[PnP] pnp Digest, Vol 131, Issue 7 - scans
Scott Adams
longshotgm at comcast.net
Sun Oct 9 03:38:03 CEST 2016
The grint/grind is mine for alone. Rarely do
players in my games do anything but rp. :)
I came up with a simple 2 charts (1-3 lines 2nd 7 or so lines).
Easy nothing grit there.
But a player has Bal Powers Other. That there solves the water issue.
1954 quarts of water for one spell :)
Based on google math of sphere.
That's enough for 3 days of water fo rhorses.
At 05:59 PM 10/8/2016, you wrote:
>>On Oct 3, 2016, at 11:25 AM, Malc Walker
>><<mailto:malcwalker at hotmail.com>malcwalker at hotmail.com> wrote:
>>
>>So need to come up with charts for
>>* Wells
>>* Villages
>>* Pond/Lakes
>>* Streams
>>for water sources.
>>Burton did you work on any of this?
>
>A lot of P&P can devolve to grunting paperwork,
>which can slow down game flow. While me and my
>players might have tolerated the grit when we
>were in our 20âs, in the 40 and 50âs it can feel like a a useless grind.
>
>Looking at it now, I would eyeball it as a
>Difficult task for desert/badlands, easy for
>swamp or hexes with a river/lake in it and
>moderate otherwise. Task roll is based on
>terrain survival skill. Success allows the
>character to find sufficient water for him, his
>party and any mounts (and can refill any
>canteens). The GM may apply modifiers to the
>task roll if the area is especially
>arid/dry/drought affected (increase the
>difficulty level) or if there has been extensive
>rains (reduce difficulty level).
>
>
>_______________________________________________
>pnp mailing list
>pnp at list.powersandperils.org
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
More information about the pnp
mailing list