[PnP] pnp Digest, Vol 131, Issue 7 - scans
Scott Adams
longshotgm at comcast.net
Wed Oct 5 05:26:52 CEST 2016
Yep. But at some point realism need to be
in. Back around '85 or so did the pnp site book
stuff. World tour of the sites and it was
unrealistic but I was a type 1 hten (1=hack
slacker gm, 10% plutnad 80% combat, 10%
treasure/other). But now some 30 years later I'm
a type 5 (in my personal scale 10% hack/slack,
80% background/plot/character development), 10% other stuff).
A single water skin crossing the desert to that
desert city site (what was it shurkal?) is
stupid. So I did a bit of research and came up
with a simple 3 line chart nad a 5 line
chart. So its a bit more realistic. Course now
that water is a non issue its a non issue now. :)
At 12:36 PM 10/3/2016, you wrote:
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>The art of the gamesmaster, and I use the word
>intentionally is to entertain his players. I
>agree, Powers & Perils is a great game. I repeat
>again, no need for water tables. Better the
>sound of running water and players startling a bear drinking from a pool
>
>----------
>From: <mailto:longshotgm at comcast.net>Scott Adams
>Sent: â03/â10/â2016 17:14
>To: <mailto:pnp at list.powersandperils.org>The Powers and Perils Mailing List
>Subject: Re: [PnP] pnp Digest, Vol 131, Issue 7 - scans
>
>At 11:25 AM 10/3/2016, you wrote:
> >Content-Language: en-GB
> >Content-Type: multipart/alternative;
> >
> >boundary="_000_DB3PR05MB5404AF34BC291B56AC8CE8ACAC20DB3PR05MB540eurprd_"
> >
> >With regard to water sources and super detailing
> >encounter tables. I have to say (respectfully)
> >that P&P is a fantasy game. Tables abound with
> >info. Ultimately to much detail will destroy interest
> >
> >----------
>Yet a system like RoleMaster aka ChartMaster has
>far more tables. I've been in those games where
>it takes 45 min of page flipping of charts for
>ONE round. So a player need to decide what they
>want. I stil think pnp is far better than 99% of
>the fantasy systems out there.
>
>As to water..well I solved it. A certain spell will do it very nicely. :)
>
>
>
>
> >From:
> <<mailto:longshotgm at comcast.net>mailto:longshotgm at comcast.net>Scott Adams
> >Sent: ý27/ý09/ý2016 22:38
> >To:
> ><<mailto:broere at powersandperils.org>mailto:broe
> re at powersandperils.org>broere at powersandperils.org;
> ><<mailto:pnp at list.powersandperils.org>mailto:pn
> p at list.powersandperils.org>The Powers and Perils Mailing List
> >Subject: Re: [PnP] pnp Digest, Vol 131, Issue 7 - scans
> >
> >At 02:11 PM 9/26/2016, you wrote:
> > >Thanks for the offer Bess, but the scans I have a reasonable
> > >quality, but the OCR chokes on the grey background on the tables and
> > >the red background behind important and optional sections. I don't
> > >think that new scans would solve that.
> > >Wout
> >You can add my Weather and v2 Encounter Charts to site if want to.
> >I've noticed minor issues but will see if others find more before
> >fixing it in bulk.
> >
> >Miinor things like a creature should not be in X terrain.
> >
> >On a side note. Anyone do research on water sources? Frequency
> >distribution of lake/ponds/rivers?
> >Got folks traveling over Zen'da plains and based on horse needs they
> >need water.
> >Carrying 150 odd quarts per da yis a bt much.
> >
> >So need to come up with charts for
> >* Wells
> >* Villages
> >* Pond/Lakes
> >* Streams
> >for water sources.
> >Burton did you work on any of this?
> >
> >So given a single hex what's the chance of a pond that sort of probability.
> >
> >
> >
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