[PnP] pnp Digest, Vol 135, Iss 7 re: Talents

Bessie Hadley eleabess at sbcglobal.net
Sat Jan 14 20:37:15 CET 2017


My response here is based on the assumption that by "talents" you mean "Special Attributes." If not, I need clarification, & you can ignore the rest of my note here:

I confess it is the talents that drew me in to P&P. I have rolled well over 150 characters, but find my favorites are the ones with Special Attributes, or talents (I assume that's what you mean by talents.). I use the adjustments from the later corrections that lowered some of  the talents' maximum powers (the supernatural attributes), which still make a nice improvement. I find the higher starting number in one attribute means I don't have to spend as many points building up that main attribute I want my PC to have - I can use more points to build up other attributes to go with the primary one. For example, with a supernatural intelligence, I can spend a few more points on Empathy and Will to strengthen a magical PC, or with a fighter, I can increase dexterity and agility to improve fighting skills. And it can give a Scholar some points to spend on building fighting skills, or a spy/agent points to spend on secondary skills, such as languages, disguise, or a tradecraft (sailor, boatman, teamster) to help hide his primary career. 

And I confess that I prefer my PCs to have at least one talent, even a negative one. They are more fun to play with because I find they help create the character's background story & help create personal goals for each of them. Of course, a lower class PC without a Special Attribute can just be tossed into a weird situation that helps him/her get either a sponsor or just extra funding to buy better equipment, especially a horse. I have a few good peasants created that I hope to throw into my stories, but they need some luck to find a good party to join.

And I don't think the talents have to be any rarer - a 20% chance is a hard enough roll for every 10 years of age, even rounded up, & I confess I have cheated with multiple rolls to get a talent (best roll out of three, usually) I needed to have a promising PC. I admit this is because I'm writing stories, & I need inspiration to create interesting characters, which Special Attributes gives. I have PCs with no particular talents, and they do fine, but Special Attributes can give a helping hand in providing a direction for them to develop. The dice rolls might simply provide extra coins or a few gems for a lower class PC to purchase a weapon, or even a starting horse & equipment, or enable an improved chance at becoming a better mage/shaman, warrior, scholar, spy/agent/thief, etc. I have a PC in my active manuscript that had to flee his homeland or be arrested for a "crime" he did not commit (for actually, it wasn't a real crime, but a class issue & jealousy, all of which was inspired by rolling the Special Attribute of having a bounty on him in his homeland).

This probably isn't helping you at all. I confess I use Harn to create a PC's family (size, rank of PC in family (3rd child of five, two sibs of which are still living, etc), & further career options of parents), but that doesn't affect the game's play - it just helps me fill out a background for those PCs I decide to use in my stories. I have PCs which have strong families & a couple that have been rejected by their families. Families have nothing to do with the PC's attribute dice rolls, they just add a background story - if you want one.

I am curious about what you are planning to do with Talents, so keep us informed.

Thanks again,

Bess L. Hadley 

--------------------------------------------
On Sat, 1/14/17, pnp-request at list.powersandperils.org <pnp-request at list.powersandperils.org> wrote:

 Subject: pnp Digest, Vol 135, Issue 7
 To: pnp at list.powersandperils.org
 Date: Saturday, January 14, 2017, 3:00 AM
 
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 Date: Fri, 13 Jan 2017 23:21:56 -0500
 From: Scott Adams <longshotgm at comcast.net>
 To: The Powers and Perils Mailing List <pnp at list.powersandperils.org>
 Subject: Re: [PnP] pnp Digest, Vol 135, Issue 4
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 That's one vote. :)
 I just want more samples to see how many folks use it.
 As to new charts.  That's what this list is for start a
 thread. :)
 
 
 At 11:21 AM 1/11/2017, you wrote:
 >I use talents.  I think they add to a character's
 story.  A lot, 
 >sometimes.  I've used them to develop my PC's
 personality and 
 >goals.  In one character's case, a really high
 talent even caused a problem.
 >
 >Talents just improve or downgrade skills.  They are
 pretty easy to 
 >administrate.  The only real issue is the increase
 in the maximum EL 
 >they affect.
 >
 >Some of the talents are a bit too powerful.  They
 could be made more 
 >rare with new charts.
 >
 >
 >Sent from my iPad
 >
 > > On Jan 11, 2017, at 3:00 AM, pnp-request at list.powersandperils.org
 wrote:
 > >
 > > Send pnp mailing list submissions to
 > >    pnp at list.powersandperils.org
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 Web, visit
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 > > or, via email, send a message with subject or body
 'help' to
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 > >    pnp-owner at list.powersandperils.org
 > >
 > > When replying, please edit your Subject line so it
 is more specific
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 > >
 > > Today's Topics:
 > >
 > >   1. Talents (Scott Adams)
 > >
 > >
 > >
 ----------------------------------------------------------------------
 > >
 > > Message: 1
 > > Date: Wed, 11 Jan 2017 03:02:59 -0500
 > > From: Scott Adams <longshotgm at comcast.net>
 > > To: pnp at list.powersandperils.org
 > > Subject: [PnP] Talents
 > > Message-ID: <mailman.2.1484132401.2790.pnp at list.powersandperils.org>
 > > Content-Type: text/plain; charset="us-ascii";
 format=flowed
 > >
 > >
 > > Guess Avatar not much to say to help Wout's
 files.
 > >
 > > So new topic.
 > > Who uses Talents?
 > > I'm figuring out where to put it in my Character
 Generator.
 > > On paper its easy.
 > > But code its a bit tricky.
 > > So was curious if worth adding Talents.
 > > or do Later (tm) when done.
 > >
 > >
 > >
 > >
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