
> > 71-73 Dead
> > 74-75 Druga
> > 76-78 Gargoyle
> > 79-80 Gwyligi
> > 81-82 Kumiho
> > 83-84 Lich
> > 85-87 Manticore
> > 88-90 Poltergeist
> > 91-92 Qutrub
> > 93-94 Soul Son
> > 95-96 Tree of Souls
> > 97-100 Zombie
> >
> > Note: * Races so marked can control realms as organized
> > kingdoms which include secondary creatures as
> > allies and servants.
> > ** These are the Hamadryads, double the values listed
> > for the Dryad, including magical values. Hamadryads
> > are supernatural tree spirits. They are not humanoid
> > though they have Humanoid form. They are tied to a
> > specific tree, if it dies they die. Until it dies,
> > they cannot die. All can use MEL10/EL8
> > Insubstantiabilty to enter in, and exist in, their
> > tree. All Hamadryads are female.
> > *** A creature that is innately capable of using the
> > element in the area that the encounter occurs in. In
> > all cases the creature's EL is increased by 2 when
> > he is in an area that is composed of his element.
> > For more details see Book 3 table for an example if
> > needed.
> > **** No Air Elemental inhabit the Lower World unless the
> > Referee makes special provisions for them in his
> > game.
> >
> > L. Mountain Encounters
> > Number of Creatures: 121
> >
> > Day
> > Creature Human None
> > 1-10 11-25 26-100
> >
> > Night
> > Creature Human None
> > 1-20 21-30 31-100
> >
> > Mountain Day Encounters
> >
> > Roll Result
> > 01 Animals, Auroch
> > 02-04 Animals, Bear
> > 05-07 Animals, Boar
> > 08 Animals, Bull (Cattle)
> > 09 Animals, Camel [Domestic, Draft]
> > 10 Animals, Camel [Domestic, War]
> > 11 Animals, Camel [Wild]
> > 12-14 Animals, Cliff Bear
> > 15-17 Animals, Deer
> > 18-20 Animals, Dog I (Domestic Dog)
> > 21 Animals, Dog II (Domestic Dog)
> > 22 Animals, Dog III (Domestic Dog)
> > 23 Animals, Donkey/Burro
> > 24 Animals, Draft Horse
> > 25-27 Animals, Eagle
> > 28-30 Animals, Falcon
> > 31-33 Animals, Goat
> > 34-36 Animals, Hawk
> > 37 Animals, Lion
> > 38 Animals, Mule
> > 39 Animals, Ox
> > 40 Animals, Riding Horse I (Steppe Pony)
> > 41 Animals, Riding Horse II (Mustang)
> > 42 Animals, Riding Horse III
> > 43 Animals, Riding Horse IV
> > 44-45 Animals, Sheep
> > 46 Animals, War Horses
> > 47-49 Animals, Wolf
> > 50 Animals, Zehani Wolf
> > 51 Abnari
> > 52 Anari
> > 53 Argol
> > 54 Athach
> > 55 Cadue
> > 56 Demons, Disease
> > 57 Druga
> > 58 Edali
> > 59 Elefan
> > 60 Firbolg
> > 61 Fire Snake
> > 62-63 Great Ape
> > 64-65 Great Serpent
> > 66-67 Griffin
> > 68-69 Hippogriff
> > 70 Leon
> > 71 Lis
> > 72 Nakinal
> > 73 Orchi
> > 74 Tatzlwurm
> > 75 Tower Lord
> > 76 Ahuras, Vereghina
> > 77 Anakim (Mortal)
> > 78 Anakim (Immortal)
> > 79-80 Chimearas, Chimana
> > 81-82 Chimearas, Chimeara
> > 83-84 Demons, Storm
> > 85 Demons, Storm Dragons
> > 86 Dragons, Dragons
> > 87 Dragons, Elder
> > 88 Dragons, Lun
> > 89-90 Giants, Earth
> > 91-92 Giants, Fire
> > 93-94 Giants, Mountain
> > 95 Roc
> > 96 Seirim
> > 97-98 Vily, Mountain
> > 99 Vily, Aerial
> > 100 Wyvern
> >
> >
> > Mountain Night Encounters
> >
> > Roll 1D2 1 - Chart A 2 - Chart B
> >
> > Chart A -
> >
> > Roll Result
> > 01-07 Animals, Antelope
> > 08-14 Animals, Boar
> > 15-21 Animals, Cat
> > 22-28 Animals, Deer
> > 29-35 Animals, Hyena
> > 36-42 Animals, Leopard
> > 43-50 Animals, Lion
> > 51 Akhkharu, Vampire Bat
> > 52 Akhkharu, Vampire Worm
> > 53 Anari
> > 54 Athach
> > 55 Boabhan
> > 56 Besamar
> > 57 Blood Wolf
> > 58 Border Redcap
> > 59 Bugbear
> > 60 Bouba
> > 61 Demons, Disease
> > 62 Druga
> > 63-65 Dwarf
> > 66 Dzaliri
> > 67 Fata Sheen
> > 68 Fire Snake
> > 69-70 Gargoyle
> > 71 Gartula
> > 72-73 Goblin
> > 74-75 Great Ape
> > 76-77 Aatxe
> > 78 Anakim (Mortal)
> > 79 Anakim (Immortal)
> > 80-81 Chimearas, Chimeara
> > 82-84 Daoine Sidhe
> > 85-86 Demons, Fiery Spirit
> > 87-88 Demons, Iritxu
> > 89-90 Demons, Storm
> > 91-92 Demons, Storm Dragons
> > 93-94 Demons, Terrestial
> > 95 Devils
> > 96 Dragons, Dragons
> > 97 Dragons, Elder
> > 98 Dragons, Wyrm
> > 99-100 Giants, Earth
> >
> > Chart B -
> >
> > Roll Result
> > 01-08 Animals, Pig
> > 09-16 Animals, Tiger
> > 17-24 Animals, Wild Cat
> > 25-32 Animals, Wild Dog
> > 33-41 Animals, Wolf
> > 42-50 Animals, Zehani Wolf
> > 51-52 Great Serpent
> > 53 Gwydi
> > 54 Gwyligi
> > 55 Hags
> > 56 Herensuge
> > 57 Hob
> > 58-59 Hobgoblin
> > 60 Lunafey
> > 61 Leon
> > 62 Lis
> > 63 Midge
> > 64 Mir
> > 65 Norggen
> > 66 Ogre
> > 67 Tonah
> > 68 Tower Lord
> > 69-70 Trolls, Rock Troll
> > 71-72 Trolls, Troll
> > 73 True Sidhe
> > 74-75 Vily, Mountain
> > 76-77 Giants, Fire
> > 78-79 Giants, Mountain
> > 80-81 Giants, Storm
> > 82 Labbrila
> > 83 Larshee
> > 84-85 Poltergeist
> > 86 Pseudothei
> > 87 Romati
> > 88-89 Searbhani
> > 90 Seirim
> > 91-92 Shadow Beast
> > 93-94 Shadow Hawk
> > 95-96 Shadow Warrior
> > 97-98 Spriggans
> > 99-100 Tatzlwurm
> >
> > M. Plains Encounters
> > Number of Creatures: 80
> >
> > Day
> > Creature Human None
> > 1-7 8-20 21-100
> >
> > Night
> > Creature Human None
> > 1-12 13-20 21-100
> >
> > Plains Day Encounters
> >
> > Roll Result
> > 01-03 Animals, Antelope
> > 04-05 Animals, Boar
> > 06-07 Animals, Bull (Cattle)
> > 08-09 Animals, Camel [Domestic, Draft]
> > 10-11 Animals, Camel [Domestic, War]
> > 12-13 Animals, Camel [Wild]
> > 14-15 Animals, Deer
> > 16-17 Animals, Donkey/Burro
> > 18-19 Animals, Draft Horse
> > 20-21 Animals, Eagle
> > 22-23 Animals, Falcon
> > 24-25 Animals, Goat
> > 25-28 Animals, Hawk
> > 29-30 Animals, Lion
> > 31-32 Animals, Mule
> > 33-34 Animals, Ox
> > 35-36 Animals, Riding Horse I (Steppe Pony)
> > 37-38 Animals, Riding Horse II (Mustang)
> > 39-40 Animals, War Horses
> > 41-42 Animals, Wild Cat
> > 43-44 Animals, Wild Dog
> > 45-47 Animals, Wolf
> > 48-50 Domestic Herd *
> > 51 Argol
> > 52 Blancara
> > 53-54 Dae'ta Koti
> > 55-56 Demons, Disease
> > 57 Elefan
> > 58 Firbolg
> > 59-60 Fire Lions
> > 61-63 Griffin
> > 64-66 Hippogriff
> > 67 Master
> > 68-69 Pegasus
> > 70-72 Te'sla
> > 73-74 Lis X
> > 75 Omari
> > 76-80 Dragons, Wyrm
> > 81-85 Dragons, Dragon **
> > 86-90 Earth Eater
> > 91-95 Giants, Storm
> > 96-100 Vily, Aerial
> >
> > Plains Night Encounters
> >
> > Roll Result
> > 01-04 Animals, Antelope
> > 05-08 Animals, Boar
> > 09-12 Animals, Deer
> > 13-16 Animals, Hyena
> > 17-20 Animals, Leopard
> > 21-24 Animals, Lion
> > 25-28 Animals, Tiger
> > 29-32 Animals, Waste Lion
> > 33-36 Animals, Wild Cat
> > 37-40 Animals, Wild Dog
> > 41-46 Animals, Wolf
> > 47-50 Domestic Herd *
> > 51 Border Redcap
> > 52 Demons, Disease
> > 53 Demons, Imp
> > 54 Druga
> > 55 Dzaliri
> > 56 Faerry
> > 57 Fata Sheen
> > 58-59 Fire Lions
> > 60 Fusin
> > 61-62 Hob
> > 63 Lis
> > 64 Midge
> > 65 Omari
> > 66 Poltergeist
> > 67 Ogre
> > 68 Orchi
> > 69 Shadow Beast
> > 70-71 Shadow Fox
> > 72 Shadow Hawk
> > 73 Te'sla
> > 74 The Brown Man
> > 75 Zombie
> > 76 Dae'ta Koti
> > 77 Dalhan
> > 78 Demons, Iritxu
> > 79 Demons, Storm
> > 80 Demons, Storm Dragons
> > 81 Demons, Terrestial
> > 82 Dragons, Wyrm
> > 83 Devils
> > 84 Dirasa
> > 85 Div
> > 86 Giants, Earth
> > 87 Giants, Storm
> > 88 Haunier
> > 89 Herensuge
> > 90 Kumiho
> > 91 Larshee
> > 92 Lunafey
> > 93 Manticore
> > 94 Matapone
> > 95 Nar'morel
> > 96 Osnada
> > 97 Pseudothei
> > 98 Qutrub
> > 99 Rakshasha
> > 100 Vily, Aerial
> >
> > Note: * A herd of domestic animals. The Referee will
> > determine the type of creature and the number
> > present in the herd.
> > ** Dragons encountered this way are hunting. No
> > Dragon can be encountered in its lair in the
> > plains. The same does not apply for Wyrms.
> >
> >
> > N. Roadway Encounters
> > Number of Creatures: 45
> >
> > Day
> > Creature Human None
> > 1-6 7-30 31-100
> >
> > Night
> > Creature Human None
> > 1-12 13-20 21-100
> >
> > These encounters occur on the road itself.
> >
> > Roadway Day Encounters
> >
> > Roll Result
> > 01-03 Animals, Cat
> > 04-06 Animals, Cow
> > 07-09 Animals, Deer
> > 09-11 Animals, Dog I (Domestic Dog)
> > 12-14 Animals, Dog II (Domestic Dog)
> > 15-17 Animals, Dog III (Domestic Dog)
> > 18-19 Animals, Donkey/Burro
> > 20-21 Animals, Draft Horse
> > 22-23 Animals, Eagle
> > 24-25 Animals, Falcon
> > 26-27 Animals, Hawk
> > 28-29 Animals, Mule
> > 30-31 Animals, Ox
> > 32-33 Animals, Pig
> > 34-36 Animals, Riding Horse I (Steppe Pony)
> > 37-39 Animals, Riding Horse II (Mustang)
> > 40-42 Animals, Riding Horse III
> > 43-44 Animals, Riding Horse IV
> > 45-46 Animals, Sheep
> > 47-48 Animals, War Horses
> > 49-50 Animals, Wolf
> > 51-58 Alal
> > 59-66 Anakim (Mortal)
> > 67-74 Druga
> > 75-81 Master
> > 82-88 Trazire
> > 89-96 Other Animals *
> > 97-100 Closest Terrain**
> >
> > Roadway Night Encounters
> >
> > Roll Result
> > 01-03 Animals, Cat
> > 04-07 Animals, Deer
> > 08-11 Animals, Dog I (Domestic Dog)
> > 12-15 Animals, Dog II (Domestic Dog)
> > 16-19 Animals, Dog III (Domestic Dog)
> > 20-22 Animals, Lion
> > 23-26 Animals, Riding Horse I (Steppe Pony)
> > 27-30 Animals, Riding Horse II (Mustang)
> > 31-33 Animals, Riding Horse III
> > 34-37 Animals, Riding Horse IV
> > 38-41 Animals, Wild Cat
> > 42-45 Animals, Wild Dog
> > 46-50 Animals, Wolf
> > 51-53 Demons, Disease
> > 54-57 Demons, Hellhound
> > 58-61 Demons, Imp
> > 62-64 Shadow Hawk
> > 65-68 Tonah
> > 69-71 Trazire
> > 72-75 Zombie
> > 76 Akhkharu, Vampire
> > 77 Alal
> > 78 Alu
> > 79 Anakim (Mortal)
> > 80-81 Demons, Iritxu
> > 82-84 Demons, Storm Dragons
> > 85-87 Demons, Terrestial
> > 88 Devils
> > 89-90 Dirasa
> > 91 Druga
> > 92 Kumiho
> > 93-94 Lunafey
> > 95 Pseudothei
> > 96 Qutrub
> > 97-100 Closest Terrain**
> >
> > Note: * The encounter is with the diurnal resting place of
> > the creature. Thralls of the creature will be in the
> > area near the master. This can include wild animals
> > as well.
> > ** Reroll on the closet terrain to the roadway.
> >
> > O. Ruins Encounters
> > Number of Creatures: 33
> >
> > Day
> > Creature Human None
> > 1-7 8-15 16-100
> >
> > Night
> > Creature Human None
> > 1-15 16-20 21-100
> >
> > Encounters that occur in ruined population centers that are
> > no longer inhabited by large concentrations of people.
> >
> > Ruins Day Encounters
> >
> > Roll Result
> > 01-04 Animals, Asp
> > 05-08 Animals, Cat
> > 09-12 Animals, Dog I (Domestic Dog)
> > 13-16 Animals, Dog II (Domestic Dog)
> > 17-20 Animals, Dog III (Domestic Dog)
> > 21-23 Animals, Donkey/Burro
> > 24-27 Animals, Draft Horse
> > 28-31 Animals, Goat
> > 32-34 Animals, Hyena
> > 35-38 Animals, Riding Horse I (Steppe Pony)
> > 39-42 Animals, Riding Horse II (Mustang)
> > 43-46 Animals, Riding Horse III
> > 47-48 Animals, Riding Horse IV
> > 49-50 Animals, Wolf
> > 51-54 Anari
> > 55-58 Daeta A'Miri
> > 59-62 Demons, Disease
> > 63-67 Great Ape
> > 68-71 Great Serpent
> > 72-75 Tower Lord
> > 76-78 Dragons, Dragons
> > 79-81 Dragons, Elder
> > 82-84 Dragons, Wyrm
> > 85-87 Firbolg
> > 88-90 Giants *
> > 91-95 Other Animals****
> > 96-100 Closest Terrain***
> >
> > Ruins Night Encounters
> >
> > Roll Result
> > 01-04 Animals, Asp
> > 05-08 Animals, Cat
> > 09-13 Animals, Dog I (Domestic Dog)
> > 14-17 Animals, Dog II (Domestic Dog)
> > 18-21 Animals, Dog III (Domestic Dog)
> > 22-25 Animals, Goat
> > 26-29 Animals, Hyena
> > 30-33 Animals, Riding Horse I (Steppe Pony)
> > 34-38 Animals, Riding Horse II (Mustang)
> > 39-42 Animals, Riding Horse III
> > 43-46 Animals, Riding Horse IV
> > 47-50 Animals, Wolf
> > 51-52 Border Redcap
> > 53-54 Daeta A'Miri
> > 55-57 Dead
> > 58-60 Demons, Disease
> > 61-62 Demons, Firehound
> > 63-64 Demons, Hellhound
> > 65-67 Great Ape
> > 68-70 Great Serpent
> > 71-72 Tower Lord
> > 72-75 Zombie
> > 76 Akhkharu, Lamia
> > 77 Akhkharu, Vampire
> > 78 Anari
> > 79 Charontes
> > 80 Dae'ta Koti
> > 81 Dalhan
> > 82 Daive
> > 83 Demons, Decay
> > 84 Demons, Herab Serapel
> > 85 Demons, Heliophobic
> > 86 Demons, Storm Dragons
> > 87 Demons, Terrestial
> > 88 Devils
> > 89 Dragons, Dragons
> > 90 Dragons, Elder
> > 91 Dragons, Wyrm
> > 92 Edimmu
> > 93 Ghost
> > 94 Gwyligi
> > 95 Nebora
> > 96 Osnada
> > 97 Poltergeist
> > 98 Qutrub
> > 99 Soul Daiva
> > 100 Closest Terrain***
> >
> > Note: * The giant that is native to the surrounding terrain
> > is encountered.
> > ** The encounter is with the diurnal resting place of
> > the creature. Thralls of the creature will be in
> > the area near the master. This can include wild
> > animals as well.
> > *** Reroll on the closet terrain to the ruins.
> >
> > P. Sea Encounters
> >
> > Day
> > Creature Human None
> > 1-11 12-25 26-100
> >
> > Night
> > Creature Human None
> > 1-22 23-25 26-100
> >
> > Use Chart A for normal trade routes in the ocean or coastline.
> > Use Chart B when thrown off course or lost.
> >
> > Sea Day Encounters
> >
> > Chart A
> >
> > Roll Result
> > 01-02 Animals, Crab
> > 03-04 Animals, Eel
> > 05-07 Animals, Jellyfish
> > 08-10 Dolphins #
> > 11-17 Fish #
> > 18-20 Medium Whales
> > 21-22 Large Whales
> > 23-25 Orca
> > 26-28 Ocean Turtle
> > 29-30 Penquin ***
> > 31-33 Sea Birds #
> > 34-35 Seals #
> > 36-38 Shark
> > 39-40 Squid/Octopus
> > 41-42 Stingray
> > 43-44 Walrus ***
> > 45-47 Water Snakes
> > 48-50 Water Serpent
> > 51-54 Dolaura
> > 55-58 Elementals, Water
> > 59-62 Giants, Sea
> > 63-66 Giants, Storm
> > 67-71 Mer People, Merman
> > 72-75 Naga
> > 76-77 Bloodsucker
> > 78-80 Demons, Storm
> > 81-82 Demons, Storm Dragons
> > 83-84 Dragons, Dragons
> > 85-86 Dragons, Sea Dragon
> > 87-88 Garshon
> > 89-90 Kraken
> > 91-93 Nymph
> > 94-95 Other Elemental*
> > 96-97 Slyph
> > 98-99 Sea Dragon
> > 100 Wyrm
> >
> > Sea Night Encounters
> >
> > Chart A
> >
> > Roll Result
> > 01-04 Animals, Crab
> > 05-08 Animals, Eel
> > 09-12 Animals, Jellyfish
> > 13-16 Dolphins #
> > 17-21 Fish #
> > 22-25 Medium Whales
> > 26-29 Large Whales
> > 30-33 Orca
> > 34-37 Seals #
> > 38-42 Shark
> > 43-46 Squid/Octopus
> > 47-50 Stingray
> > 51-52 Cuca
> > 53-54 Dolaura
> > 55-56 Garshon
> > 57-58 Lis
> > 59-62 Mer People, Merman
> > 63-66 Mer People, Mermaid
> > 67-68 Naga
> > 69-71 Other Elemental*
> > 72-75 Red Shark
> > 76-77 Demons, Iritxu
> > 78-79 Demons, Storm
> > 80-81 Demons, Storm Dragons
> > 82-83 Dragons, Dragons
> > 84-85 Dragons, Sea Dragon
> > 86-87 Elementals, Water
> > 88-89 Bloodsucker
> > 90-91 Ghost Ship
> > 92-93 Giants, Sea
> > 94-95 Giants, Storm
> > 96-97 Kraken
> > 98-99 Shachihoko
> > 100 Wyrm
> >
> > Sea Day Encounters
> >
> > Chart B
> >
> > Roll Result
> > 01-02 Animals, Crab
> > 03-04 Animals, Eel
> > 05-06 Animals, Jellyfish
> > 07-08 Dolphins #
> > 09-11 Fish #
> > 12-13 Large Whales
> > 14-16 Large Fish
> > 17-18 Large Whales
> > 19-21 Medium Fish
> > 22-23 Medium Whales
> > 24-25 Monster Squid
> > 26-27 Orca
> > 28-29 Ocean Turtle
> > 30-31 Penquin ***
> > 32-33 Sea Birds #
> > 34-35 Seals #
> > 36-38 Shark
> > 39-40 Squid/Octopus
> > 41-42 Stingray
> > 43-44 Tiny Fish 27-30 Animals, Jellyfish
> > 45-46 Walrus ***
> > 47-48 Water Snakes
> > 49-50 Water Serpent
> > 51-52 Bloodsucker
> > 53-55 Dolaura
> > 56-57 Elementals, Water
> > 58-59 Giants, Sea
> > 60-61 Giants, Storm
> > 62-65 Ghost Fleet
> > 66-73 Mer People, Merman
> > 74-75 Naga
> > 76-77 Demons, Storm
> > 78-79 Demons, Storm Dragons
> > 80-81 Dragons, Dragons
> > 82-83 Dragons, Sea Dragon
> > 84-86 Garshon
> > 87-88 Kraken
> > 89-91 Nymph
> > 92-93 Other Elemental*
> > 94-95 Slyph
> > 96-97 Sea Dragon
> > 98-100 Wyrm
> >
> > Sea Night Encounters
> >
> > Chart B
> >
> > Roll Result
> > 01-03 Animals, Crab
> > 04-07 Animals, Eel
> > 1 08-12 Animals, Jellyfish
> > 13-16 Dolphins #
> > 17-20 Fish #
> > 21-24 Medium Whales
> > 25-28 Large Whales
> > 29-32 Ocean Turtle
> > 33-36 Orca
> > 37-39 Seals #
> > 40-43 Shark
> > 44-47 Squid/Octopus
> > 48-50 Stingray
> > 51-52 Cuca
> > 53-55 Dolaura
> > 56-58 Garshon
> > 59-61 Lis
> > 62-64 Mer People, Merman
> > 65-67 Mer People, Mermaid
> > 68-69 Naga
> > 70-72 Other Elemental*
> > 73-75 Red Shark
> > 76 Demons, Iritxu
> > 1 77-78 Demons, Storm
> > 79 Demons, Storm Dragons
> > 80 Dragons, Dragons
> > 81 Dragons, Sea Dragon
> > 82 Elementals, Water
> > 83 Bloodsucker
> > 84 Elecran
> > 85-86 Ghost Ship
> > 87-88 Ghost Fleet
> > 89-90 Giants, Sea
> > 91-92 Giants, Storm
> > 93 Kraken (x2)**
> > 94 Shachihoko
> > 95 Small Kraken
> > 96 Wyrm
> > 97-98 Water Snakes
> > 99-100 Water Serpent
> >
> > Note: * Any Water or Air Elemental in P&P
> > ** The Kraken is twice normal size. See
> > Kraken.
> > *** Cold Climates, coastal areas only if not
> > re-roll
> > # Can determine the size or roll randomly below
> > (Roll 1d10)
> > Roll Size Roll Size
> > 01-03 Tiny 07-08 Medium
> > 04-06 Small 09-10 Large
> >
> > Q. Swamp Encounters
> > Number of Creatures: 63
> >
> > Day
> > Creature Human None
> > 1-12 13-20 21-100
> >
> > Night
> > Creature Human None
> > 1-20 21-25 26-100
> >
> > Swamp Day Encounters
> >
> > Roll Result
> > 00-05 Animals, Boar
> > 06-09 Animals, Crocodile
> > 10-14 Animals, Deer
> > 15-18 Animals, Eagle
> > 19-22 Animals, Falcon
> > 23-26 Animals, Hawk
> > 27-30 Animals, Leopard
> > 31-34 Animals, Mule
> > 35-38 Animals, Swamp Buffalo
> > 39-42 Animals, Wild Cat
> > 43-47 Animals, Wild Dog X
> > 48-50 Animals, Wolf
> > 51-53 Akhkharu, Vampire Worm
> > 54-56 Daeta A'Miri
> > 57-58 Demons, Disease
> > 59-61 Fire Snake
> > 62-63 Great Serpent
> > 64-65 Molani
> > 66-68 Peist
> > 69-71 Serpent Women
> > 72-75 White Otter
> > 76-77 Afanc
> > 78-79 Asaghi
> > 80-81 Asrai
> > 82-83 Athach
> > 84-85 Beithir
> > 86-87 Dae'ta Koti
> > 88-89 Dirailla-ta
> > 90-91 Dragons, Dragons
> > 92-93 Elementals, Water
> > 94-95 Firbolg
> > 96-97 Fire Lions
> > 98 Hydra
> > 99-100 Water Nymph
> >
> > Swamp Night Encounters
> >
> > Roll 1D2 1 - Chart A 2 - Chart B
> >
> > Chart A
> >
> > Roll Result
> > 00-10 Animals, Crocodile
> > 11-20 Animals, Deer
> > 21-30 Animals, Hippopotamus
> > 31-40 Animals, Leopard
> > 41-50 Animals, Swamp Buffalo
> > 51-52 Bugbear
> > 53-54 Bush Warrior
> > 55-56 Cait Sith
> > 57-58 Cuca
> > 59 Cuca Queen
> > 60-61 Daeta A'Miri
> > 62-63 Dirasa
> > 64-65 Faerry
> > 66 Fata Sheen
> > 67-68 Fire Lions
> > 69-70 Fire Snake
> > 71 Fusin
> > 72-73 Goblin
> > 74-75 Great Serpent
> > 76-77 Afanc
> > 78-79 Asaghi
> > 80-81 Asrai
> > 82-83 Athach
> > 84-85 Barguest
> > 86-87 Boabhan
> > 88-89 Baobhan Sith
> > 90-91 Beithir
> > 92-93 Cu Sidhe
> > 94-95 Daoine Sidhe
> > 96-97 Dae'ta Koti
> > 98-99 Dirailla-ta
> > 100 Dragons, Dragons
> >
> > Chart B
> >
> > Roll Result
> > 26-10 Animals, Tiger
> > 11-20 Animals, Waste Lion
> > 21-30 Animals, Wild Cat
> > 31-40 Animals, Wild Dog
> > 41-50 Animals, Wolf
> > 51-52 Hob
> > 53-54 Hobgoblin
> > 55-56 Lis
> > 57-58 Molani
> > 59-60 Peist
> > 61-62 Serpent Women
> > 63 Shadow Fox
> > 64 Shadow Hawk
> > 65-66 Sprite
> > 67 Tonah
> > 68-69 Trold Folk
> > 70-71 Trolls, Wood Troll
> > 72-73 Water Panther
> > 74-75 White Otter
> > 76-78 Elementals, Water
> > 79-80 Grundwergen
> > 81-82 Harboul
> > 83-84 Hydra
> > 85-86 Kumiho
> > 87-88 Manticore
> > 89-90 Midge
> > 91-92 Naga
> > 93-94 Nebora
> > 95-96 Shachihoko
> > 97-98 Simurgh
> > 98-100 Water Nymph
> >
> > R. Tundra Encounters
> > Number of Creatures: 39
> >
> > Day
> > Creature Human None
> > 1-10 11-20 21-100
> >
> > Night
> > Creature Human None
> > 1-20 21-25 26-100
> >
> > Tundra Day Encounters
> >
> > Roll Result
> > 01-06 Animals, Crab
> > 07-12 Animals, Auroch
> > 13-19 Animals, Polar Bear
> > 20-26 Animals, Wolf
> > 27-32 Penquin
> > 33-39 Sea Birds
> > 40-46 Seals
> > 47-50 Walrus
> > 51-55 Beithir
> > 56-60 Firbolg
> > 61-65 Giants, Frost
> > 66-70 Master
> > 71-75 Tower Lord
> > 76-79 Argol
> > 80-82 Dragons, Dragons
> > 83-85 Dragons, Lun
> > 86-88 Dragons, Snow
> > 89-100 Closest Terrain *
> >
> > Tundra Night Encounters
> >
> > Roll Result
> > 01-06 Animals, Polar Bear
> > 07-11 Animals, Waste Lion
> > 12-16 Animals, Wild Dog
> > 17-22 Animals, Wolf
> > 23-38 Animals, Zehani Wolf
> > 29-34 Penquin
> > 35-40 Sea Birds
> > 41-45 Seals
> > 46-50 Walrus
> > 51-54 Beithir
> > 55-56 Blood Wolf
> > 57-58 Charontes
> > 59-60 Dalhan
> > 61-63 Demons, Disease
> > 64-66 Lis
> > 67-70 Naga
> > 71-73 Tower Lord
> > 74-75 Trolls, Ice Troll
> > 76-77 Demons, Herab Serapel
> > 78-79 Demons, Iritxu
> > 80-81 Devils
> > 82-83 Dragons, Sea Dragon
> > 84-85 Dragons, Snow
> > 86-87 Giants, Frost
> > 88-89 Kumiho
> > 90-91 Osnada
> > 92-93 Pseudothei
> > 94-95 Tonah
> > 96-97 Water Panther
> > 98-100 Closest Terrain *
> >
> > Note: * Reroll on the closet terrain to the tundra.
> >
> > R. Underground Encounters
> > Number of Creatures: 111
> >
> > Creature Human None
> > 1-21 22-25 26-100
> >
> > There is no real Day or Night underground.
> >
> > Underground Encounters
> >
> > Roll 1D2 - 1 - Chart A 2 - Chart B
> >
> > Chart A
> >
> > Roll Result
> > 00-10 Animals, Asp
> > 11-20 Animals, Bear
> > 21-30 Animals, Cliff Bear
> > 31-40 Animals, Crocodile
> > 41-50 Animals, Leopard
> > 51 Aatxe
> > 52 Akhkharu, Vampire Bat
> > 53 Akhkharu, Vampire Worm
> > 54 Anari
> > 55 Boabhan
> > 56 Baobhan Sith
> > 57 Bouba
> > 58 Bugbear
> > 59 Cadue
> > 60 Cait Sith
> > 61 Cuca
> > 62 Cuca Queen
> > 62 Cu Sidhe
> > 63 Daoine Sidhe
> > 64 Dead
> > 65 Demons, Firehound
> > 66 Demons, Hellhound
> > 67 Dirasa
> > 68 Dwarf
> > 69 Edali
> > 70 Fata Sheen
> > 71 Fire Lions
> > 72 Fusin
> > 73 Gargoyle
> > 74 Goblin
> > 75 Great Ape
> > 76 Ahuras, Vereghina
> > 77 Akhkharu, Immortal Akhkharu
> > 78 Akhkharu, Succubus
> > 79 Akhkharu, Vampire *
> > 80 Alu
> > 81 Anakim (Immortal)
> > 82 Charontes
> > 83 Dae'ta Koti
> > 84 Dark's Serpent
> > 85 Demons, Fiery Spirit
> > 86 Demons, Heliophobic
> > 87 Demons, Iritxu
> > 88 Demons, Subterranean
> > 89 Demons, Terrestial
> > 90 Demons, Tuchulcha
> > 91 Devils
> > 92 Dirailla-ta
> > 93 Dragons, Dragons
> > 94 Dragons, Elder
> > 95 Dragons, Lun
> > 96 Dragons, Sea Dragon
> > 97 Dzaliri
> > 98 Edimmu
> > 99 Elementals, Earth
> > 100 Elementals, Fire
> >
> > Chart A
> >
> > Roll Result
> > 01-09 Animals, Tiger
> > 11-18 Animals, Waste Lion
> > 19-28 Animals, Wild Dog
> > 29-39 Animals, Wolf
> > 40-48 Animals, Zehani Wolf
> > 49 Great Serpent
> > 50 Great Spider
> > 51 Griffin
> > 52 Gwyligi
> > 53 Herensuge
> > 54 Hob
> > 55 Hobgoblin
> > 56 Mer People, Merman
> > 57 Mer People, Mermaid
> > 58 Midge
> > 59 Minotaur
> > 60 Ogre
> > 61 Serpent Women
> > 62 Shadow Worm
> > 63 Tonah
> > 64 Trolls, Eld Troll
> > 65 Trolls, Rock Troll
> > 66 Trolls, Troll
> > 67 True Sidhe
> > 68 Water Nymph
> > 69 Water Panther
> > 70 White Otter
> > 71 Zehani
> > 72 Zombie
> > 73 Ghost
> > 74 Giants, Earth
> > 75 Giants, Mountain
> > 76 Giants, Fire
> > 77 Gorgon
> > 78 Hydra (in lair)
> > 79 Kejan'po
> > 80 Kiana'nir
> > 81 Lalassu
> > 82 Lammashta
> > 83 Larshee
> > 84 Leon
> > 85 Manticore
> > 86 Mushrussu
> > 87 Naga
> > 88 Nebora
> > 89 Norggen
> > 90 Poltergeist
> > 91 Qutrub
> > 92 Sentiel Beast iin lair)
> > 93 Shachihoko
> > 94 Shadow Warrior
> > 95 The Kiana'shan
> > 96 Vily, Forest
> > 97 Vily, Hill
> > 98 Vrykalakas
> > 99 Were-creatures
> > 100 Wyvern
> >
> > Note: * If the encounter takes place during the day then the
> > creature is in repose. He will be guarded by human
> > thralls at this time.
> >
> > S. Upper World Encounters
> >
> > Creature Human None
> > 1-15 None 16-100
> >
> > Day and Night do not really apply in the Upper World.
> > When adventures in the Upper World occur, the Referee selects
> > the encounter based on the metaphysical area the party is in,
> > AND what, if anything, they have attracted through their
> > actions In all cases, unless the Referee chooses to create
> > special situations, only Supernatural forces of the alignment
> > that controls the Region that the party is in will be
> > encountered.
> > The table below lists the creatures that can be encountered
> > in the Region that are detailed on the map in section 2 (Book
> > three).
> >
> > Upper World Encounters
> >
> >
> > The Blessed Lands - Lawful Spirits, Ahura, Edali
> > The Soothing Realm - Maskela
> > Throne of Justice - Amaliel, Ahura
> > Throne of Light - Kerubin, Ahura, Angels of Fury
> > Realm of Lawful Fire - Hafaza, Mushrussu, Ahura, Dragons
> > Realm of Judgement - Hafaza, Amaliel, Angels of Fury
> > Tower of Retribution - Ahura, Kerubin, Vereghina
> > Celestial Thrones - Ahura, Kerubin, Flaming Steed
> > Realm of the Alfar - Alfar, Fay Horse, A'mora, Anwora,
> > Dzaliri, Larshee, other Sidh creatures
> > & races
> > Elder Fires - Fire Elementals
> > Peri Land - Peri, Ifret, Jinn
> > Shadow Lands - Shadow Warriors, Kejani Ki, Kejan'po,
> > Kiana'nir, Shadow Beast, Shadow Fox,
> > Shadow Hawk, Shadow Worm, The Kiana'shan
> > Balance Marches - Merkabah, Zehani, Asaghi, Dragon,
> > A''Equinn, Zehani Wolf, Asura, Cailoa,
> > Seker, Sentinel Beast
> > The Abyss - Beasts of Chaos, Endukuggu, Nindukuggu
> > Realm of Darkness - Kekoni, Heliophobic Demons, Dark's
> > Serpent, Alu, Lalassu
> > Lands of Death - Alal, Lammashia, Disease Demons,
> > Harab Serapel, Charontes, Lammashta,
> > Endukuggu/Nindukuggu
> > Realm of the Dead - Dead, Nergali, Ghosts, Decay Demons
> > Lands of Woe - Ghosts, Terrestial Demons
> > Court of Lilith - Immortal Akhkhara, Incubi, Succubi
> >
> > Realm of Dark Destruction Alal, Helliophobic Demons,
> > Firehound Demon, Flayers Demon
> > Empire of Fury - Storm Demons, Dragons, Storm Dragons,
> > Elder Dragons, Dragon, Fentil Devil
> > The Demon Plains - Decay Demons, Demon Steed, Harab
> > Serapel, Imp Demons, Iritxu Demon,
> > Tuchulcha Demon, Devils
> > Land of Souls - Soul Daiva
> > Land of the Evil Mind- Any Supernatural force of Chaos, Firbolg
> > The Fiery Hells - Hellhound, Fiery Spirit
> > Tower of Silence - Kekoni, Lalassu
> >
> > T. Waterways Encounters
> > Number of Creatures: 90
> >
> > Day
> > Creature Human None
> > 1-9 10-25 26-100
> >
> > Night
> > Creature Human None
> > 1-18 19-25 26-100
> >
> > Referee will roll a 1D10 after determining that there
> > is an encounter. If the roll is 1-5 then roll on the
> > surrounding terrain. On a 6-10 roll on the table below.
> >
> > Waterways Day Encounters
> >
> > Roll Result
> > 01-05 Animals, Auroch
> > 06-11 Animals, Crocodile
> > 12-17 Animals, Deer
> > 18-23 Animals, Eagle
> > 24-28 Animals, Falcon
> > 29-33 Animals, Lion
> > 34-38 Animals, Wild Cat
> > 39-44 Animals, Wolf
> > 45-50 Animals, Zehani Wolf
> > 51-52 Afanc
> > 53-54 Bouba
> > 55-56 Athach
> > 57-58 Centaur
> > 59-60 Cu Sith
> > 61-62 Demons, Disease
> > 63-64 Elefan
> > 65-66 Master
> > 67 Mer People, Merman
> > 68-69 Molani
> > 70-71 Peist
> > 72-73 Serpent Women
> > 74-75 White Otter
> > 76 Ahuras, Maskela
> > 77-78 Asrai
> > 79 Chimearas, Chimana
> > 80-81 Dragons, Dragons
> > 82 Dragons, Wyrm
> > 83-84 Elementals, Water
> > 85-86 Fay Horses
> > 87-88 Firbolg
> > 89 Giants, Sea
> > 90-91 Giants, Storm
> > 92 Hydra
> > 93 Mushrussu
> > 94 Roc
> > 95-96 Vily, Water
> > 97-98 Water Nymph
> > 99-100 Zehani
> >
> > Waterways Night Encounters
> >
> > Roll 1D2 1 - Chart A 2 - Chart B
> >
> > Chart A
> >
> > Roll Result
> > 01-10 Animals, Anaconda
> > 11-20 Animals, Crocodile
> > 21-30 Animals, Deer
> > 31-40 Animals, Hippopotamus
> > 41-50 Animals, Hyena
> > 51-52 Asrai
> > 53 Athach
> > 54-55 Boabhan
> > 56 Beithir
> > 57-58 Besamar
> > 59-60 Bugbear
> > 61-62 Cait Sith
> > 63-64 Cuca
> > 65 Cuca Queen
> > 66 Cu Sidhe
> > 67 Cu Sith
> > 68 Demons, Disease
> > 69-70 Fauns
> > 71-72 Fay Horses
> > 73 Gartula
> > 74-75 Great Spider
> > 76 A'Equin
> > 77-78 Afanc
> > 79 Ahuras, Maskela
> > 80 Asaghi
> > 81-82 Baobhan Sith
> > 83-84 Chimearas, Chimeara
> > 85-86 Demons, Storm
> > 87-88 Demons, Storm Dragons
> > 89 Demons, Terrestial
> > 90 Devils
> > 91-92 Dirasa
> > 93 Dragons, Dragons
> > 94 Dragons, Wyrm
> > 95 Dragons, Sea Dragon
> > 96 Dzaliri
> > 97-98 Elementals, Water
> > 99 Grundwergen
> > 100 Harboul
> >
> > Chart B
> >
> > Roll Result
> > 01-12 Animals, Leopard
> > 13-25 Animals, Wild Dog
> > 26-37 Animals, Wolf
> > 38-50 Animals, Zehani Wolf
> > 51-52 Goblin
> > 53-54 Hob
> > 55 Lis
> > 56 Mer People, Mermaid
> > 57 Midge
> > 58-59 Ogre
> > 60-61 Orchi
> > 62-63 Pegasus
> > 64-65 Peist
> > 66 Red Shark
> > 67 Serpent Women
> > 68-69 Sprite
> > 70 Tonah
> > 71 Trold Folk
> > 72 Trolls, Troll
> > 73 Unicorn
> > 74-75 White Otter
> > 76 Hydra
> > 77 Kraken
> > 78 Kumiho
> > 79 Labbrila
> > 80-81 Leon
> > 82-83 Lunafey
> > 84-85 Manticore
> > 86 Naga
> > 87-88 Nebora
> > 89-90 Omari
> > 91 Shachihoko
> > 92 Simurgh
> > 93 Soul Son
> > 94-95 Vily, Water
> > 96-97 Water Nymph
> > 98-99 Water Panther
> > 100 Zehani
> >
> > -----------------------------------------------------------
> > Version 1.0 - 12/2/2015
> >
> >
> >
> >
> >
> >
> > ------------------------------
> >
> > Subject: Digest Footer
> >
> > _______________________________________________
> > pnp mailing list
> > pnp at list.powersandperils.org
> > http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> >
> >
> > ------------------------------
> >
> > End of pnp Digest, Vol 123, Issue 1
> > ***********************************
>
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