[PnP] pnp Digest, Vol 137, Issue 4-Innate Magics
Scott Adams
longshotgm at comcast.net
Wed Mar 15 02:20:46 CET 2017
Yep. Glad your back.
Yeah. I tend to think Innates for intelligent
users and non intelligent ones like creatures who
use instinct. They use it as a gift. A natural talent.
BTW read up on talens? :)
At 01:23 PM 3/14/2017, you wrote:
>I feel that Innate Magics don't need all the
>gestures, nor any "magic" words to work - these
>folks may not know how magic works or how to do
>spells! I feel they may think a word (in their
>own language) or use logical gestures (like a
>throwing motion) since the spell works for them
>with the MEL & EL they innately have, but
>actually, neither is necessary. The spell comes
>from within themselves, so could be cast simply
>by wishing it so. As David said earlier,
>blindfolding them could make aiming the spell
>difficult, but I wonder if he/she aimed it
>specifically at the voice annoying them, would
>that work? (lol) Also, gaining EL does not
>multiply the work of the spell (or ANY spell,
>even for trained magic users), since what is the
>worth of gaining EL in a spell if it's more work
>& easier to get distracted? Increasing EL eases
>the effort as the spell is better known & the
>magic-user is more comfortable with it. That's
>what Experience Level is, after all. (ALSO, the
>game rules show that the higher ELs of a spell
>have a higher success rate, so this only makes
>sense.) The only thing to slow an uninterrupted
>spell would be needing more EL/phase or if the
>mage usually uses a wand or staff to
>speed/strengthen their natural EL, & he/she did
>not have them for the spell for some reason.
>Been having trouble responding to these letters
>- hope this one gets through. Bess L. Hadley
>-------------------------------------------- On
>Sun, 3/12/17,
>pnp-request at list.powersandperils.org
><pnp-request at list.powersandperils.org> wrote:
>Subject: pnp Digest, Vol 137, Issue 4 To:
>pnp at list.powersandperils.org Date: Sunday, March
>12, 2017, 8:07 PM Send pnp mailing list
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>digest..." Today's Topics: Â Â Â 1. Re: pnp
>Digest, Vol 137, Issue 3 (David Sanders) Â Â Â
>2. Re: Innate Magics (Scott Adams) Â Â Â 3. Re:
>pnp Digest, Vol 137, Issue 3 (Scott Adams)
>----------------------------------------------------------------------
>Message: 1 Date: Sun, 12 Mar 2017 09:00:24 -0700
>From: David Sanders <dasandersx at comcast.net> To:
>pnp at list.powersandperils.org Subject: Re: [PnP]
>pnp Digest, Vol 137, Issue 3 Message-ID:
><4BB06458-C14C-4196-AF43-62019CA45014 at comcast.net>
>Content-Type: text/plain;Â Â Â charset=us-ascii
>The EL of the spell (the power) is determined by
>stats. These cap out eventually. The MEL,
>however, keeps going. Also, the innate magics
>cast faster than do normal spells. I think
>that most beings would need to use gestures of
>some sort to focus their attention on their gift
>and the target of it, if the magic used is
>external of ones self. The magics that affect
>only the caster shouldn't require any gestures
>at all. That being said, I also think that the
>higher the MEL, the less needed are the
>gestures. Do the gods need to gesture to
>invoke their (essentially innate) power? I
>consider them to be over MEL 30. So...the
>higher the MEL, the more they could do in
>addition to casting their innate magic. If
>they can cast the spell in less than one phase,
>allow them some additional action. Think of
>the Jedi fighting the robots...they could use
>the Force (like innate magic) to push away the
>robots while thy fight. My limit on this would
>be that if they require more than one phase to
>cast, they can't do anything else the entire
>time it takes to cast the spell. I also think,
>though, that innate magics for players wouldn't
>need gestures if the play if the player did
>nothing else. For instance, if tied up, they
>would have the time to calm themselves and
>concentrate on their control and
>target. Blindfolding them would make hitting
>their targets much more difficult. Finally,
>innate magics might not need verbal components,
>but there might be times when they are. That
>would be at the GM's discretion. Again, maybe
>MEL would determine. Sent from my iPad > On Mar
>12, 2017, at 4:00 AM,
>pnp-request at list.powersandperils.org wrote: > >
>Send pnp mailing list submissions
>to >Â Â pnp at list.powersandperils.org > > To
>subscribe or unsubscribe via the World Wide Web,
>visit >Â Â
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > or, via email, send a message with subject or
>body 'help'
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>When replying, please edit your Subject line so
>it is more specific > than "Re: Contents of pnp
>digest..." > > > Today's Topics: > >Â Â Â 1.
>Innate Magics (Scott Adams) >Â Â Â 2. Re: Innate
>Magics ( Thomas O. Magann Jr.) >Â Â Â 3. Re:
>Innate Magics ( Thomas O. Magann Jr.) > > >
>----------------------------------------------------------------------
> > > Message: 1 > Date: Sat, 11 Mar 2017
>21:55:57 -0500 > From: Scott Adams
><longshotgm at comcast.net> > To:
>pnp at list.powersandperils.org > Subject: [PnP]
>Innate Magics > Message-ID:
><mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > Content-Type: text/plain; charset="us-ascii";
>format=flowed > > > So MUs can't move and cast
>OR chew gum and rub stomach at same time. > > Do
>Innates suffer this same fate? > Since most
>agree Innate is through thought. > I've not
>thought of this before. > I suspect they can
>move. > Since creatures can
>move/cast. > > > > >
>------------------------------ > > Message: 2 >
>Date: Sat, 11 Mar 2017 19:05:58 -0800
>(GMT-08:00) > From: " Thomas O. Magann Jr."
><tmagann at earthlink.net> > To: The Powers and
>Perils Mailing List
><pnp at list.powersandperils.org>, >Â Â
>pnp at list.powersandperils.org > Subject: Re:
>[PnP] Innate Magics >
>Message-ID: >Â Â
><8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8 > >
>Can they? Probably. Should they? I would think
>there is a bit of tunnel vision involved, much
>like texting while driving or some such. Doing
>two things at once, and doing both well are very
>different things. > > I'd say to be careful in
>dense wood about bumping into trees, and to walk
>alongside cliff sides very slowly and carefully
>until the innate magic was done being
>cast. > > > -----Original Message----- >> From:
>Scott Adams <longshotgm at comcast.net> >> Sent:
>Mar 11, 2017 6:55 PM >> To:
>pnp at list.powersandperils.org >> Subject: [PnP]
>Innate Magics >> >> >> So MUs can't move and
>cast OR chew gum and rub stomach at same
>time. >> >> Do Innates suffer this same fate? >>
>Since most agree Innate is through thought. >>
>I've not thought of this before. >> I suspect
>they can move. >> Since creatures can
>move/cast. >> >> >>
>_______________________________________________ >
> > pnp mailing list >>
>pnp at list.powersandperils.org >>
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > > > > ------------------------------ > >
>Message: 3 > Date: Sat, 11 Mar 2017 20:34:19
>-0800 (GMT-08:00) > From: " Thomas O. Magann
>Jr." <tmagann at earthlink.net> > To: " Thomas O.
>Magann Jr." <tmagann at earthlink.net>, The
>Powers and >Â Â Perils Mailing List
><pnp at list.powersandperils.org>, The Powers
>and >Â Â Perils Mailing List
><pnp at list.powersandperils.org>, >Â Â
>pnp at list.powersandperils.org > Subject: Re:
>[PnP] Innate Magics >
>Message-ID: >Â Â
><33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > Content-Type: text/plain; charset=UTF-8 > >
>After giving my opinion, I sat and thought a bit
>about the mechanics behind my answer. > > This
>is based on V1, which is what I use. > > MEL for
>innates is based on experience, while EL is
>based on stats. This can make for a a bit of a
>disparity compared to a mage with one MEL for
>many spells, each of which boosts his MEL. An
>Innate gets Experience form just tone one spell,
>although his expertise gains also go towards
>MEL. Still, if he doesn't use it much but has
>high stats, he can have a highg EL and, hence,
>spend a few phases getting the Energy together
>to trigger it. > > My assumption is that there's
>going to be some level of distraction during
>this time period. Also that high EL (hence,
>stronger) spells will require more
>attention. > > So, I'd say use the EL of the
>innate spell as a perception penalty. That calls
>for perception rolls, of course. > > A few
>exist. It would be a penalty to setting an
>ambush, and abonus to the ambush someone has
>set against you. You'd give them a bonus to
>avoid, or take a penalty to avoid yourself. Each
>of these rolls happens once, and only of the
>ambush is triggered during the casting time. > >
>Apply the EL as a penalty to any Tracking or
>Trailing, and roll each phase of spell casting.
>If you fail the trail is lost and you can
>reacquire when the spell is done, including
>canceling the casting to reacquire immediately.
>Standard track/trail rules apply to
>reacquire. > > And, basically, that just leaves
>bumping into things. > > Set a BL of 10,
>modified by the local terrain. A glass smooth
>desert with no obstacles, including other
>beings, would likely be a BL20. A dungeon death
>trap/obstacle course could be a BL0. > > Make
>the roll, adding the EL of the spell to the
>roll. Roll each phase. Allow for partial
>success. > > -A Success is fine, you didn't bump
>into anything or anyone. > > -A Partial Success
>means you noticed in time to stop yourself, but
>may have lost concentration on the spell. Roll
>on the same BL, but this time instead of adding
>the spell EL, subtract your Will Bonus. > > -A
>Failure means you bumped into something and lost
>the spell. That is likely all it means, unless
>there is something specific about the terrain
>that might be more dangerous, like if you are
>alone in a field of prickly cacti. If so, the GM
>will need to determine damage based on
>circumstance. > > -An Abyssal Failure means you
>really stepped int he wrong place: Tripped over
>a root, found the lone gopher hole or animal
>burrow in a empty field, etc. Assume a
>trip-and-fall and 1d6 damage (negated only by
>some sort of acrobatics skill, if any, but NOT
>Climbing), again, unless the GMdetermines that
>the terrain is more hazardous. If so, whatever
>the terrain would do on a failure plus the 1d6,
>at minimum. > > That's what I came up with,
>anyhow. > > -----Original Message----- >> From:
>" Thomas O. Magann Jr."
><tmagann at earthlink.net> > >> Can they? Probably.
>Should they? I would think there is a bit of
>tunnel vision involved, much like texting while
>driving or some such. Doing two things at once,
>and doing both well are very different
>things. >> >> I'd say to be careful in dense
>wood about bumping into trees, and to walk
>alongside cliff sides very slowly and carefully
>until the innate magic was done being cast. > >>
>-----Original Message----- >>> From: Scott Adams
><longshotgm at comcast.net> > >>> So MUs can't move
>and cast OR chew gum and rub stomach at same
>time. >>> >>> Do Innates suffer this same
>fate? >>> Since most agree Innate is through
>thought. >>> I've not thought of this
>before. >>> I suspect they can move. >>> Since
>creatures can move/cast. >>> >>> > > > >
>------------------------------ > > Subject:
>Digest Footer > >
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> > > > ------------------------------ > > End of
>pnp Digest, Vol 137, Issue 3 >
>***********************************
>------------------------------ Message: 2 Date:
>Sun, 12 Mar 2017 22:56:51 -0400 From: Scott
>Adams <longshotgm at comcast.net> To: " Thomas O.
>Magann Jr." <tmagann at earthlink.net>, The Powers
>and    Perils Mailing List
><pnp at list.powersandperils.org> Subject: Re:
>[PnP] Innate Magics Message-ID:
><mailman.330.1489374449.3095.pnp at list.powersandperils.org>
>Content-Type: text/plain; charset="us-ascii";
>format=flowed I agree somewhat. Not
>environmental but more internal. Its not just
>bumping. Its personal distractions. Pain
>from torture. Stomach pains from bad
>food. Pleasure from sex. So based on those
>htings is how good or bad spell works. Probably
>more simple than a simple modifier to magic
>roll. -20 pain -5 blinding light -2 noise +20
>using a meditation technique -5 Smoke in area,
>etc. etc. Just 35 years never considerd
>this. I mean monsters are innates. So they
>can cahrge/cast. So why not. So yeah I think
>Innates can move/cast. Wizards can't move/cast
>Innates Move/cast Shamans need focus and some
>could argue they could move (shaman dance, etc).
>Priests I guess could use Religious trinkets
>(crosses, talismans, etc) but to me not move
>since priests are more forced directional magic.
>At 12:34 AM 3/12/2017, you wrote: >After giving
>my opinion, I sat and thought a bit about the
>mechanics >behind my answer. > >This is based on
>V1, which is what I use. > >MEL for innates is
>based on experience, while EL is based on
>stats. >This can make for a a bit of a disparity
>compared to a mage with one >MEL for many
>spells, each of which boosts his MEL. An Innate
>gets >Experience form just tone one spell,
>although his expertise gains >also go towards
>MEL. Still, if he doesn't use it much but has
>high >stats, he can have a highg EL and, hence,
>spend a few phases getting >the Energy together
>to trigger it. > >My assumption is that there's
>going to be some level of distraction >during
>this time period. Also that high EL (hence,
>stronger) spells >will require more
>attention. > >So, I'd say use the EL of the
>innate spell as a perception penalty. >That
>calls for perception rolls, of course. > >A few
>exist. It would be a penalty to setting an
>ambush, and abonus >to the ambush someone has
>set against you. You'd give them a bonus >to
>avoid, or take a penalty to avoid yourself. Each
>of these rolls >happens once, and only of the
>ambush is triggered during the casting
>time. > >Apply the EL as a penalty to any
>Tracking or Trailing, and roll each >phase of
>spell casting. If you fail the trail is lost and
>you can >reacquire when the spell is done,
>including canceling the casting to >reacquire
>immediately. Standard track/trail rules apply to
>reacquire. > >And, basically, that just leaves
>bumping into things. > >Set a BL of 10, modified
>by the local terrain. A glass smooth
>desert >with no obstacles, including other
>beings, would likely be a BL20. A >dungeon death
>trap/obstacle course could be a BL0. > >Make the
>roll, adding the EL of the spell to the roll.
>Roll each >phase. Allow for partial
>success. > >-A Success is fine, you didn't bump
>into anything or anyone. > >-A Partial Success
>means you noticed in time to stop yourself,
>but >may have lost concentration on the spell.
>Roll on the same BL, but >this time instead of
>adding the spell EL, subtract your Will
>Bonus. > >-A Failure means you bumped into
>something and lost the spell. That >is likely
>all it means, unless there is something specific
>about the >terrain that might be more dangerous,
>like if you are alone in a >field of prickly
>cacti. If so, the GM will need to determine
>damage >based on circumstance. > >-An Abyssal
>Failure means you really stepped int he wrong
>place: >Tripped over a root, found the lone
>gopher hole or animal burrow in >a empty field,
>etc. Assume a trip-and-fall and 1d6 damage
>(negated >only by some sort of acrobatics skill,
>if any, but NOT Climbing), >again, unless the
>GMdetermines that the terrain is more
>hazardous. >If so, whatever the terrain would do
>on a failure plus the 1d6, at minimum. > >That's
>what I came up with, anyhow. > >-----Original
>Message----- > >From: " Thomas O. Magann Jr."
><tmagann at earthlink.net> > > >Can they? Probably.
>Should they? I would think there is a bit of >
>tunnel vision involved, much like texting while
>driving or some > such. Doing two things at
>once, and doing both well are very different
>things. > > > >I'd say to be careful in dense
>wood about bumping into trees, and > to walk
>alongside cliff sides very slowly and carefully
>until the > innate magic was done being
>cast. > > >-----Original Message----- > >>From:
>Scott Adams <longshotgm at comcast.net> > > >>So
>MUs can't move and cast OR chew gum and rub
>stomach at same time. > >> > >>Do Innates suffer
>this same fate? > >>Since most agree Innate is
>through thought. > >>I've not thought of this
>before. > >>I suspect they can move. > >>Since
>creatures can
>move/cast. > >> > >> > >_________________________
>______________________ >pnp mailing
>list >pnp at list.powersandperils.org >http://www.po
>wersandperils.org/cgi-bin/mailman/listinfo/pnp
>------------------------------ Message: 3 Date:
>Sun, 12 Mar 2017 23:06:47 -0400 From: Scott
>Adams <longshotgm at comcast.net> To: The Powers
>and Perils Mailing List
><pnp at list.powersandperils.org> Subject: Re:
>[PnP] pnp Digest, Vol 137, Issue 3 Message-ID:
><mailman.331.1489374449.3095.pnp at list.powersandperils.org>
>Content-Type: text/plain; charset="us-ascii";
>format=flowed Good point on gods/mels. To me
>gods are so powerful they can just glance and
>poof magic. I do thiink some words are
>needed. Dune - think guys using their powers.
>So may need to verbalize the effort (ie a
>martial arts punch with a grunt). At 12:00 PM
>3/12/2017, you wrote: >The EL of the spell (the
>power) is determined by stats. These cap >out
>eventually. The MEL, however, keeps
>going. Also, the innate >magics cast faster
>than do normal spells. > >I think that most
>beings would need to use gestures of some sort
>to >focus their attention on their gift and the
>target of it, if the >magic used is external of
>ones self. The magics that affect only >the
>caster shouldn't require any gestures at
>all. > >That being said, I also think that the
>higher the MEL, the less >needed are the
>gestures. Do the gods need to gesture to
>invoke >their (essentially innate) power? I
>consider them to be over MEL 30. > >So...the
>higher the MEL, the more they could do in
>addition to >casting their innate magic. If
>they can cast the spell in less than >one phase,
>allow them some additional action. Think of
>the Jedi >fighting the robots...they could use
>the Force (like innate magic) >to push away the
>robots while thy fight. My limit on this would
>be >that if they require more than one phase to
>cast, they can't do >anything else the entire
>time it takes to cast the spell. > >I also
>think, though, that innate magics for players
>wouldn't need >gestures if the play if the
>player did nothing else. For instance, >if
>tied up, they would have the time to calm
>themselves and >concentrate on their control and
>target. Blindfolding them would >make hitting
>their targets much more difficult. > >Finally,
>innate magics might not need verbal components,
>but there >might be times when they are. That
>would be at the GM's >discretion. Again, maybe
>MEL would determine. > > > >Sent from my
>iPad > > > On Mar 12, 2017, at 4:00 AM,
>pnp-request at list.powersandperils.org
>wrote: > > > > Send pnp mailing list submissions
>to > >Â Â pnp at list.powersandperils.org > > > >
>To subscribe or unsubscribe via the World Wide
>Web,
>visit > >Â Â
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > > or, via email, send a message with subject
>or body 'help'
>to > >Â Â
>pnp-request at list.powersandperils.org > > > > You
>can reach the person managing the list
>at > >Â Â
>pnp-owner at list.powersandperils.org > > > > When
>replying, please edit your Subject line so it is
>more specific > > than "Re: Contents of pnp
>digest..." > > > > > > Today's Topics: > > > >Â
>Â Â 1. Innate Magics (Scott Adams) > >Â Â Â 2.
>Re: Innate Magics ( Thomas O. Magann Jr.) > >Â Â
>Â 3. Re: Innate Magics ( Thomas O. Magann
>Jr.) > > > > > >
>----------------------------------------------------------------------
> > > > > Message: 1 > > Date: Sat, 11 Mar 2017
>21:55:57 -0500 > > From: Scott Adams
><longshotgm at comcast.net> > > To:
>pnp at list.powersandperils.org > > Subject: [PnP]
>Innate Magics > > Message-ID:
><mailman.2.1489316401.21810.pnp at list.powersandperils.org>
> > > Content-Type: text/plain;
>charset="us-ascii"; format=flowed > > > > > > So
>MUs can't move and cast OR chew gum and rub
>stomach at same time. > > > > Do Innates suffer
>this same fate? > > Since most agree Innate is
>through thought. > > I've not thought of this
>before. > > I suspect they can move. > > Since
>creatures can move/cast. > > > > > > > > > >
>------------------------------ > > > > Message:
>2 > > Date: Sat, 11 Mar 2017 19:05:58 -0800
>(GMT-08:00) > > From: " Thomas O. Magann Jr."
><tmagann at earthlink.net> > > To: The Powers and
>Perils Mailing List
><pnp at list.powersandperils.org>, > >Â Â
>pnp at list.powersandperils.org > > Subject: Re:
>[PnP] Innate Magics > >
>Message-ID: > >Â Â
><8218623.10156.1489287958572 at elwamui-huard.atl.sa.earthlink.net>
> > > Content-Type: text/plain;
>charset=UTF-8 > > > > Can they? Probably. Should
>they? I would think there is a bit of > tunnel
>vision involved, much like texting while driving
>or some > such. Doing two things at once, and
>doing both well are very different
>things. > > > > I'd say to be careful in dense
>wood about bumping into trees, and > to walk
>alongside cliff sides very slowly and carefully
>until the > innate magic was done being
>cast. > > > > > > -----Original
>Message----- > >> From: Scott Adams
><longshotgm at comcast.net> > >> Sent: Mar 11, 2017
>6:55 PM > >> To:
>pnp at list.powersandperils.org > >> Subject: [PnP]
>Innate Magics > >> > >> > >> So MUs can't move
>and cast OR chew gum and rub stomach at same
>time. > >> > >> Do Innates suffer this same
>fate? > >> Since most agree Innate is through
>thought. > >> I've not thought of this
>before. > >> I suspect they can move. > >> Since
>creatures can move/cast. > >> > >> > >>
>_______________________________________________ >
> >> pnp mailing list > >>
>pnp at list.powersandperils.org > >>
>http://www.powersandperils.org/cgi-bin/mailman/listinfo/pnp
> > > > > > > > >
>------------------------------ > > > > Message:
>3 > > Date: Sat, 11 Mar 2017 20:34:19 -0800
>(GMT-08:00) > > From: " Thomas O. Magann Jr."
><tmagann at earthlink.net> > > To: " Thomas O.
>Magann Jr." <tmagann at earthlink.net>, The
>Powers and > >Â Â Perils Mailing List
><pnp at list.powersandperils.org>, The Powers
>and > >Â Â Perils Mailing List
><pnp at list.powersandperils.org>, > >Â Â
>pnp at list.powersandperils.org > > Subject: Re:
>[PnP] Innate Magics > >
>Message-ID: > >Â Â
><33090515.10705.1489293259528 at elwamui-huard.atl.sa.earthlink.net>
> > > Content-Type: text/plain;
>charset=UTF-8 > > > > After giving my opinion, I
>sat and thought a bit about the > mechanics
>behind my answer. > > > > This is based on V1,
>which is what I use. > > > > MEL for innates is
>based on experience, while EL is based on >
>stats. This can make for a a bit of a disparity
>compared to a mage > with one MEL for many
>spells, each of which boosts his MEL. An >
>Innate gets Experience form just tone one spell,
>although his > expertise gains also go towards
>MEL. Still, if he doesn't use it > much but has
>high stats, he can have a highg EL and, hence,
>spend a > few phases getting the Energy together
>to trigger it. > > > > My assumption is that
>there's going to be some level of > distraction
>during this time period. Also that high EL
>(hence, > stronger) spells will require more
>attention. > > > > So, I'd say use the EL of the
>innate spell as a perception > penalty. That
>calls for perception rolls, of course. > > > > A
>few exist. It would be a penalty to setting an
>ambush, > and abonus to the ambush someone has
>set against you. You'd give > them a bonus to
>avoid, or take a penalty to avoid yourself. Each
>of > these rolls happens once, and only of the
>ambush is triggered > during the casting
>time. > > > > Apply the EL as a penalty to any
>Tracking or Trailing, and roll > each phase of
>spell casting. If you fail the trail is lost and
>you > can reacquire when the spell is done,
>including canceling the > casting to reacquire
>immediately. Standard track/trail rules apply >
>to reacquire. > > > > And, basically, that just
>leaves bumping into things. > > > > Set a BL of
>10, modified by the local terrain. A glass
>smooth > desert with no obstacles, including
>other beings, would likely be a > BL20. A
>dungeon death trap/obstacle course could be a
>BL0. > > > > Make the roll, adding the EL of the
>spell to the roll. Roll each > phase. Allow for
>partial success. > > > > -A Success is fine, you
>didn't bump into anything or anyone. > > > > -A
>Partial Success means you noticed in time to
>stop yourself, > but may have lost concentration
>on the spell. Roll on the same BL, > but this
>time instead of adding the spell EL, subtract
>your Will Bonus. > > > > -A Failure means you
>bumped into something and lost the spell. > That
>is likely all it means, unless there is
>something specific > about the terrain that
>might be more dangerous, like if you are > alone
>in a field of prickly cacti. If so, the GM will
>need to > determine damage based on
>circumstance. > > > > -An Abyssal Failure means
>you really stepped int he wrong place: > Tripped
>over a root, found the lone gopher hole or
>animal burrow in > a empty field, etc. Assume a
>trip-and-fall and 1d6 damage (negated > only by
>some sort of acrobatics skill, if any, but NOT
>Climbing), > again, unless the GMdetermines that
>the terrain is more hazardous. > If so, whatever
>the terrain would do on a failure plus the 1d6,
>at minimum. > > > > That's what I came up with,
>anyhow. > > > > -----Original Message----- > >>
>From: " Thomas O. Magann Jr."
><tmagann at earthlink.net> > > > >> Can they?
>Probably. Should they? I would think there is a
>bit of > tunnel vision involved, much like
>texting while driving or some > such. Doing two
>things at once, and doing both well are very
>different things. > >> > >> I'd say to be
>careful in dense wood about bumping into
>trees, > and to walk alongside cliff sides very
>slowly and carefully until > the innate magic
>was done being cast. > > > >> -----Original
>Message----- > >>> From: Scott Adams
><longshotgm at comcast.net> > > > >>> So MUs can't
>move and cast OR chew gum and rub stomach at
>same time. > >>> > >>> Do Innates suffer this
>same fate? > >>> Since most agree Innate is
>through thought. > >>> I've not thought of this
>before. > >>> I suspect they can move. > >>>
>Since creatures can
>move/cast. > >>> > >>> > > > > > > > >
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