[PnP] Creating magic items
Wout Broere
broere at powersandperils.org
Sat Sep 17 12:29:04 CEST 2016
http://powersandperils.org/LawsMagic.htm
does not really cover the level of detail that you are looking for.
There is not really a rule in the books as far as I can tell. Within the
rules you could use ensorcellment and luck to create an item that grants
EL+1 on skill use. That would be fine for other skills. For or80 skills
it is a bit limited.
But IMO keeping within the spirit of the rules, you could allow
EL+1 for other skills
(EL+1)x5 for or 80 skills
and use enchantment as the permanent magic skill to cast.
(My reasoning for the times 5: it is a percentage chance increase for or
80 skills. The percdntage mdoifier for weight is the one I go by, it
uses 5% steps. If this gives to much improvement for you, go for times 2
or 3.)
You might want to allow specific uses only, depending on the item and
skill in question.
EXAMPLE - An enchanted rope grants an EL+1 bonus on climbing skill
attempts. An enchanted anvil grants (EL+1)x5 bonus on Blacksmithing work.
Wout
On 12-09-16 18:02, Thomas O. Magann Jr. wrote:
> Is there an magazine article or rules reference for this? Because the
> spell description limits it to a bit of expertise that can result in no
> more than a single percentage point in skill.
>
> Mind you, a GM can rule however they want, I'm just wondering if there
> is a rule somewhere I've missed or forgotten that allows for more than
> the spell description does.
>
> -----Original Message-----
> From: Alex Koponen
> Sent: Sep 12, 2016 2:00 AM
> To: The Powers and Perils Mailing List
> Subject: Re: [PnP] Creating magic items
>
> re: Creating magic items that grant or improve a skill.
> The Knowledge spell can be used by ensorceling it into the item to
> provide a skill or skill improvement.
>
> On Sun, Sep 11, 2016 at 5:35 PM, David Sanders
> <dasandersx at comcast.net <mailto:dasandersx at comcast.net>> wrote:
>
> Ok...say a character wants to create a magic item that improves
> a skill...some enchantment, I would think. Now, we have two
> kinds of skills..."or 80” skills and weapon or 'other' skills.
>
> So...what formula for EL increase should be used? Doe the Mage
> have to know the skill to enchant the item?
>
> For "or 80" skills, I was thinking an increase of EL cast or
> random between EL of Enchantment spell up to 2x spell EL,
> depending on preparations made...quality of item enchanted, or
> rarity of the materials, etc. For the non-80 skills, maybe
> (EL+1)/2 roundup?
>
> Thots?
>
> Dave
>
> Sent from my iPad
>
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